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1941. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Yep, nailed it on all accounts. Amarr trading equipment for sidearm is totally fine. Caldari can go either way, that's more of a player feedback thing though I would personally lean towards the 4th equipment. Additionally what can and probably ...
- by Pokey Dravon - at 2015.04.29 22:49:00
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1942. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. Armor already has a damage threshold of infinity, since it repairs while taking damage already, regardless ...
- by Pokey Dravon - at 2015.04.29 21:23:00
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1943. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: What I meant is that if a smg is 20 damage per shot for example, then you set the threshold to 20 or 19 depending on how it actually works. So the only way to break shield regen is to: Not ******* snipe with a smg from...
- by Pokey Dravon - at 2015.04.29 21:20:00
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1944. Heavy out - in Feedback/Requests [original thread]
g li2 wrote: It seems that one of the problems is the weapon (not the only) And the problem of AHMG: is absolutely the dispersion. Place you against a wall at a distance of 15/20 meters. Shoot Observe the circle. See where the projectiles impa...
- by Pokey Dravon - at 2015.04.29 20:35:00
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1945. Heavy out - in Feedback/Requests [original thread]
Megaman Trigger wrote: Flint Beastgood III wrote: Bradric Banewolf wrote: CCP Rattati wrote: you will back for the fixed ahmg we were tuning today Please change the ahmg back! Keep a breach version and the assault version. ^This...
- by Pokey Dravon - at 2015.04.29 18:50:00
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1946. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value equal to the lowest dama...
- by Pokey Dravon - at 2015.04.29 18:29:00
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1947. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Actually I think making it be a function of the shield regen rate would likely be the best choice. It discourages brick tanking and also makes sense that the regen threshold be tied to the regen rate. It would also make the threshold far more prev...
- by Pokey Dravon - at 2015.04.29 08:35:00
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1948. For CCP: skin worker - in Feedback/Requests [original thread]
aiden telurius wrote: wont let me post images... use an image hosting site like photobucket and just post the image link here.
- by Pokey Dravon - at 2015.04.29 06:21:00
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1949. melee while overheated? - in Feedback/Requests [original thread]
el OPERATOR wrote: Draft some numbers and send them upstairs, Pokey. This qualifies as "depth". Add me a melee bonus for striking while carrying a nanohive and I'll never call you "divorced from the reality" again XD What like throwing th...
- by Pokey Dravon - at 2015.04.29 03:44:00
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1950. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey Dravon wrote: Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond wha...
- by Pokey Dravon - at 2015.04.28 23:39:00
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1951. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doing.
- by Pokey Dravon - at 2015.04.28 23:24:00
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1952. Proto tanks should look like they're Proto. - in Feedback/Requests [original thread]
el OPERATOR wrote: I propose Proto tank hulls have the bodies of squashed dropsuits plastered on their fronts, like the thing just drove through a crowd. The bodies would not be affected by skins. Only on Sansha tanks with spikes on the fro...
- by Pokey Dravon - at 2015.04.28 22:59:00
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1953. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doing.
- by Pokey Dravon - at 2015.04.28 22:58:00
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1954. melee while overheated? - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: In fact.. Melee with an overheated weapon should cause extra burn damage. I'm not trolling. Would be really fun, and could fit in with an assortment of other melee specific weapons. That's actually pretty legit, pistol ...
- by Pokey Dravon - at 2015.04.28 22:11:00
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1955. Proto tanks should look like they're Proto. - in Feedback/Requests [original thread]
Makes sense that the hulls would have some black elements to them since the turrets already do.
- by Pokey Dravon - at 2015.04.28 21:46:00
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1956. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
JOSHUA621 BRADLEY wrote: PLEASE remove the Loyalty rank restriction or at least decrease it. It is ALMOST IMPOSSIBLE to reach LR 4 without buying AURUM, I have already spent $30 on AURUM and gear in Dust514 and still am only at rank 3 1/2....
- by Pokey Dravon - at 2015.04.28 20:41:00
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1957. SKINs shouldn't cost as much as STD BPOs - in General Discussions [original thread]
Iron Wolf Saber wrote: because unlike the bpos that precede them they can be applied to a larger magnitude of suits instead of haivng to buy other bpos for those suits. That's not an entirely valid line of logic since existing BPOs, which c...
- by Pokey Dravon - at 2015.04.28 20:30:00
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1958. SKINs shouldn't cost as much as STD BPOs - in General Discussions [original thread]
I posted this in the feedback thread as well, but I would be FAR more comfortable with the ~$10 price tag if every week a couple skins went 50% off. I'm willing to wait for a skin to go on sale before buying it for $5, and if the impatient people ...
- by Pokey Dravon - at 2015.04.28 20:24:00
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1959. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
I would be far more comfortable with the price tag of SKINS if CCP ran a weekly 50% off sale on a couple of them every week. So ~$10 normally, but frequent sales put them at ~$5 and rotate the SKINs on sale each week. This is fairly common for man...
- by Pokey Dravon - at 2015.04.28 19:11:00
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1960. CCP Rogue Wedding? - in General Discussions [original thread]
During Fanfest 2014, shortly after CCP Rouge came on board to run DUST. They announced that Rouge and most of the remaining developers would be working on something called Project Legion which looked somewhat like Dust on the PC. At that point th...
- by Pokey Dravon - at 2015.04.28 03:04:00
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