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61. Open Beta - in General Discussions [original thread]
Anyone else concerned the game is going open and still no sign of half the vehicle types and amarr/minmatar turrets/vehicles?
- by Purple Creeper - at 2013.01.09 03:59:00
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62. Vehicle lockdown - in General Discussions [original thread]
Sobriety Denied wrote: Odiain Suliis wrote: I thought/remembered one needed correct skills to board a ship they do u cant board a ship without the skills trained i probed an abandoned orca in emorganlan and all i could do was stare at it...
- by Purple Creeper - at 2013.01.07 22:33:00
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63. Vehicle lockdown - in General Discussions [original thread]
Wouldn't it then also have to be true for turrets? That would cause problems. Though, I would prefer someone with skills using them.
- by Purple Creeper - at 2013.01.07 22:23:00
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64. Vehicle lockdown - in General Discussions [original thread]
I see. It's been a while since I've played. Since that's the case in EVE it should be true for dust. I wanted to share a tank in a random match I definitely wouldn't call down a 2m+ sargaris. The strangest thing thats happened to me yet is some...
- by Purple Creeper - at 2013.01.07 22:13:00
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65. Vehicle lockdown - in General Discussions [original thread]
Odiain Suliis wrote: There is alot of these threads... use search funftion. And my opinion is that everything should be stealable, even to your 'friends'. But the thing that I hate about current mechanic is that everyone can steal a vehicle an...
- by Purple Creeper - at 2013.01.07 22:00:00
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66. Vehicle lockdown - in General Discussions [original thread]
I was thinking it would be cool if vehicles had a "lockdown" feature that prevents entering the vehicle driver's seat by anyone other than the owner. This would prevent random blues from thieving your vehicle and generally make leaving it feel saf...
- by Purple Creeper - at 2013.01.07 21:42:00
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67. New ideas for turrets - in General Discussions [original thread]
Their range is too low and there's no lockon. I've sat and fired volley after volley at stationary infantry with 0 dmg done. Damn thing might as well be firing water balloons like kuratas the real life mech. There should be a lockon for each miss...
- by Purple Creeper - at 2013.01.07 00:35:00
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68. Shield tanking - in General Discussions [original thread]
I agree that an active shield tank is decent. I'm saying a passive one is N/A. I'm curious if anyone's had any success.
- by Purple Creeper - at 2013.01.06 23:00:00
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69. New ideas for turrets - in General Discussions [original thread]
Laser turrets and projectiles (autocannon/artillery) will be added, I'm sure. They need to fix rockets, I mean missiles.
- by Purple Creeper - at 2013.01.06 22:32:00
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70. Shield tanking - in General Discussions [original thread]
Okay so in EVE passive shield tank is a viable option, but is it true for dust? With a lack of rigs and low slot shield regens it doesn't appear so. 30 hp/s or so just isn't enough for 8-9k shield hp. Also, considering rails and forges make resist...
- by Purple Creeper - at 2013.01.06 22:15:00
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71. Shield Booster/Hardener Animation - in Feedback/Requests [original thread]
Is there a difference between the two animations? If not, should there be? Making them different would give more info about vehicle fits on the field. So far all that's apparent is race, turret type, and type of tank (shield or armor). How useful...
- by Purple Creeper - at 2012.12.27 07:29:00
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