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241. The Legendary -- KNIGHTZ OF THE ROUND (Are Back!!) - in Corporation Recruitment [original thread]
"KNIGHTZ are not born... They are forged." -- KNIGHTZ OF THE ROUND was founded on the belief that through hard work and perseverance any goal sought after could be achieved. We are men and women of honor, loyalty, and respect towards both oursel...
- by Pr0phetzReck0ning - at 2013.08.14 01:54:00
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242. Dear Valor Coalition (ROFL) ....What the F*@K! - in The War Room [original thread]
Chankk Saotome wrote: Pr0phetzReck0ning wrote: Today the KNIGHTZ OF THE ROUND suffered an incredible loss. After successfully defending our precious District 12 (on Almur-Altbrard 6) nearly 20 times (19 actually) we finally lost what we foug...
- by Pr0phetzReck0ning - at 2013.08.07 05:42:00
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243. Dear Valor Coalition (ROFL) ....What the F*@K! - in The War Room [original thread]
Today the KNIGHTZ OF THE ROUND suffered an incredible loss. After successfully defending our precious District 12 nearly 20 times (19 actually) we finally lost what we fought so hard to maintain. But here is the troubling thing. We lost our Distri...
- by Pr0phetzReck0ning - at 2013.08.07 04:27:00
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244. Getting attacked by Kobra Holdings ...hmmmm - in The War Room [original thread]
wait are you saying IM copying you?? confused
- by Pr0phetzReck0ning - at 2013.08.02 22:22:00
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245. Getting attacked by Kobra Holdings ...hmmmm - in The War Room [original thread]
Corp Description reads--- One-Man real estate backed by the finest EoN mercs ..... Hm i wonder if this is King Kobra trying to secure his own District...
- by Pr0phetzReck0ning - at 2013.08.02 22:15:00
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246. So THIS is the War Room ...Greetings all ^-^ - in The War Room [original thread]
Don't really have anything bad to say. Just wanted to say Hi to everyone since trash talking ain't really my style. I'm a humble CEO. Best, Pr0phet
- by Pr0phetzReck0ning - at 2013.08.02 02:05:00
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247. [Voice Chat] Bubbles either appear or not - in Technical Support/Bugs [original thread]
This is a minor bug but it's rather annoying nonetheless: At times when people Activate Voice chat in channels the little bubble that is meant to appear next to their Name is nonexistent. Also, there is usually lag associated with these bubbles in...
- by Pr0phetzReck0ning - at 2013.07.30 21:29:00
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248. A lot of running THROUGH the ground, etc. - in Technical Support/Bugs [original thread]
I've noticed that there are a lot more instances where characters appear running through the ground instead of ontop of it. This also ties into the issue of nanohives and drop uplinks appearing to be IN structures or floors. of course this poses a...
- by Pr0phetzReck0ning - at 2013.07.16 17:43:00
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249. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Promising changes yet I see a potential problem having another battle take place 5 minutes after the first one finishes (assuming the attacker has their 100+ clones remaining from the last match). That gives very little time to basically take a br...
- by Pr0phetzReck0ning - at 2013.07.09 20:54:00
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250. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: So because you don't have a good counter sniper, dropship pilot etc, snipers who choose a range but not invincible approach should be punished... Counter sniping, is very effective, and with some good team distractions, ...
- by Pr0phetzReck0ning - at 2013.06.13 19:23:00
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251. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
^^ yet another person assuming how I play smh. I do play in squads, hell it's kind of what i do as CEO of my Corp. I made this thread because over-time I've heard many complaints about the red-line from various players. This isn't a sentiment that...
- by Pr0phetzReck0ning - at 2013.06.13 19:15:00
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252. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
pegasis prime wrote: Scheneighnay McBob wrote: Good suggestions. I remember back when we still had skirmish 1.0, the attacker spawn was super exposed yet nothing ever happened to it. Why? because it was too far away from the objectives for ...
- by Pr0phetzReck0ning - at 2013.06.13 18:43:00
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253. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
No actually I could just have one of my dropship pilots take me up there or deal with them. That's the point of specializing in something. hence why I actually am an exceptional AR fighter since I specialized in it since closed beta. One shouldn't...
- by Pr0phetzReck0ning - at 2013.06.13 18:36:00
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254. this is really what should be done to dust514 - in Feedback/Requests [original thread]
Unfortunately this time next year a lot of the fanbase behind this game will most definitely drop due to the next gen consoles and the amazing games coming out. Once again, they need to fix the problems sooner rather than later.
- by Pr0phetzReck0ning - at 2013.06.13 18:28:00
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255. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Sure if I was a Sniper, but I'm not a Sniper. I'm an assault. Besides this exploit doesn't just occur with snipers it occurs with tanks and LAVs and Dropships as well. Like the tanks that are almost down yet they manage to flee all the way back pa...
- by Pr0phetzReck0ning - at 2013.06.13 18:24:00
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256. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Buster Friently wrote: There's nothing wrong with redline sniping. Shoot them back if they annoy you. There is plenty wrong if all the person does is stay behind the red-line to snipe. The point is no one should feel untouchable. Sure, I'...
- by Pr0phetzReck0ning - at 2013.06.13 18:19:00
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257. this is really what should be done to dust514 - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Section 8 was a great premise that was horribly executed. At least DUST 514 has time to expand and grow, given its not tied to a game disc and will be heavily updated quarterly. I agree, although I never played the ga...
- by Pr0phetzReck0ning - at 2013.06.13 18:16:00
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258. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
I'm sure there have been posts on this before, yet I'm going to give my take on it and maybe a suggestion or two. The redline system is semi-broken and extremely exploitable. There have been numerous accounts of red-line sniping, tanking, hiding, ...
- by Pr0phetzReck0ning - at 2013.06.13 18:03:00
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259. Losing player numbers: Dust's future? - in General Discussions [original thread]
If this Update thing is true then why didn't they just wait to "OFFICIALLY RELEASE" the game THEN, rather than NOW?? This game is being reviewed and given bad scores all around because what these game sites are reviewing is what they are currently...
- by Pr0phetzReck0ning - at 2013.05.30 16:37:00
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260. IGN's Official Review of DUST514 .... It ain't pretty CCP - in General Discussions [original thread]
Grim Gaige wrote: Since when is IGN(orant) a valid review source? or a reliable source for that matter... That's in no way the point, the point is that a lot of what was said in the review is FACT. I as a player have had the same frustration...
- by Pr0phetzReck0ning - at 2013.05.30 05:16:00
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