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1421. Armor Question - in Feedback/Requests [original thread]
You really can't make an argument that its unfair that a basic modules is inferior to a prototype module. And even if you do, a basic rep will rep at 3.13HP/s with Armor Repair 5, and the Complex Reactive will only rep at 3. But the reason I com...
- by Pokey Dravon - at 2015.11.17 03:28:00
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1422. Improving RE AV capability - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: XT11 TU53 wrote: I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas...
- by Pokey Dravon - at 2015.11.16 15:27:00
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1423. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Derpty Derp wrote: Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can ha...
- by Pokey Dravon - at 2015.11.15 20:43:00
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1424. Armor Question - in Feedback/Requests [original thread]
You also have to consider that while Reactive Plates do multiple things, they do those things less efficiently than other options. For example lets say you're dedicating 3 low slots to armor. With max skills, lets look at 2 options. Option 1 Com...
- by Pokey Dravon - at 2015.11.15 20:38:00
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1425. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why...
- by Pokey Dravon - at 2015.11.15 18:13:00
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1426. Vehicle Hardeners - in Feedback/Requests [original thread]
You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why it is boring as hell.
- by Pokey Dravon - at 2015.11.15 17:36:00
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1427. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: With active reps you can sit there hardened while taking damage, using the reps to allow sustained fire, every time you can shoot you can delay the av from shooting back, repping up your hp and allowing for further sustain, ...
- by Pokey Dravon - at 2015.11.14 18:39:00
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1428. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: Pokey Dravon wrote: The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives. And yes you could group up in the DMZ...but honestly that isn't going to make mu...
- by Pokey Dravon - at 2015.11.14 01:39:00
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1429. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: maybe deadcatz wrote: Here's a quick idea. Hardener stops 60-70% damage. Only one hardener per fit. Acitve hardener stops armour rep/sheild charge(wichever type you activate.) Small hav HP buff It doesn't seem right...
- by Pokey Dravon - at 2015.11.14 00:38:00
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1430. My yearly Redline solution - in Feedback/Requests [original thread]
The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives. And yes you could group up in the DMZ...but honestly that isn't going to make much of a difference because you can do ...
- by Pokey Dravon - at 2015.11.13 03:39:00
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1431. My yearly Redline solution - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Pokey Dravon wrote: 8213 wrote: No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now. Oye I don't think you're understanding what I'm ...
- by Pokey Dravon - at 2015.11.13 02:20:00
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1432. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now. Oye I don't think you're understanding what I'm saying..
- by Pokey Dravon - at 2015.11.13 01:40:00
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1433. My yearly Redline solution - in Feedback/Requests [original thread]
8213 wrote: No. It means if you are beyond 50m in nothing can hurt you and you can't hurt anything from that point. It's fairly simple. You can camp at 49 meters if you'd like, but at 49 meters, you're putting yourself at risk, unlike people w...
- by Pokey Dravon - at 2015.11.13 01:35:00
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1434. My yearly Redline solution - in Feedback/Requests [original thread]
So....just so I understand. You cant take or receive damage while within 50m of the redline. Wont this just mean people can still camp the invisible "redline" still? It'll just be 50m closer to the center of the map. I mean sure it stops redline s...
- by Pokey Dravon - at 2015.11.13 01:17:00
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1435. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas you run across a tank when you weren't at top sp...
- by Pokey Dravon - at 2015.11.13 01:05:00
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1436. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: Pokey Dravon wrote: CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE ont...
- by Pokey Dravon - at 2015.11.10 20:39:00
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1437. One Server - in Feedback/Requests [original thread]
Actually Im pretty sure the battle servers are smaller servers that host the battle, which then report to the central server. The issue with a single server is that someone is going to get screwed. If the single server is hosted in NA for example...
- by Pokey Dravon - at 2015.11.10 03:12:00
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1438. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
I think what we're really missing at this point however is looking at the underlying issue with Nanite Injectors? Nanite Injectors are by far the most underutilized piece of equipment out on the market. I believe this is largely due to a culture ...
- by Pokey Dravon - at 2015.11.09 02:30:00
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1439. Improving RE AV capability - in Feedback/Requests [original thread]
CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE onto hood of LAV. RE detonates because it is ...
- by Pokey Dravon - at 2015.11.08 05:30:00
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1440. Don't port Dust to PS4 - in General Discussions [original thread]
LOL KILLZ wrote: Europa Antares wrote: I don't care if it's contract crap or anything, but don't port DUST to next gen. We don't have a steady source of new incoming players to profit the game at all, and the game's free on the PlayStation s...
- by Pokey Dravon - at 2015.11.08 05:22:00
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