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821. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Concise post from Rattati about the changes game modes will see in the future. CCP Rattati wrote: we know what we want to do on matchmaking, 1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metaleve...
- by Pseudogenesis - at 2015.02.13 06:51:00
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822. Scout Registry / Killboard - in General Discussions [original thread]
Hope you've got cheese because I'm bringing the whine: https://forums.dust514.com/default.aspx?g=posts&t=191204&find=unread
- by Pseudogenesis - at 2015.02.13 06:18:00
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823. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: As for symmetry. Be careful, don't fall into post hoc rationalisations of the current state of things. I will blindly like any post that discusses logical fallacies properly
- by Pseudogenesis - at 2015.02.13 04:53:00
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824. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults. I would rather see scouts move faster rather than slow down assaults though. ...
- by Pseudogenesis - at 2015.02.13 00:39:00
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825. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native HP. Really?! That's ju...
- by Pseudogenesis - at 2015.02.12 23:19:00
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826. where the hell am i ? - in General Discussions [original thread]
Forlorn Destrier wrote: TooMany Names AlreadyTaken wrote: gogenks wrote: but did not have adjust the opening of the map when you're inside a tank? beacause to me it seems!!!! vehicles and still lose so obscene. place it as soon as possibl...
- by Pseudogenesis - at 2015.02.12 13:26:00
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827. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: How hard would it be to get people thinking the breach sg is great? XD Easy, just join Maken Tosch's newbie coaching as a guest speaker
- by Pseudogenesis - at 2015.02.12 12:40:00
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828. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
CCP Frame wrote: Oh, and we deployed a small gift to you all. Simply complete 1 mission and receive 10 keys today. Aww, I love you too
- by Pseudogenesis - at 2015.02.12 12:20:00
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829. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
Cat Merc wrote: Kaze Eyrou wrote: http://i1.kym-cdn.com/photos/images/original/000/840/456/9df.gif http://cdn.gifbay.com/2014/02/the_best_my_body_is_ready_gif_ive_ever_seen-117569.gif Oddly enough, this still isn't the best gif from P...
- by Pseudogenesis - at 2015.02.12 11:02:00
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830. Scout Registry / Killboard - in General Discussions [original thread]
Ch-ch-ch-ch-changes I'm a little worried about the strongboxes being a bit too good though.
- by Pseudogenesis - at 2015.02.12 09:46:00
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831. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
David Spd wrote: Can't say I'm fond of the idea of you guys giving us more keys while also diluting the drop tables on the boxes with things that are arguably useless. Did you miss the part where they said they were removing several dozen ...
- by Pseudogenesis - at 2015.02.12 09:45:00
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832. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: CarlitoX Jojooojo wrote: Which is the point of this long thread? I never knew why, and why it is so long. If you read it from page 1 to here, you'll get it. It's a bit like Moby Di ck; Long and difficult to read, not wor...
- by Pseudogenesis - at 2015.02.12 05:42:00
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833. [Upcoming Lecture] - Scout 101 - in General Discussions [original thread]
This is awesome, I think I'll try to attend. Never hurts to refresh yourself on the basics.
- by Pseudogenesis - at 2015.02.12 05:41:00
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834. Scout Registry / Killboard - in General Discussions [original thread]
Murt Lesp wrote: Spademan wrote: Murt Lesp wrote: EDIT: When I say it hasn't changed, I mean the techniques involved: not buff/nerf Ahh fair enough. Gotta watch out for your positioning though if you had been sniping a lot before hand, ...
- by Pseudogenesis - at 2015.02.12 01:19:00
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835. Am I the only person who doesn't like the Quafe stuff? - in General Discussions [original thread]
Wilhelm Klingspor wrote: I don't like it, why would a gunslinging space badass in a drab desert environment want to walk around like a barbapappa. Because they're a lawless mercenary not tethered by the hand of death, creed or government. Th...
- by Pseudogenesis - at 2015.02.11 10:02:00
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836. Am I the only person who doesn't like the Quafe stuff? - in General Discussions [original thread]
Who cares what any dropsuit looks like? I'm just glad Dust has got a needed injection of color, this game is too gray in too many places.
- by Pseudogenesis - at 2015.02.11 06:58:00
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837. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Maybe I won't have days when I need to destroy 5 billion installations, hack every objective ever, and then activate my instant booster. Quest: Get 22 vehicle kill assists in mid air while hacking, activating boosters ...
- by Pseudogenesis - at 2015.02.10 09:27:00
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838. Scout Registry / Killboard - in General Discussions [original thread]
CCP Frame wrote: [...] we are lowering the requirement to 5/5 missions Hell yes, that's basically free keys!
- by Pseudogenesis - at 2015.02.10 08:58:00
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839. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Wonder why the Daily Bonus isn't always +5 Encryption Keys? That would actually make doing daily missions enticing Currently the only ones I do are the "earn X SP today" ones because they pay out high in SP
- by Pseudogenesis - at 2015.02.10 06:46:00
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840. Scout Registry / Killboard - in General Discussions [original thread]
Right now logis are nowhere near overlapping with the role niche of assaults, assaults do combat better than Logis in pretty much every way. Even if their speed profiles were swapped assaults would still have the upper hand (or several upper hands...
- by Pseudogenesis - at 2015.02.10 06:31:00
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