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521. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Which slots do the damage mods go in EVE? Munch
- by Poonmunch - at 2013.12.02 14:48:00
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522. POST THAT MAC-DADDY 1.7 BLOG, MAN - in General Discussions [original thread]
C'mon, man. We're getting the shakes. Munch
- by Poonmunch - at 2013.12.02 14:45:00
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523. ETA on Patch notes - in General Discussions [original thread]
It's about time, CCP. Munch
- by Poonmunch - at 2013.12.02 14:44:00
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524. Response on legal action against CCP - in General Discussions [original thread]
The fux goin' on here, anyway? Munch
- by Poonmunch - at 2013.12.02 05:44:00
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525. Do you or do you not protostomp? - in General Discussions [original thread]
"Protostomp" is a relative term. Being on a coordinated team using comms against a team not using comms is a much bigger advantage in my opinion. If I'm running with my corp on comms we can do very well. Not all of us use full proto gear or we v...
- by Poonmunch - at 2013.12.01 17:06:00
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526. logos without light weapons? - in General Discussions [original thread]
Rogue Saint wrote: Forum hysteria, wild speculation = Light Weapon's removed from Logi's Hysteria, wild speculation = Forums = all sorts of random hallucinations presented as facts. Munch
- by Poonmunch - at 2013.12.01 16:47:00
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527. New rifles.. ( sharpshooter ) - in General Discussions [original thread]
ovary obliterator wrote: i hope so... but i hope its the old style sharpshooter with +5% range per level because snipers are pompous douches that i should be able to kill with an ar Excuse me while I get my pencil. o...v...a...r...y...o...b...
- by Poonmunch - at 2013.12.01 16:43:00
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528. Deployable sentrys - in General Discussions [original thread]
Interesting idea there. They need to have a strength and a weakness. Their strength is that they can guard an area. Other strengths could include high and low slots, the ability for a friendly to take it over and use it or ability to redeploy. P...
- by Poonmunch - at 2013.12.01 16:37:00
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529. Factional Warfare: who's fighting for who. - in General Discussions [original thread]
xxwhitedevilxx M wrote: Hello there! I thought that it would be great if there was here on the forums a full list of single players / corporation involved in FW, for each faction. I'll edit the OP every time you guys / corps officially pick up...
- by Poonmunch - at 2013.12.01 16:29:00
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530. command node - in General Discussions [original thread]
Alaika Arbosa wrote: IIRC, in Skirmish 1.0, these were the things you needed to hack to unlock the Null Cannons in the compound. Cool idea. Munch
- by Poonmunch - at 2013.12.01 16:26:00
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531. first skill you maxed - in General Discussions [original thread]
deepfried salad gilliam wrote: What's the first skill you maxed out? For me it was the shield and armor core skills. Sniper Rifle. Munch
- by Poonmunch - at 2013.12.01 16:25:00
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532. POST THAT MAC-DADDY 1.7 BLOG, MAN - in General Discussions [original thread]
Please drop it on us ASAP. Munch
- by Poonmunch - at 2013.12.01 03:08:00
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533. I spilled some coffee on my ps3 this morning... - in General Discussions [original thread]
LT Shanx wrote: Don't worry; I have some duct tape. The whole Minmatar military is 40% duct tape. Munch
- by Poonmunch - at 2013.12.01 03:06:00
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534. What do you Mercs want for the upcoming Holliday? - in General Discussions [original thread]
The free market. I want to buy from and sell to other players. Munch
- by Poonmunch - at 2013.12.01 03:02:00
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535. An idea about slayerlogis, without needing logo suits. - in General Discussions [original thread]
emtbraincase wrote: That is about the only way to nerf a logi without altering the suit makeup. They will always be able to stack more mods than anyone else, so unless that is changed there will be no way to nerf a logi unless you either take a...
- by Poonmunch - at 2013.12.01 01:55:00
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536. An idea about slayerlogis, without needing logo suits. - in General Discussions [original thread]
ratamaq doc wrote: Assaults are Frontline units. AKA Pawns. Don't Nerf the back line (Knights, Rooks, Bishops,) because pawns are week. Well said. Munch
- by Poonmunch - at 2013.12.01 01:30:00
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537. Have any of you ever taken a moment to just watch a person die? - in General Discussions [original thread]
Zekain K wrote: A lot can happen in this game, and you probably wont even notice the violence around you, or the amount that you may be causing, The our characters just fall lifelessly to the ground can actually be quite uncomfortable to witnes...
- by Poonmunch - at 2013.11.30 17:26:00
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538. Bring Bounty's to DUST? - in General Discussions [original thread]
Vell0cet wrote: +1 The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Penalize both players for TKs. The player with the bounty dies and loses a ...
- by Poonmunch - at 2013.11.30 17:10:00
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539. Bring Bounty's to DUST? - in General Discussions [original thread]
Cool idea but I'm worried that there will be permanent bounties on us snipers. You know, 'cause everyone loves us so much. Munch
- by Poonmunch - at 2013.11.30 16:43:00
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540. If 1.8 Doesn't have all the missing racial weapons and Suits and a respec th... - in General Discussions [original thread]
Psyon Sebiestor wrote: The past year has been 1 awful rollercoaster of constant changes, broken promises, missing content and general frustration at CCP's inability to get the basics right 1.8 is going to be the 1st patch of 2014 so It should ...
- by Poonmunch - at 2013.11.30 16:37:00
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