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61. engaging smg with ar - in General Discussions [original thread]
Mortedeamor wrote: R'adeh Hunt wrote: calisk galern wrote: as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;) btw once I'm done with my logi suit proto i'm speccing into these to troll some...
- by R'adeh Hunt - at 2013.10.02 18:08:00
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62. engaging smg with ar - in General Discussions [original thread]
calisk galern wrote: as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;) btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh. It isn't better than ...
- by R'adeh Hunt - at 2013.10.01 18:40:00
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63. GTA 5 $800 mill in sales FIRST DAY! - in General Discussions [original thread]
Atiim wrote: I think dust is pretty fun. Don't see why so many hate this game. Haters gonna hate
- by R'adeh Hunt - at 2013.09.26 17:40:00
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64. GTA 5 $800 mill in sales FIRST DAY! - in General Discussions [original thread]
AlleyKatPr0 wrote: CCP generate 60 mill a year. What take two interactive did in 3 days would take CCP 16 years. Not surprising, GTA 5 appeals to a lot wider target market. So of course it will net more money ;) Dust (like EVE) is a space ...
- by R'adeh Hunt - at 2013.09.23 19:25:00
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65. Keyboard / Mouse - in General Discussions [original thread]
You just got a a massive aim assist crutch...quit your whining.
- by R'adeh Hunt - at 2013.09.20 20:15:00
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66. Heavies need some lovin - in General Discussions [original thread]
They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time!
- by R'adeh Hunt - at 2013.09.17 18:15:00
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67. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
True Adamance wrote: R'adeh Hunt wrote: Bartimaeus of Achura wrote: I am going to keep this as short as possible upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on w...
- by R'adeh Hunt - at 2013.09.17 06:51:00
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68. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
8213 wrote: I'm sorry, but a tank is usually 400,000 ISK So a 60,000 ISK Swarm Launcher shouldn't be able to single handedly take down a tank. Tanks are expensive, and are supposed to be a nightmare on the battlefield(if used properly). It's ...
- by R'adeh Hunt - at 2013.09.17 06:50:00
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69. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
Bartimaeus of Achura wrote: R'adeh Hunt wrote: Bartimaeus of Achura wrote: I am going to keep this as short as possible upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lo...
- by R'adeh Hunt - at 2013.09.16 20:58:00
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70. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
Bartimaeus of Achura wrote: I am going to keep this as short as possible upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on weapon, and most would have to switch to the pl...
- by R'adeh Hunt - at 2013.09.16 20:43:00
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71. Great Fix!! - in General Discussions [original thread]
^^^ Pretty much sum it up, yup. They definitely didn't fix M/KB use, they merely handed DS3 users a massive crutch so they can replace skill with an over the top aimbot. As a M/KB user I see no reason playing Dust anymore. Let's see if Dust su...
- by R'adeh Hunt - at 2013.09.16 20:16:00
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72. FW tax theft? - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: psssh 50% is nothing, ours stays constant around 73% (don't remember the exact) and not a single complaint.... funny thing is, most still profit even from that rate :P ORLY? :D So even if you make 400k/game, that m...
- by R'adeh Hunt - at 2013.09.16 18:58:00
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73. FW tax theft? - in General Discussions [original thread]
Llast 326 wrote: Does the OP's corp do a pay incentive/wealth redistribution within it's corporate structure to justify this high rate? I have been wondering about the idea of running high tax rates with wealth redistribution, not with any seri...
- by R'adeh Hunt - at 2013.09.16 18:18:00
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74. FW tax theft? - in General Discussions [original thread]
Fox Gaden wrote: My Corp has a tax rate of 0.1%. The only reason I have a tax at all is that this allows me to calculate exactly how much tax revenue would be generated for any given tax rate, in case the Corp ever needs ISK for something. If t...
- by R'adeh Hunt - at 2013.09.16 18:08:00
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75. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Totally justified!! Without decent logibros the team will run out of ammo and can't spawn back quickly...or can't save clones. KD ratio is totally irrelevant as a logibro, your goal is to SUPPORT THE TEAM. And since your kill rate will automatic...
- by R'adeh Hunt - at 2013.09.16 18:03:00
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76. FW tax theft? - in General Discussions [original thread]
50% corp tax??? Your corp is ripping you off! How do I know? Corp tax has been around in EVE forever and anything above 15% (10% even imo) is a complete ripoff. I suggest you ask your corp to be more sensible or leave it right away.
- by R'adeh Hunt - at 2013.09.16 17:56:00
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77. aim assist makes this game so UN fun - in General Discussions [original thread]
CCP basically gave every shmuck with a militia AR and a lack of aiming skills a huge crutch...and they call it "balancing" The most hilarious thing about all this is to see those shmucks pretend everything's alright and/or that they're actuall...
- by R'adeh Hunt - at 2013.09.11 21:13:00
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78. Scouts are beast this build. - in General Discussions [original thread]
Satori Particle wrote: R'adeh Hunt wrote: Once more people start using active scanners scouts die in seconds. They're crazy fragile and are now too slow to properly evade other weapons' tracking speed. Everyone dies in seconds and a prop...
- by R'adeh Hunt - at 2013.09.11 21:05:00
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79. Scouts are beast this build. - in General Discussions [original thread]
Once more people start using active scanners scouts die in seconds. They're crazy fragile and are now too slow to properly evade other weapons' tracking speed.
- by R'adeh Hunt - at 2013.09.11 19:48:00
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80. Name the Amarr and Minmatar MCC's - in General Discussions [original thread]
Ryogaour HAS to be the name of the Minmatar one...it means "rusty" in Icelandic
- by R'adeh Hunt - at 2013.09.11 19:20:00
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