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961. odd thing about module stacking - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Bonus in regards to what? There are several types of status changes and hundreds of differing calculations. Where is this, and what are you talking about? I mean, generally when you use two types of module, ...
- by Quil Evrything - at 2013.12.06 00:41:00
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962. odd thing about module stacking - in General Discussions [original thread]
I just noticed an odd thing about module stacking. if the calculator at http://wiki.dust514.info/index.php?title=Stacking_Penalties is to be believed, a funny thing happens around 20% bonus. For two or more modules of the same power: If they a...
- by Quil Evrything - at 2013.12.06 00:25:00
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963. Shotguns? - in General Discussions [original thread]
yes
- by Quil Evrything - at 2013.12.05 23:04:00
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964. Scout collaborative problems thread - in General Discussions [original thread]
GRIM GEAR wrote: I am concerned at how close the medium assaults suits movement and sprinting speed is compared to scouts for example: Minmatar assault suit has 7.4 sprint speed, ... ...Gallente scout suit has 7.6 Sprint speed. And dont f...
- by Quil Evrything - at 2013.12.05 22:34:00
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965. Evolution of Dust 514... - in General Discussions [original thread]
Anmol Singh wrote: This is just a list of things that just makes it get harder and harder and harder to have fun.... -TTK (really hard scout nerf) Eh... that can cut both ways. If a scout masters a pro weapon, then being able to take out ...
- by Quil Evrything - at 2013.12.05 22:31:00
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966. Scout collaborative problems thread - in General Discussions [original thread]
Thanks for taking the time to write, guys. Please keep in mind, though, like the first post says: this is not a wishlist thread. This is a "what is broken about current mechanics for scout" thread.
- by Quil Evrything - at 2013.12.05 22:19:00
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967. Scout collaborative problems thread - in General Discussions [original thread]
I'm going to post an additional "more details" post on my own thread :) because I want the higher level to stay clean. More details for a scan precision and range comparison The best combination of passive precision+ range a scout can do, with c...
- by Quil Evrything - at 2013.12.05 22:05:00
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968. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Your ganja suits sound so foreign I highly suggest getting red jars maxed. speed is fun. even gimped speed. Meh. I tried advanced on an alt. I was underwhelmed. militia is good enough. I guess its kinda like shields. Its no...
- by Quil Evrything - at 2013.12.05 20:43:00
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969. Scout Registry / Killboard - in General Discussions [original thread]
Yup. I do that with a few fits, I have, so I can run 2xcmp shields TT3 knives uplink - and either dampener, or reactive plates, in the other free slot. Since I dont have complex kincats unlocked, its not worth me putting a red pill in a low slot.
- by Quil Evrything - at 2013.12.05 19:48:00
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970. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Llast 326's suggestion, of opening support tickets en-mass, would be the most, fastest, notice overall, though. Methinks we'd have to have something planned very specifically on wording. It needs to be: - well-written. ...
- by Quil Evrything - at 2013.12.05 19:20:00
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971. Scout collaborative problems thread - in General Discussions [original thread]
Hi folks, This thread is an attempt to put together a calm, rational list of scout underpoweredness. Please first note what this thread is NOT : It is not a place to rant.
It is not a place to put in random pie-in-the-sky wishes for scouts...
- by Quil Evrything - at 2013.12.05 19:16:00
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972. Scout collaborative problems thread - in General Discussions [original thread]
Reserved for future post. Please post your comments after this one.
- by Quil Evrything - at 2013.12.05 19:16:00
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973. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Absoliav wrote: KA24DERT wrote: Still needs a random trajectory deviation to make sniping infantry a little harder. That's not a bad idea, it is a pretty big gun, I think if they increased the amount of sway the gun produces while chargin...
- by Quil Evrything - at 2013.12.05 18:53:00
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974. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: I believe it is Base range = 16 Base + Gal lvl 3 = 20.8 (24 w/ Gal5) Base + Gal3 + Range5 = 31.2 (36 w/ Gal5) Base + Gal3 + Range5 + 1xCmp Range = 45.24 (52.2 w/ Gal5) Base + Gal3 + Range5 + 2xCmp Range = 62.747 (72.4 w/ Ga...
- by Quil Evrything - at 2013.12.05 18:44:00
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975. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: ... and they're pretty reasonable! CCP Logibro wrote: Forge Gun numbers! Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 This part is not reasonable. for EV...
- by Quil Evrything - at 2013.12.05 05:40:00
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976. Scout Registry / Killboard - in General Discussions [original thread]
Knight Soiaire wrote: Or we could all Q-Sync the same team on FW, and do nothing but **** around in the redline, so even the EVE Players will see the protest. This would probably get the most notice of in-game stuff. Except that we'd have...
- by Quil Evrything - at 2013.12.05 04:03:00
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977. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
knight of 6 wrote: I don't support "class only" items except when well explained. Here's a good explanation: Only scouts should be able to use them USEFULLY... because when the device is hooked into a dropsuit, the suit itself interferes w...
- by Quil Evrything - at 2013.12.04 18:42:00
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978. If we can shoot blues can't we heal reds? - in General Discussions [original thread]
Lol at someof the ideas on this thread :) And sometimes, I've seriously wanted to help out the red team myself. Some of the jerks on blue... sheesh.. But to be fair, to match penalties for team kills,you should probably also get penalties for ...
- by Quil Evrything - at 2013.12.04 18:31:00
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979. Scout Registry / Killboard - in General Discussions [original thread]
And now for something... a little different. I hit Two back-to-back matches, where the enemy team was fielding MULTIPLE tanks, in the same area. WITH ground support. It was impossible. Anti-vehicle stuff got killed by ground team. anti-infantry g...
- by Quil Evrything - at 2013.12.04 06:31:00
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980. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Booby Tuesdays wrote: I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. And how much does a proto breech shotgun headshot do? This seems like it is somewhat redundant. I imagine a breech headshot does around 1,0...
- by Quil Evrything - at 2013.12.04 05:12:00
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