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761. This game isnt P2W? (With numbers) - in General Discussions [original thread]
Just grind in free starter suits to make money for proper battles. Dust is "pay to avoid the grind".
- by R F Gyro - at 2013.11.15 19:25:00
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762. oceania server is missing? - in General Discussions [original thread]
Iron Wolf Saber wrote: Naw its communication lag, operations knew of it first and was already working to fix the issues. The community doesn't check up on what operations does frequently. Is that insider knowledge or a guess? Having re-read...
- by R F Gyro - at 2013.11.15 19:08:00
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763. oceania server is missing? - in General Discussions [original thread]
Good to see the hamsters are on the case now. It is worth considering what it means when the first you know about one of your servers being dead is your customers telling you though. I suspect you have a "learning opportunity" regarding your oper...
- by R F Gyro - at 2013.11.14 14:37:00
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764. hello i need infos - in General Discussions [original thread]
God Hates Lags wrote: You can use a third party transfer system. How does this work? Does the 3rd party have to have more Dust ISK than they need and want more Eve ISK?
- by R F Gyro - at 2013.11.11 21:41:00
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765. WANTED:New battle modes: Proto only and Milita only - in General Discussions [original thread]
Mortedeamor wrote: i want ccp to do the following enter a 3 tier system to pubs .tier 1 standard down to mlt only base rewards start 200 k isk .tier 2 adv down to mlt only base rewards start 300k isk .tier3 proto down to mlt only base rewards...
- by R F Gyro - at 2013.11.03 22:38:00
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766. War point reduction for logistics suits - in General Discussions [original thread]
Fizzer94 wrote: Maybe the opposite should be done for Assaults as well? +20% WP for Kills, -20% WP for equipment/support. That raises a question though; Are assists support? I have no objection in principle to that, or to WP bonuses/penalties...
- by R F Gyro - at 2013.11.03 22:32:00
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767. War point reduction for logistics suits - in General Discussions [original thread]
Rogatien Merc wrote: R F Gyro wrote: Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying. No. I categorically reject the principal upon which this idea is based. OK, noted.
- by R F Gyro - at 2013.11.03 22:23:00
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768. War point reduction for logistics suits - in General Discussions [original thread]
Atiim wrote: Well you are the first to be diplomatic in response to my post, so I'll be serous here 1.) The Amarr Logistics is designed to be exactly like assaults, but with the medic abilities of a logistics 2.) Logistics aren't medics. They...
- by R F Gyro - at 2013.11.03 22:16:00
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769. War point reduction for logistics suits - in General Discussions [original thread]
Atiim wrote: So basically your saying FU Amarr logistics for being combat oriented And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd. Yeah that's right logi, you should do nothing ...
- by R F Gyro - at 2013.11.03 21:56:00
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770. War point reduction for logistics suits - in General Discussions [original thread]
To be honest I'm not even sure I agree with this idea, but I thought I'd throw it out there anyway:- Logi suits get a 50% penalty to war points gained for kills, and a 50% bonus to WP gained for most other activities. In other words, there's n...
- by R F Gyro - at 2013.11.03 21:48:00
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771. We need to restrict Logis to side arms only and give Assaults a extra slot(2 at ... - in General Discussions [original thread]
I've always been opposed to the idea of restricting logi suits to sidearms as it means you have no way of suppressing medium range incoming fire while you do your job. However, it then occurred to me that there's nothing preventing CCP from intr...
- by R F Gyro - at 2013.11.03 21:38:00
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772. Discussion: Respecs for Aurum... - in General Discussions [original thread]
I'd prefer not to see respecs at all as I think they devalue the investment we all make in our mercs, which in turn takes away one of the key differentiators of Dust. That said, I understand why they may be appropriate when CCP make wholesale cha...
- by R F Gyro - at 2013.10.31 22:48:00
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773. More lore in the game - in General Discussions [original thread]
Another good starting page is https://wiki.eveonline.com/en/wiki/History along with the history timeline it links to.
- by R F Gyro - at 2013.10.31 22:33:00
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774. PVE will help keep newbros. - in General Discussions [original thread]
Soldiersaint wrote: Um i have been playing dust since closed beta and i also got to play eve with my father. As soon as pve comes out pvp can rot in a trash can because it will never be touched by me and many others ever again. PVE=fun,friendsh...
- by R F Gyro - at 2013.10.30 15:19:00
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775. CPM's Iron SaberWolf is on Tonites PODSIDE - in General Discussions [original thread]
I-Shayz-I wrote: o be able to fit something on there BESIDES the turrets we have now.. For instance it could be an HMG/Swarms/Mass Driver/Repair Tool. Maybe that could also be where you put the mobile CRU, remote repairs, and transporters. OM...
- by R F Gyro - at 2013.10.30 14:48:00
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776. Popped a lag switching Drop Ship. It was good. - in General Discussions [original thread]
Rinzler XVII wrote: Cosgar wrote: You can't lag switch on dedicated servers. Do you even know what lag-switching is? The activity that you are describing is standbying, not lag switching. Lag switching is when you create a disruption in t...
- by R F Gyro - at 2013.10.28 22:49:00
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777. Popped a lag switching Drop Ship. It was good. - in General Discussions [original thread]
Quil Evrything wrote: R F Gyro wrote: I suppose it is possible they have built it that way, but wouldn't that create a game in which the advantage goes to the player with the slowest connection? yes. And your point is? Consider: this...
- by R F Gyro - at 2013.10.28 22:38:00
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778. Popped a lag switching Drop Ship. It was good. - in General Discussions [original thread]
KalOfTheRathi wrote: The dedicated server part assumes many things, but the CCP architecture is designed that it works well enough in many cases. You believe that CCP's game servers are designed to update their internal model to take into ac...
- by R F Gyro - at 2013.10.28 22:14:00
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779. Popped a lag switching Drop Ship. It was good. - in General Discussions [original thread]
Rinzler XVII wrote: R F Gyro wrote: What makes you think that is a lag switch? In all fairness I think he believes it's a lag switch because it only started lagging when it was nearly dead Well, no way that could have been random chance...
- by R F Gyro - at 2013.10.28 21:57:00
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780. Popped a lag switching Drop Ship. It was good. - in General Discussions [original thread]
What makes you think that is a lag switch?
- by R F Gyro - at 2013.10.28 21:49:00
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