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421. The League of Rational Mercenaries - in General Discussions [original thread]
Zitro's =/= rational.
- by Polish Hammer - at 2013.02.06 02:32:00
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422. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Big miku wrote: It'd be nice if there we're "ranked" match making, so you'd get put up against people around your skill level. They used to have them, although i'm not sure why they took them out. They separated the matches by the level of...
- by Polish Hammer - at 2013.02.06 01:22:00
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423. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Big miku wrote: It'd be nice if we could buy roller skate modules to roll around. Rollerskates? yesplz
- by Polish Hammer - at 2013.02.06 00:53:00
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424. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Big miku wrote: the way this keeps going, I see HMGs being nerf'd into uselessness with HMGs that have slightly better range than SMGs. Looking forward to learning AR skills then. This is what i'd like to avoid. I don't really feel like ther...
- by Polish Hammer - at 2013.02.06 00:45:00
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425. I Think sniper got too much advantage in manuspeak - in General Discussions [original thread]
Moejoe Omnipotent wrote: Easy fix would be to give the assault rifle real range so we can reach people camping in there spawn point... Weren't you one of the many saying that the HMG needed a nerf? And now you're asking for an AR buff? Hmmm...
- by Polish Hammer - at 2013.02.06 00:14:00
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426. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Bamp
- by Polish Hammer - at 2013.02.05 23:54:00
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427. AUR and Militia ruin the game? - in General Discussions [original thread]
Oxskull Duncarino wrote: Sorry, I quoted the wrong person. I'd read the quote from below, read the rest of the thread, fast scrolled back up and this^ happened. I use the best I'm able to as well. Some people I know are sitting on over 30mill...
- by Polish Hammer - at 2013.02.05 23:52:00
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428. AUR and Militia ruin the game? - in General Discussions [original thread]
Oxskull Duncarino wrote: Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the player's given skills at ...
- by Polish Hammer - at 2013.02.05 23:39:00
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429. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm not sure if it would make it a duplicate, but there was a thread already to vote whether or not HMGs are OP. The votes were by far in favor of saying it's either fine or needs very small tweaks. I saw that thread...
- by Polish Hammer - at 2013.02.05 23:27:00
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430. AUR and Militia ruin the game? - in General Discussions [original thread]
Coleman Gray wrote: Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the player's given skills at playi...
- by Polish Hammer - at 2013.02.05 23:25:00
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431. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
FIRST: If this is a duplicate, please lock and let it die. I tried looking and didn't find any other threads like this one. So it's pretty obvious that there are a growing population of players that feel the HMG is OP. My question is this: What, ...
- by Polish Hammer - at 2013.02.05 23:21:00
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432. AUR and Militia ruin the game? - in General Discussions [original thread]
Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the player's given skills at playing the game though. They may be more prone to d...
- by Polish Hammer - at 2013.02.05 23:14:00
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433. AUR and Militia ruin the game? - in General Discussions [original thread]
Coleman Gray wrote: Why put time into a game I can spend what? 5-7 pounds and be as good as people who have put time into the game? better yet why do that, militia gear is incredibly cheap or even free and is as good as AUR items. This maybe m...
- by Polish Hammer - at 2013.02.05 23:06:00
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434. Heavies are OP but Scout + Shotgun is fine right? - in General Discussions [original thread]
While I do agree about the shotguns (to a certain extent), I feel like this whole "Heavy is OP" discussion needs to be dropped already. The QQers have come out with their reasoning and the veteran heavy players have come out and debunked all of th...
- by Polish Hammer - at 2013.02.05 22:43:00
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435. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
Bendtner92 wrote: You can't have a vote on weapon balancing. Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by i...
- by Polish Hammer - at 2013.02.05 21:43:00
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436. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Jotun Hiem wrote: The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. Thisthisthisthisthisthisthisthisthisthisthisthisthis.
- by Polish Hammer - at 2013.02.05 02:37:00
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437. How do you get an officer gun? - in General Discussions [original thread]
Randomly as salvage.
- by Polish Hammer - at 2013.02.05 01:25:00
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438. Heavy Turning Speeds - in General Discussions [original thread]
DJINN Marauder wrote: Also as for the turning speed.... Mine is pretty slow.. Might be because i have sensitivity as 0 though. ^This. I have my sensitivity lower because I use a forge gun as well. I can't have the sensitivity that high becau...
- by Polish Hammer - at 2013.02.05 00:20:00
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439. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
SoTa PoP wrote: But mostly - it's the maps. Half the maps out in rotation for ambush are a heavies play land. CCP nurf maps pls
- by Polish Hammer - at 2013.02.04 23:06:00
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440. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Kain Spero wrote: I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue. While I don't necessarily agree that the...
- by Polish Hammer - at 2013.02.04 22:48:00
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