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21. HAV Level 4-5 - in General Discussions [original thread]
Imagine the price tag on a higher skilled tank if the "advanced" viariant costs nearly 1.3m.
- by Purple Creeper - at 2013.04.02 18:14:00
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22. HAV Level 4-5 - in General Discussions [original thread]
Takahiro Kashuken wrote: BO HAV are more of a sub HAV We should get a proto HAV tbh The surya and the sargaris are both proto. Check it out next next you are someone driving one. It will say "PRO."
- by Purple Creeper - at 2013.04.02 17:46:00
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23. HAV Level 4-5 - in General Discussions [original thread]
Does this skill really stop at level 3? What could be better than the prototype marauder? Why don't proto dropsuits stop before level 5? Obviously there's going to be a third skilled HAV, but will it be a more advanced prototype tank or something...
- by Purple Creeper - at 2013.04.02 17:34:00
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24. In game tank channel - in General Discussions [original thread]
I'm always down for running tank squads. You can find me in Onslaught Pub.
- by Purple Creeper - at 2013.03.27 20:18:00
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25. The Minmatar LAV Turret - in General Discussions [original thread]
Would be cool to see large autocannons be like AA flak cannon, positioned on the tank to allow a higher degree of tilt (almost 90). Smalls would be like the heavy machine gun but more like a .50 cal than a minigun. Small arty maybe like mortars a...
- by Purple Creeper - at 2013.03.26 21:24:00
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26. HAVs aren't just vehicles... They're a class! - in General Discussions [original thread]
Afterburners aren't a secret ya know... Lol
- by Purple Creeper - at 2013.03.25 15:49:00
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27. Matchmaking in upcoming build - in General Discussions [original thread]
Never been a fan of random instanced battles even though I enjoy playing FPS games. I'm all for taking away redlines and turning this game into a sandbox like EVE, traveling and exploring the whole planet. The SP system would need to be changed f...
- by Purple Creeper - at 2013.03.25 07:36:00
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28. Corporation Spotlight ONSLAUGHT INC - in General Discussions [original thread]
Enough arguing ya? I'd rather see questions about our corp, comments from those who have seen us in pub matches or corp battled with us, and replies from people interesting in joining Onslaught Inc. Or anything besides flaming trolls. Like Haku...
- by Purple Creeper - at 2013.03.25 07:14:00
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29. Corporation Spotlight ONSLAUGHT INC - in General Discussions [original thread]
I'm glad I decided to browse the forums today to discover this! Excellent! Great to see a video of our corp in action posted here on the forums. We're a good group. Everyone is open to new ideas and receptive to each other's feedback. We definite...
- by Purple Creeper - at 2013.03.24 16:32:00
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30. Dust Open Beta Tourney Prize Winners!! - in General Discussions [original thread]
Never even heard about this.. Bummer.
- by Purple Creeper - at 2013.03.23 22:26:00
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31. The skill "Armor adaptation" is broken: Does nothing, which other skil... - in General Discussions [original thread]
I noticed I didn't receive the full benefit when using two 25 CPU hardeners from level 1 to 2. 50*0.03 = 1.5 so I get one point off right? At best it's rounded up to two. At level 2 skill I should at least get one more point off my total CPU usage...
- by Purple Creeper - at 2013.03.23 21:27:00
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32. Railguns on Tanks - in General Discussions [original thread]
The dark cloud wrote: lol you want falloff on railguns? Are you nuts? The railgun is equal to the frogegun/sniper rifle in terms of that. Dont even dare to touch that. I saw last time what happend to large missiles when they got a range limitat...
- by Purple Creeper - at 2013.03.09 20:28:00
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33. Red line sniping - in General Discussions [original thread]
I agree that redline sniping should be encouraged, but not for veteran and elite players. I used the tactic to improve my aim and coordination. Then I grew up and switched to tactical sniping, ARs, and assault tanks. I hate being away from all t...
- by Purple Creeper - at 2013.03.09 18:35:00
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34. Railguns on Tanks - in General Discussions [original thread]
I only have two problems with railguns: 1. They do the same amount of damage whether close or far away. Do not complain about turret rotation speed being a downfall in close quarters tank vs tank engagements. Plenty of turret upgrades to remedy t...
- by Purple Creeper - at 2013.03.09 17:11:00
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35. Tank's aren't broken - in General Discussions [original thread]
I notice people with AV nades behind total cover throw these things and its ridiculous, even more so with nanohives. Before you even realize it 2-3 land all in one spot next to you, magnetically (so I guess) move and stick to your tank, and finall...
- by Purple Creeper - at 2013.03.09 03:34:00
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36. New turrets - in General Discussions [original thread]
Noc Tempre wrote: I want logistics modules to move to small turrets. You mean an extra turret slot for transporters and remote repair? Like infantry equipment slot.
- by Purple Creeper - at 2013.01.18 06:48:00
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37. New turrets - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Here's what I would like to see: Railguns - Small and large, I like them pretty much how they are. Blasters - I'd like to see these function more as vehicle-mounted shotguns. Short ranged, high damage, like the...
- by Purple Creeper - at 2013.01.18 06:04:00
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38. New turrets - in General Discussions [original thread]
DP
- by Purple Creeper - at 2013.01.18 06:01:00
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39. New turrets - in General Discussions [original thread]
This is a thread about concepts, predictions, and comparison to established weapons. Autocannons, Artillery, lasers. Heavy machine gun, mass driver, laser rifle...? Are these the models for the new turrets? Lets hear some ideas!
- by Purple Creeper - at 2013.01.17 21:48:00
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40. Orbitals on tanks #2 - in General Discussions [original thread]
Sontie wrote: Q.Qing about your K/D ratio, how pathetic. No bitching here. Just discussion. Go QQ about your mediocre perception in your own thread, preferably on a forum you made yourself and no one else belongs to. \o/
- by Purple Creeper - at 2013.01.17 21:12:00
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