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1161. Why I am done complaining about AFKers... - in General Discussions [original thread]
Time spend in a match = SP. You probably spend less time in a match with your sniper than in those other cases? CCP might as well make all SP-gain passive.
- by RKKR - at 2013.07.06 17:38:00
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1162. Laser Rifles - in General Discussions [original thread]
Lasers are fun. The iron sights aren't fun, sometimes I just aim by the sound it makes when it hits the target. The sight really sucks when you're shooting a red behind a railing/fence, hard to hit the red and it seems like the railing is just bl...
- by RKKR - at 2013.07.06 17:29:00
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1163. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi there, does the laser rifle "infinite reload" bug happen when you reload it after it is overheated? if so, we do have this bug reported and fixed. for the MD and plasma cannon bug, we also have an open bug regarding tha...
- by RKKR - at 2013.07.05 15:55:00
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1164. Laser Rifle Reload Bug - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=91493&find=unread
- by RKKR - at 2013.07.05 11:18:00
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1165. Why can I still not yet sit on my couch? - in General Discussions [original thread]
Future of DUST: AFKers would demand sofa's in the MCC, after that the demands will skyrocket (a MCC-bar, a table to put your drink on, poker games to actually play a game while afking) this game is going to be a part of PS Home in the future, whic...
- by RKKR - at 2013.07.05 11:14:00
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1166. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi there, Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this i...
- by RKKR - at 2013.07.04 22:14:00
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1167. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A respec system would mean the vast majority of people would immediately respec into the new FotM when a new patch comes out, with a few people who didn't catch the memo getting crushed horribly. Wrong, I'll give an e...
- by RKKR - at 2013.07.04 21:48:00
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1168. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
As we're talking uplinks: a I the only one that has trouble with 'reloading' uplinks? always running empty handen after I dropped one.
- by RKKR - at 2013.07.04 13:00:00
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1169. CCP: Liars or just plain incompetent? - in Feedback/Requests [original thread]
Get your emotions in check, a DEV already stated that it isn't working as it should. I'm sure you'll have your SP.
- by RKKR - at 2013.07.04 12:57:00
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1170. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit. Mmmh, almost have enough SP for my amar assault suit, hope that's not true. Did you try on a non amar suit? Also read that lasers do have a...
- by RKKR - at 2013.07.04 12:54:00
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1171. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
Spectral Clone wrote: Maybe this should not be fixed? Maybe this should be kept to keep people from whining that armor is worse than shields? Here is a better idea: maybe they should fix armor tanking.
- by RKKR - at 2013.07.04 12:45:00
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1172. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
CCP always making it difficult for themselves instead of choosing the easiest method....anyway I'm sure they can correct this, the question is when?
- by RKKR - at 2013.07.04 12:25:00
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1173. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
3/5
- by RKKR - at 2013.07.03 19:40:00
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1174. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
Keeping up with 1.2 feedback threads and whining on vague 1.3 info is just too much, give the DEVS a break will ya...
- by RKKR - at 2013.07.03 17:04:00
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1175. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
Stefan Stahl wrote: There are two options here: - You are suffering a lot from the stamina nerf. Thus you equip biotics. Great. - You are not suffering a lot from the stamina nerf. Thus you keep your regulators or armor modules in the low slots...
- by RKKR - at 2013.07.03 16:35:00
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1176. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
As a logi my stamina has always been bad, my movement speed too. As a gallente logi running armor plates I can say that the speed really sucks. Well no problemo I just added this Cardiac regulator module to my suit and I had enough stamina (and re...
- by RKKR - at 2013.07.03 16:28:00
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1177. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
9 out of 10 when I reload my ELM-7 Laser Rifle I'm unable to fire. The ammo-indicator keeps on blinking and I need to switch weapons before I can reload again. This is the only weapon I've encountered this problem with so far.
- by RKKR - at 2013.07.03 16:01:00
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1178. [BUG] dead clones still standing in attack position. - in Technical Support/Bugs [original thread]
I think it's part of the new reviving mechanics. The ragdoll seems to freeze upon a kill (making revives possible) and gets unfrozen when the guy that got killed decides to respawn. People killed by headshots still seem to stand up so not 100% sur...
- by RKKR - at 2013.07.03 15:43:00
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1179. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Flux nade kills seem to be back with the 1.2 update, don't think Mine were direct impacts.
- by RKKR - at 2013.07.03 15:39:00
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1180. [CCP] good job on the plate [not sarcasm] - in General Discussions [original thread]
So in other words: the speed penalities on armor plates suck but now we got something to work around that issue?
- by RKKR - at 2013.07.03 11:23:00
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