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1681. what is the point of CRW-04 Scrambler Rifle - in General Discussions [original thread]
Kira Lannister wrote: Scrambler Rifle+Prof.5+Complex DMG Mod= 104.4 per shot (to shields) CRW+Prof.5+Complex DMG Mod=109.62 pershot (to shields) Thank you for the corroborating math, that I will *never care* about such silly things. I'd r...
- by Quil Evrything - at 2013.09.16 05:36:00
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1682. what is the point of CRW-04 Scrambler Rifle - in General Discussions [original thread]
Spademan wrote: Greasepalms wrote: moar damage. I think the damage increase between tiers is equivalent to an enhanced (?) damage mod. Basically. It may not seem like much but it really does help, especially with the charged shots. ...
- by Quil Evrything - at 2013.09.15 21:14:00
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1683. what is the point of CRW-04 Scrambler Rifle - in General Discussions [original thread]
what is the point of CRW-04 Scrambler Rifle? (initial ADV one) it's almost 10 times the cost of the base one, but I see no difference in stats
- by Quil Evrything - at 2013.09.15 19:56:00
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1684. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: The current factor I've heard is 1.75, but that wasn't confirmed by a Dev. I'll get back to you on the math - already trashed my notes. And I didn't factor in damage modifiers for armor vs shield either, as I don't know the...
- by Quil Evrything - at 2013.09.14 00:34:00
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1685. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: Quil Evrything wrote: Then use a different one, if you want to "kill enemies". Again, "right tool for the right job". If you want "da big boom", you obviously should be using a charged. That's what I do most of the time...
- by Quil Evrything - at 2013.09.13 23:00:00
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1686. Don't think scouts are that bad. - in General Discussions [original thread]
BARDAS wrote: Try using a SCOUT weapon like a Shotgun or even better Nova Knives and tell us how easy it is. now, now.. scouts need some kind of range, to be fair. Have him use a pistol
- by Quil Evrything - at 2013.09.13 21:22:00
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1687. Grand Theft Auto 5 Gameplay Ep.1 - in General Discussions [original thread]
Arrg. Where's the "report as spam/inappropriate" flag?
- by Quil Evrything - at 2013.09.13 21:13:00
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1688. double isk bounty for wins - in Feedback/Requests [original thread]
Given that the existing rewards dont even cover the use of ONE good tank, I dont think its appropriate to rduce rewards any. I think the original proposal of 'double the ISK for a win' sounds appropriate to me. And if CCP REALLY wants to "avoid ...
- by Quil Evrything - at 2013.09.13 21:05:00
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1689. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: ... That's EXACTLY the point I'm trying to make. By itself, the tactical sniper rifle is to weak to kill enemies without headshots. Then use a different one, if you want to "kill enemies". Again, "right tool for the ri...
- by Quil Evrything - at 2013.09.13 20:42:00
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1690. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Krom Ganesh wrote: Edit: And honestly, it's difficult to evaluate snipers atm due to Terrible rendering distance Terrain "inflating" at distance causing enemies to "sink" into buildings, ground, etc Poor hit detection What is this "terribl...
- by Quil Evrything - at 2013.09.13 19:14:00
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1691. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: The first headshot is not that hard. The second one, with someone bunny-hopping, strafing and dashing for cover is extremely hard. That's why a tactical sniper rifle shines when it comes to support and assaults in a squad. ...
- by Quil Evrything - at 2013.09.13 19:04:00
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1692. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
ghjl ghjkl wrote: And while I'm at it, a breathing mechanic would be great for all snipers, to distinguish the good from the bad. or... How about a 50 cal rifle variant for a commando suit. You would need that frame to carry the weapon, but ...
- by Quil Evrything - at 2013.09.13 17:25:00
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1693. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: I don't like the idea of limiting weapons to certain advanced fits. And very advanced weapons in the hands of a specialist might very well become OP. People will always find a way to exploit it. That's why every weapon shoul...
- by Quil Evrything - at 2013.09.13 17:08:00
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1694. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I dont like this idea personally. But I have a counter-idea. Right now, there are "heavy weapons", that are only fittable by a "heavy suit". What if there were special "sniper weapons" that were only fittable by a sniper suit? One that was very ...
- by Quil Evrything - at 2013.09.13 17:01:00
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1695. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
lrian Locust wrote: I'd like to see a more hard-core sniper rifle: more zoom, MORE SWAY, Funny thing: I'd like to see a more hardcore sniper rifle too. Which to ME, means: Prone, bipod, LESS sway.
- by Quil Evrything - at 2013.09.13 16:43:00
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1696. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
This weapon SOUNDS great on paper, but obviously doesnt work well in practice. Let's see it working right!
- by Quil Evrything - at 2013.09.13 13:37:00
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1697. [Request] Scan beacon. - in Feedback/Requests [original thread]
Skipper Jones wrote: Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second. But even then,...
- by Quil Evrything - at 2013.09.12 22:55:00
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1698. I used to be a SCR user - in General Discussions [original thread]
Ynned Ivanova wrote: The AR had been the staple weapon in fps since um so far back I cant remember. This is why its so popular. . No, that is not why. The reason is because if if you take two players, using the same type of dropsuit, and us...
- by Quil Evrything - at 2013.09.12 21:38:00
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1699. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Long overdue. Trivial to add to GUI. No excuse.
- by Quil Evrything - at 2013.09.12 21:23:00
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1700. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A suitable active scanner will pick up an all-skills maxed scout with three profile dampeners. Some of the higher tier scanners can paint a target for over 20 seconds, with nothing they can do about it. you're tryi...
- by Quil Evrything - at 2013.09.12 21:03:00
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