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661. scout or assaut suit? - in General Discussions [original thread]
2Malcolm Reynolds wrote: okay enough already, you've had your fun dev's, return the game balance back to normal. OP scouts have turned 50 long time players away from dust that I personally know of, and what's with the screwed up hit detection o...
- by ROMULUS H3X - at 2014.08.09 17:44:00
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662. In this thread, let's discuss player skill - in General Discussions [original thread]
Adipem Nothi wrote: When finished, we can find somewhere else to discuss HMG Heavies. We will then discuss how the perma 360 scan on scouts is beyond ezmode..
- by ROMULUS H3X - at 2014.08.09 16:48:00
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663. Educational moment for Minmatar Scouts, - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sergeant Sazu wrote: I still think your melee damage should go up while holding knives. I mean come on, you drag a knife across them but it counts as a punch. Why don't you just stab them with the knife instead of p...
- by ROMULUS H3X - at 2014.08.08 11:24:00
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664. 360 scans were when this game was great - in General Discussions [original thread]
I think removing the directional arrow on the scanned clones on the radar should be removed in order to make it slightly more competitive. Constantly seeing the direction the enemy is facing is just stupid in any game especially if its PERMENANT ...
- by ROMULUS H3X - at 2014.08.06 06:19:00
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665. Suggestions for a Speed-Tank Heavy Fit? - in General Discussions [original thread]
Henrietta Unknown wrote: Planning to spec into something ludicrous for the remaining month to Destiny, and I thought, why not speed heavies. Requirements: Gal or Amarr heavy, HMG, Kincats, Gank mods or shield extenders in the highs. Spee...
- by ROMULUS H3X - at 2014.08.06 06:03:00
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666. Melee Madness - in General Discussions [original thread]
When we get more than enough space monkeys; send out a message [In Game] with a chat channel name so we can all try and gather throughout the week and see what happens. I am sure this can be an on going thing :) I know I am not going to stop t...
- by ROMULUS H3X - at 2014.08.06 05:59:00
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667. [CPM1] Respecs? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Breakin Stuff wrote: mostly because even after the heavy nerf goes live I don't want to have to re-distribute all those points? I'm happy with my choices and don't want to have to go redo everythin...
- by ROMULUS H3X - at 2014.08.05 00:35:00
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668. Melee Madness - in General Discussions [original thread]
lee corwood wrote: I record a lot of games for Dust, but my ultimate dream has been to arrange a game where everyone kills each other with melee only. You can have anything in your hands, PLC, HMG, Pistol, Nanite Injector, Scanner, etc, but can...
- by ROMULUS H3X - at 2014.08.05 00:14:00
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669. Making Myofibs useful - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The reason myofibs are the least used module (aside from PG upgrades) is that melee really just isn't good in this game. The base melee damages are too small for any fewer than 3 myofibs to give a powerful effect. Also, ...
- by ROMULUS H3X - at 2014.08.05 00:06:00
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670. What the ****?!?! - in General Discussions [original thread]
Louis Domi wrote: Commandos are working out so they can lift heavy weapons. Commando ck with 4 myofibers can actually equip the forge gun.
- by ROMULUS H3X - at 2014.08.03 16:22:00
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671. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
Alena Ventrallis wrote: what if myrofibils buffed how fast you could melee, coupled with a stamina use reduction? I like this idea :) Let's get the rat on board?
- by ROMULUS H3X - at 2014.08.03 12:40:00
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672. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: ROMULUS H3X wrote: The only thing needed buffing about melee is the hit detection. I personally use myofibers on all of my fat suits except caldari because it is too slow and lacks low slots and stamina. Anyways ...
- by ROMULUS H3X - at 2014.08.03 12:39:00
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673. Enough of the dropship QQ - in General Discussions [original thread]
Atiim wrote: So what if I were to link videos of Sir Snugglez tearing $#!t up in PC? Or videos of DUST Fiend killing a tank in seconds? Would that suffice as evidence to show that ADSs are OP? By your logic, yes it would. These are all vid...
- by ROMULUS H3X - at 2014.08.02 22:14:00
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674. Easy way for coordinated av to easily kill an ads. - in General Discussions [original thread]
Death Shadow117 wrote: Dont forget the same thing applies to coordinated forgers too. I'll forge by myself and do juuuuuust fine thank you.
- by ROMULUS H3X - at 2014.08.02 21:50:00
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675. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
Joel II X wrote: Cat Merc wrote: Melee is currently at either 2m or 2.5m, don't remember. Imposible. It feels as if I have to be closer to punch, than I do with Knives. Also, as everyone seems to agree with, hit detection needs to be loo...
- by ROMULUS H3X - at 2014.08.02 20:11:00
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676. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
Cat Merc wrote: Commando is the only suit with any real amount of damage done with melee. I think that suit's melee should be the standard for heavies and mediums, not the exception. My mk sentinel punches 619 dmg... that's not real damage?
- by ROMULUS H3X - at 2014.08.02 19:01:00
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677. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: melee is actually quite good, ive gotten very good scores with a melee tanked min scout, and when u kill someone with melee it feels like they just drop dead effortlessly. one problem though is the terrible hit det...
- by ROMULUS H3X - at 2014.08.02 19:00:00
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678. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
Coleman Gray wrote: If hit detection was sorted out then melee would be awesome, with one proto myofibril a commando deals around 400 dmg 420 dmg on the dot for 1 melee mod and an amazing 693 dmg for 2. and STILL SOME SCOUTS BE TAKING 2 HI...
- by ROMULUS H3X - at 2014.08.02 18:35:00
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679. Let's talk dust:Flaylock is 'fine'? (RANT) - in General Discussions [original thread]
Please leave the Flaylock alone, I get enough kills with it as it is. Maaaaaaaybe a slight range increase, that would be okay. Increasing anything else like blast radius/RoF/damage will start catering to unskilled players and well, that makes m...
- by ROMULUS H3X - at 2014.08.02 17:19:00
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680. While Knives are getting a range boost, let's talk about melee. - in General Discussions [original thread]
The only thing needed buffing about melee is the hit detection. I personally use myofibers on all of my fat suits except caldari because it is too slow and lacks low slots and stamina. Anyways there have been to many times that I have got the s...
- by ROMULUS H3X - at 2014.08.02 16:43:00
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