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681. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
james jared wrote: I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. This is exactly what most people are against. T...
- by Reav Hannari - at 2014.01.22 17:51:00
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682. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
14 pages already? Excuse me if this was asked already. Will active scanners be change to have a true cone or will they still scan 100% vertically like they do today even when pointed completely horizontal? It shouldn't spot people 100 meters up...
- by Reav Hannari - at 2014.01.22 17:49:00
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683. what to spec into after the changes - in General Discussions [original thread]
I'm not leaving Minmatar Logistics or Scout. If we get a skill refund they go right back to where they are. Support logistics won't change but may switch races or cross train in to multiple suits. Scouts won't change but now have racial choices. ...
- by Reav Hannari - at 2014.01.22 17:46:00
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684. Nano Bikes - in Feedback/Requests [original thread]
Speeder bike concept art was shown at the last Fanfest. It'll likely need to be called in though.
- by Reav Hannari - at 2014.01.22 17:40:00
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685. Stamina Question - in Rookie Training Grounds [original thread]
It's not really constant. It doesn't recharge while you are using stamina and you have to have feet on the ground. I hate that when you jump off something you have to reach the bottom to start recharging. There are several terrains where I'm out o...
- by Reav Hannari - at 2014.01.22 17:39:00
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686. Basic Frames, Again - in General Discussions [original thread]
It's becoming clear that CCP isn't doing a vehicle style overhaul to dropsuits. The skill tree is staying the same and we aren't experiencing a tiericide. So today's question is... How would you make basic frames useful and interesting? I do...
- by Reav Hannari - at 2014.01.22 17:28:00
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687. Racial equipment imbalance. - in General Discussions [original thread]
ADAM-OF-EVE wrote: amarr drop beacon - alternate version to the uplink. this creates a short duration drop beacon which allows players to spawn in above it at altitude and drop in. (only usable in the open). unlimited spawn count but time to us...
- by Reav Hannari - at 2014.01.22 17:11:00
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688. Racial equipment imbalance. - in General Discussions [original thread]
Aren't stasis webifiers Gallente technology? Those would be good for making vehicle traps. Gallente also use sensor dampening but our passive sensors are already extremely short. Since we lack capacitors in our vehicles so the Amarr are missing ...
- by Reav Hannari - at 2014.01.22 16:45:00
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689. Why Are We Still Here (Shout Out to Old Vets)/(1 Year of Dust) - in General Discussions [original thread]
I'm here because the game is not some streamlined, flashy, shallow FPS for the masses. I'm here because New Eden is my second home. I may have moved from flying starships to flying dropships but my story still takes place in a familiar place. Eve...
- by Reav Hannari - at 2014.01.22 16:39:00
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690. LOL SP RESPEC - in General Discussions [original thread]
They also can't just stop with Dropsuit Command. They'll need to do the other two infantry trees if they do one. I'm public in my anti-respec stance but I'd be cool with one last refund due to the sweeping changes just to shut people up. The only...
- by Reav Hannari - at 2014.01.22 16:22:00
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691. Hey new players! Want to try cloaking??? Tough luck. - in General Discussions [original thread]
Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to ...
- by Reav Hannari - at 2014.01.22 10:08:00
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692. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Forcing the enemy to rely on uplinks will now give your team more of a tactical advantage. Recovering from being redlined is going to be a bit harder too. It'll be interesting to see if this changes the flow of battle.
- by Reav Hannari - at 2014.01.22 09:54:00
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693. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Will decloaking from the cortex cause the same sound as the spawn cloak? Will cloaking cause a sound? I assume there is a new cloaking skill. What's its rank?
- by Reav Hannari - at 2014.01.22 09:43:00
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694. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
I think the real question is why doesn't the Minmatar Logistics specialize in shield transfer?
- by Reav Hannari - at 2014.01.22 05:04:00
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695. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
- by Reav Hannari - at 2014.01.22 04:06:00
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696. Combat Rifle range - in General Discussions [original thread]
Arirana wrote: NK Scout wrote: Reav Hannari wrote: Because 80m is in effective range for a high end CR? Hot fix for Laser Rifle is coming before 1.8 to make it more competitive according to CCP Remnant. http://web.ccpgamescdn.com/dust/n...
- by Reav Hannari - at 2014.01.22 01:38:00
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697. Still no word of Jets, and laser still most outclassed weapon right? - in General Discussions [original thread]
Brief mention but no details of a Laser Rifle hot fix coming before 1.8. Small rails can be effect against light vehicles with skills and effort. Small missiles are definitely the most versatile.
- by Reav Hannari - at 2014.01.22 01:36:00
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698. Combat Rifle range - in General Discussions [original thread]
Because 80m is in effective range for a high end CR? Hot fix for Laser Rifle is coming before 1.8 to make it more competitive according to CCP Remnant. http://web.ccpgamescdn.com/dust/news.control/65468/1/weaponstats.jpg
- by Reav Hannari - at 2014.01.22 00:08:00
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699. Knife kills, how do you get yours? - in General Discussions [original thread]
I've had two memorable knife attacks over the last week. The first was on a ledge at the base of a tower. I spotted an uplink that was actively being used. I snuck up there and started killing guys that spawned in. A prototype Caldari Logi spawned...
- by Reav Hannari - at 2014.01.21 17:43:00
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700. Knife kills, how do you get yours? - in General Discussions [original thread]
I can get knife kills when at objectives, CRUs, supply depots and turrets when the merc is busy interacting with whatever it is. Snipers are pretty easy too. Any other time is pure luck. I hate heavies with HMGs. They always seem to turn around a...
- by Reav Hannari - at 2014.01.21 16:56:00
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