Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. SPAWNING - in Feedback/Requests [original thread]
I prefer the sky spawn method that section 8 had where you used your suits thrusters to slow u down if u did it too late you would hit the ground hard causing you to be immobile for 3 seconds or die if you did nothing at all. And you could get s...
- by Raze galder - at 2013.03.03 16:28:00
|
102. New game mode Request: Ship salvage battle - in Feedback/Requests [original thread]
So its kinda like a bank robbery just a race to the loot and get out. Would they be able to hack doors forcing them to blow them open or take another way around to buy one team more time and does the entire ship lock down and the timer starts once...
- by Raze galder - at 2013.03.03 16:11:00
|
103. Rush type game mode dust style - in Feedback/Requests [original thread]
Eris are u going through all the game mode threads and posting yours
- by Raze galder - at 2013.03.03 16:01:00
|
104. [Request] Can we get a new game mode? - in Feedback/Requests [original thread]
Ended up making a post entitled game modes in an attempt to keep them together so they don't get lost in the many threads that go through the forums if u guys just want to link your posts to it.
- by Raze galder - at 2013.03.03 07:25:00
|
105. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Professormohawk wrote: Raze galder wrote: Professormohawk wrote: Raze galder wrote: How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one ...
- by Raze galder - at 2013.03.03 07:14:00
|
106. Game Modes - in Feedback/Requests [original thread]
How about instead of making multiple threads for different game modes we try to keep it all to one folder unless a channel gets made for ideas if you have an idea link it i already linked mine. https://forums.dust514.com/default.aspx?g=posts&...
- by Raze galder - at 2013.03.03 07:04:00
|
107. [Request] Can we get a new game mode? - in Feedback/Requests [original thread]
There have been a couple different threads about ideas for game modes i put one up earlier but i do agree we need more then just 2 game modes it gets boring when your playing the same thing over and over.
- by Raze galder - at 2013.03.03 03:30:00
|
108. [Feedback] RDV crashing? - in Feedback/Requests [original thread]
Mithridates VI wrote: I'd like to see calling in a vehicle bring up the map to select a direction to approach from and a location to put the vehicle... then have that choice be marked on the map for other players who are bringing in vehicles......
- by Raze galder - at 2013.03.03 03:21:00
|
109. [Feedback] RDV crashing? - in Feedback/Requests [original thread]
Personally the ai for the rdvs need work and the fact that your able to call in multiple ones in the same area makes it worse. A guy in another post had the great idea of having a grid on the map were if u summoned a rdv anyone else inside your g...
- by Raze galder - at 2013.03.03 02:29:00
|
110. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I dislike the fact that they flattened the dropsuits they reduced them because people did nothing but complain about not being able to beat someone with better gear. They seem to forget this is also an mmo and i think a rts all the mmos i have pla...
- by Raze galder - at 2013.03.03 01:58:00
|
111. Rush type game mode dust style - in Feedback/Requests [original thread]
That would fix it but the mode itself was kinda bland my idea and the guy below me basically takes it and expands on it allowing for a bunch of possibility's
- by Raze galder - at 2013.03.03 01:48:00
|
112. Rush type game mode dust style - in Feedback/Requests [original thread]
yea but skirmish 1.0 kinda sucked cause u just had teams that would destroy the cannons so the other team had no chance of winning
- by Raze galder - at 2013.03.03 01:16:00
|
113. Rush type game mode dust style - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Sounds like a good idea to me. +1 I see so many sub-modes that could made from this base. Doors that are jammed needing explosives, blast doors that need to be hacked, other doors that could be opened with either. Objectiv...
- by Raze galder - at 2013.03.03 00:22:00
|
114. Rush type game mode dust style - in Feedback/Requests [original thread]
How about this its basically rush from bf but with a downed eve ship one merc team trys to get to the cargo hold of the ship hacking 2 panels to progress through the ship eventually making there way to the cargo hold and the other team trys to sto...
- by Raze galder - at 2013.03.02 17:32:00
|
115. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Professormohawk wrote: Raze galder wrote: How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one team to get the intel from the bowels of the shi...
- by Raze galder - at 2013.03.02 17:28:00
|
116. [Request]High slot fitted nanite autoinjector (for logis mainly) - in Feedback/Requests [original thread]
I purposed something similar to this awhile back but mine was a module that took quite some pg and cpu and varying in the amount of health it recovered but limited to the logi class. We would not get the never ending logis cause they would put a l...
- by Raze galder - at 2013.03.02 17:11:00
|
117. [Request] Crash Site game mode - in Feedback/Requests [original thread]
How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one team to get the intel from the bowels of the ship and the other team to try and stop them. If th...
- by Raze galder - at 2013.03.02 06:35:00
|
118. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
How about they have an ammo slot where the can put an ammo module that has a maximum ammo count . You have a a slider bar for each type of weapon on the tank or drop ship. U can then slide the bar to determine the amount of ammo u want each weapon...
- by Raze galder - at 2013.02.28 17:33:00
|
119. drop suits and fall damage. - in Feedback/Requests [original thread]
It is kinda stupid the way it works i think it calculates air time instead of distance to the ground so if you get hung up on something then finally hit the ground its going to hurt. Even when it works right the damage is a bit much a chunk of shi...
- by Raze galder - at 2013.02.28 17:01:00
|
120. [suggestion] RDV request by grid - in Feedback/Requests [original thread]
I like this idea not only would it eliminate the pointless deaths of many dropships or players it would also eliminate the confusion of who summoned what.
- by Raze galder - at 2013.02.28 16:41:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |