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1001. Anti-Testers - in General Discussions [original thread]
Iron Wolf Saber wrote: RKKR wrote: I already mentioned that the testing was a good thing for the game, but if he feels the need to complain about getting killed in a game that is meant to be played while I'm pretty sure that Oceanic players ...
- by RKKR - at 2013.08.06 10:19:00
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1002. Anti-Testers - in General Discussions [original thread]
I already mentioned that the testing was a good thing for the game, but if he feels the need to complain about getting killed in a game that is meant to be played while I'm pretty sure that Oceanic players have also asked to solve all these issues...
- by RKKR - at 2013.08.06 10:11:00
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1003. Anti-Testers - in General Discussions [original thread]
Iron Wolf Saber wrote: Please don't over harass the testing crews, they're investigating the weirdest things Dust 514 that majority of has been unintended behavior. Is the testing crew more important than the Oceanic-player base? There is...
- by RKKR - at 2013.08.06 09:54:00
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1004. Anti-Testers - in General Discussions [original thread]
Now you're telling us there is LESS danger with less players? Admitting there is still danger and Yet you feel the need to complain you get killed by LESS danger?
- by RKKR - at 2013.08.06 09:49:00
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1005. Anti-Testers - in General Discussions [original thread]
Aeon Amadi wrote: RKKR wrote: Oceanic servers are the best option to test things out in a certain timezone, but it still stays a playing server and stuff like that will happen weter people are aware of your testing or not. You're better of ...
- by RKKR - at 2013.08.06 08:41:00
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1006. Anti-Testers - in General Discussions [original thread]
Oceanic servers are the best option to test things out in a certain timezone, but it still stays a playing server and stuff like that will happen weter people are aware of your testing or not. You're better of for lobbying for a test-server (or a...
- by RKKR - at 2013.08.06 08:19:00
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1007. Still no DEV response about the voice chat?!?! - in Technical Support/Bugs [original thread]
CCP claiming they read the forums, improving communication and all that... Do they really want us all to send a help ticket with the question untill they go crazzzy and post here?
- by RKKR - at 2013.08.05 20:14:00
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1008. In the spirit of making threads of random questions to see if Dev's respond... - in General Discussions [original thread]
CCP FoxFour with a troll-post in 3...2...1...
- by RKKR - at 2013.08.05 20:09:00
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1009. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Flaylock Steve it seems you have a problem with ARs, you should go to a AR thread or atleast compare the MD to every weapon. Buster Friently, what if I think that AR could use a an adjustement too? Can you please stop single comparing MDs to ARs
- by RKKR - at 2013.08.05 18:32:00
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1010. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: RKKR wrote: Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are ...
- by RKKR - at 2013.08.05 17:12:00
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1011. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Mmmh I guess it comes down to how armortanking would be balanced as armor-modules take up place for other modules that could be used in the low slots too,... But well I don't won't to turn this in a armor VS shield argument...let's see what other ...
- by RKKR - at 2013.08.05 16:58:00
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1012. Funny story... - in General Discussions [original thread]
Or that time when one LLAV got shot out and the second LLAV wanted to save the first one by ramming into us while we were hacking it. He failed miserable and got stuck....we then turned the tables on them with 2 LLAVs on our side....idiot drivers
- by RKKR - at 2013.08.05 16:49:00
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1013. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept...
- by RKKR - at 2013.08.05 16:46:00
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1014. Gallente Armor Suit: Flux + Plasma combo? - in General Discussions [original thread]
The many times I suicided myself with the flux-kill bug...
- by RKKR - at 2013.08.05 16:41:00
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1015. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Too bad this game is mainly pubmatches that are mostly redlined or just an ambush where one teams gets stuck in a predictive spawnzone and gets squashed by explosion spam. Which is basically another example why this game can't succeed at this point.
- by RKKR - at 2013.08.05 16:16:00
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1016. MURDER TAXI COMPANY HAS REOPENED "WATCH OUT" - in General Discussions [original thread]
ROADKILLURAZZ wrote: RKKR wrote: How does having 19mil SP proves you have gungame? God you guys are sad! Heres a run down: 1.2 billion isk in my pocket! (every isk I EARNED) 19 mill Sp 500 FULLY STOCKED suits for EVERY fitting! 700+ drop ...
- by RKKR - at 2013.08.05 15:35:00
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1017. A FEW TIPS YOU MAY NOT KNOW ABOUT! - in General Discussions [original thread]
Someone should learn about timezones.
- by RKKR - at 2013.08.05 15:26:00
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1018. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Thought this thread was about MDs, why are you guys not making a AR thread
- by RKKR - at 2013.08.05 15:18:00
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1019. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. Sowhat you are saying is that AR and MD both are OP?
- by RKKR - at 2013.08.05 15:16:00
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1020. MURDER TAXI COMPANY HAS REOPENED "WATCH OUT" - in General Discussions [original thread]
How does having 19mil SP proves you have gungame?
- by RKKR - at 2013.08.05 15:04:00
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