Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
61. Shield Vehicles Would Actually be Halfway Descent - in Feedback/Requests [original thread]
Are you by chance flying pythons these days dust fiend?
- by Pvt Numnutz - at 2015.05.06 10:16:00
|
62. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Dunno if this is still going on, but I think the python should be renamed to White song, after the white song birds.
- by Pvt Numnutz - at 2015.05.06 10:14:00
|
63. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
DUST Fiend wrote: I personally hate the idea of MLT vehicles, and standard dropships in general, but thats just me. Without the mobility, standard dropships are still far too flimsy to hold up to sustained fire. Perhaps PRO basic ships will he...
- by Pvt Numnutz - at 2015.05.06 10:05:00
|
64. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
CCP Rattati wrote: Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars Loving ...
- by Pvt Numnutz - at 2015.05.06 09:57:00
|
65. Early Warning - in General Discussions [original thread]
Blueprint For Murder wrote: ....I know right because they are so hard to get away from.......? No you can get (or limp) away from a surprise volley of swarms. That's kind of the problem tho, I'd say a good 90-95% of my swarm encounters are su...
- by Pvt Numnutz - at 2015.05.06 09:36:00
|
66. Early Warning - in General Discussions [original thread]
Early warning would be built in, it only pertains to swarms, non lock av wouldn't be effected. I would love to have some chaff, that would probably be a module, I think infinite chaff but a long cool down time so its not so am able, sort of like w...
- by Pvt Numnutz - at 2015.05.05 00:04:00
|
67. Early Warning - in General Discussions [original thread]
I think bombers were a bad idea then, and a bad idea now. I would take an early warning system over bombers in a heart beat.
- by Pvt Numnutz - at 2015.05.04 23:51:00
|
68. Early Warning - in General Discussions [original thread]
Knightshade Belladonna wrote: Scheneighnay McBob wrote: Support. Realistically, the technology should be available in Dust. Countermeasures should be as well, but a warning system should be in at the very least. a long time ago, in a gal...
- by Pvt Numnutz - at 2015.05.04 23:45:00
|
69. Early Warning - in General Discussions [original thread]
Swarms just aren't fun. I love fighting a good Forge gunner or a good PLC in my dropship, the battle is intense and skillful on both sides. When it comes to swarms it just kills the vibe, since swarms pretty much always get the first move advantag...
- by Pvt Numnutz - at 2015.05.04 23:05:00
|
70. Dropship gun turret movements - in General Discussions [original thread]
Yeah, I wish there was a button to lock the turret at its current position. So if the pilot says "lock up" or "hold on" the gunner doesn't accidentally frag himself. Why CCP even made it so you could hit yourself in a dropship is beyond me, should...
- by Pvt Numnutz - at 2015.05.04 22:02:00
|
71. forge guns for dropships - in General Discussions [original thread]
Cool story bro
- by Pvt Numnutz - at 2015.04.28 20:37:00
|
72. forge guns for dropships - in General Discussions [original thread]
Buying dropships with the funds. These forgeguns will wreak them.
- by Pvt Numnutz - at 2015.04.28 20:26:00
|
73. forge guns for dropships - in General Discussions [original thread]
I got 73 gastuns forge guns for sale, 1mil a pop.
- by Pvt Numnutz - at 2015.04.28 20:21:00
|
74. two things tankers need - in General Discussions [original thread]
Ghost Kaisar wrote: However, I think you missed the point. I'm not complaining about supp deps being destroyed, its a tactical move that most tanks do for a very simple reason. Removing supp deps makes it HARDER to bring out AV on the fly. And ...
- by Pvt Numnutz - at 2015.03.15 05:03:00
|
75. two things tankers need - in General Discussions [original thread]
PLAYSTTION wrote: JLAVs are fine, every match I've played tanks have dominated everything, ADS is even harder then before, and as an AV role they are useless with the new tanks. You new 'expensive' tanks are fine, I ran militia and didn't get...
- by Pvt Numnutz - at 2015.03.14 07:21:00
|
76. two things tankers need - in General Discussions [original thread]
Ghost Kaisar wrote: For crying out loud. Every tanker I've ever seen on the field nukes the supp deps first. That's why you guys have to go to the redline to resupply Okay, red line supply is on a roof. Delta supply is underground, charli...
- by Pvt Numnutz - at 2015.03.14 02:00:00
|
77. two things tankers need - in General Discussions [original thread]
1. JLAVs need to go, with the higher price tag of tanks and easier to explode lavs (meaning it no longer requires skill on the lavers part, a tap is all you need now, no speed required) 2. MAKE SUPPLY DEPOTS THAT TANKS CAN ACCESS!!!! I've played...
- by Pvt Numnutz - at 2015.03.14 01:55:00
|
78. Tanks feel like Chromosome? - in General Discussions [original thread]
Would have been nice to get a Lil extra fitting, but I'm quite happy to be experimenting with tank fits again.
- by Pvt Numnutz - at 2015.03.13 05:49:00
|
79. EARTH TO ECHO (MAJOR FAILS) - in General Discussions [original thread]
Flying scouts aren't the issue, its the flying minmatar assaults that move as fast as scouts that is the problem.
- by Pvt Numnutz - at 2015.03.13 05:45:00
|
80. On Myofibril Stimulants - in General Discussions [original thread]
I really dislike them. If you are concerned about the fall damage we should decrease the mnax height of these things not the fall damage. Looks way to advanced warfare out there....
- by Pvt Numnutz - at 2015.03.13 05:41:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |