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61. THIS JUST IN: CCP loses 21M in Fiscal 2013 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Pr0phetzReck0ning wrote: Lmao oh ok. Losing 21 mill is no big deal. Gotcha You're an idiot. Their R&D expenditure increased by near enough to 40M. Clearly they're not 'losing money' so much as 'planning for...
- by Pr0phetzReck0ning - at 2014.04.17 22:07:00
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62. THIS JUST IN: CCP loses 21M in Fiscal 2013 - in General Discussions [original thread]
Lmao oh ok. Losing 21 mill is no big deal. Gotcha
- by Pr0phetzReck0ning - at 2014.04.17 22:01:00
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63. Not Even Accelerated SP gets me to play this game :-/ - in General Discussions [original thread]
Chunky Munkey wrote: Pr0phetzReck0ning wrote: Yes cause thats what forums are for??? *sighs* ignorance -_- To talk about a game you don't play? No, to talk about a game I've played for well over a year.
- by Pr0phetzReck0ning - at 2014.04.17 21:59:00
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64. Not Even Accelerated SP gets me to play this game :-/ - in General Discussions [original thread]
Talos Vagheitan wrote: Pr0phetzReck0ning wrote: I firmly believe that the Devs have grown desperate. I noticed a trend that quite simply goes like this: When the players cause too much of a ruckus, we (the devs) need to come up with an SP ev...
- by Pr0phetzReck0ning - at 2014.04.17 21:57:00
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65. THIS JUST IN: CCP loses 21M in Fiscal 2013 - in General Discussions [original thread]
Recently read an article that reported CCP lost about 21 million USD in fiscal 2013. What does this mean for the future of EVE/Dust?? Discuss
- by Pr0phetzReck0ning - at 2014.04.17 21:54:00
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66. Not Even Accelerated SP gets me to play this game :-/ - in General Discussions [original thread]
Yes cause thats what forums are for??? *sighs* ignorance -_-
- by Pr0phetzReck0ning - at 2014.04.17 14:40:00
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67. Today we shall attack DNSGåæ - in General Discussions [original thread]
Most of them are Vets with 30 milliion + SP. Use keyboard and mouse, have a fancy Hard Drive installed in their PS3 to significantly reduce lag/framerate drops and Deploy into a PC match a good 15-10 seconds before you do giving them enough time t...
- by Pr0phetzReck0ning - at 2014.04.17 14:39:00
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68. Not Even Accelerated SP gets me to play this game :-/ - in General Discussions [original thread]
I firmly believe that the Devs have grown desperate. I noticed a trend that quite simply goes like this: When the players cause too much of a ruckus, we (the devs) need to come up with an SP event to distract them temporarily. I see this as a sign...
- by Pr0phetzReck0ning - at 2014.04.17 14:29:00
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69. Whats The Most Stacked Team Youve ever seen - in General Discussions [original thread]
I saw AE, fatal absolution, and TeamPlayers in a team once .... -_- Fuk em
- by Pr0phetzReck0ning - at 2014.04.07 03:19:00
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70. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
There is a reload glitch I've encountered numerous times and am still experiencing. When switching to primary weapon after de-cloaking and firing, at times, one is unable to reload. They have to fire a round AFTER trying to reload the FIRST TIME i...
- by Pr0phetzReck0ning - at 2014.03.31 17:19:00
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71. Remove Dampining bonus on cloaks - in General Discussions [original thread]
Virtual Riot wrote: Garrett Blacknova wrote: Virtual Riot wrote: Cloaks don't bend any waves outside the visible light spectrum. Provide a source from DUST which confirms this. EVE doesn't count, its cloak mechanics are different. We ...
- by Pr0phetzReck0ning - at 2014.03.31 13:34:00
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72. Lets fix cloaks - in General Discussions [original thread]
Denn Maell wrote: I'd say, for my picks: * Instant cloak deactivation * Fix the infinite cloak glitch (hacking something than swapping to a weapon so you can shoot while cloaked) * decrease visibility while slowly moving * decrease cloak time ...
- by Pr0phetzReck0ning - at 2014.03.27 18:00:00
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73. Lets fix cloaks - in General Discussions [original thread]
Ryme Intrinseca wrote: Paran Tadec wrote: Pick one: 1. Cooldown after deactivation 2. Offensive use capibilities delayed after deactivation 3. Decrease in uptime None of these, but make cloaked scouts as visible when stationary as when mo...
- by Pr0phetzReck0ning - at 2014.03.27 17:58:00
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74. Lets fix cloaks - in General Discussions [original thread]
To be fair. I think there are two things that could be done 1) Flux grenades disrupt Cloaks 2) Shooting a cloaked individual DOES NOT deactivate the Cloak, HOWEVER makes them more visible. (Think Predator movies-- When the Predator takes damage h...
- by Pr0phetzReck0ning - at 2014.03.27 17:40:00
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75. Map Sizes really need a reduction - in General Discussions [original thread]
Larger teams I suppose. But I doubt the game could even handle it. The lag is just ridiculous sometimes. But thats a different, repetitive topic altogether
- by Pr0phetzReck0ning - at 2014.03.27 17:08:00
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76. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
MINA Longstrike wrote: Pr0phetzReck0ning wrote: It will definitely be better than seeing 4+ tanks on one team stalking the battlefield like Sharks out for blood. Maybe now I can actually play some Ambush -_- It doesn't address the problem...
- by Pr0phetzReck0ning - at 2014.03.27 15:35:00
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77. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Dauth Jenkins wrote: Remember 1.6, when ambush vehicles weren't a problem O-M-G ... I cant even remember 1.6. Is that bad?? I feel old -_-
- by Pr0phetzReck0ning - at 2014.03.27 15:32:00
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78. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Bethhy wrote: GeneralButtNaked wrote: Harpyja wrote: Aww, that means I can no longer take on three tanks, kill two, escape the third and come back later to kill him. Tanking in Ambush is bad mmmkay? Nah spawn Mechanics in Ambush is...
- by Pr0phetzReck0ning - at 2014.03.27 15:29:00
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79. Map Sizes really need a reduction - in General Discussions [original thread]
Ok Ok so i know I've stated this numerous times but after having my attention shifted for quite sometime I feel as if i need to bring it up again. So, first things first, this Update has really cranked up the intensity of these battles! Pr0phet'...
- by Pr0phetzReck0ning - at 2014.03.27 15:27:00
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80. Time to kill feels unchanged. No QQ here. - in General Discussions [original thread]
It's probably because EVERYTHING got nerfed in regards to weapons and damage mods. I wasnt all that concerned bout TTK last build so it's not a biggie to me, but yes I agree it feels about the same except for the Heavies. Killing them is a massive...
- by Pr0phetzReck0ning - at 2014.03.27 15:09:00
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