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7501. [Bug] Mechanics skill does not apply to vehicles like it says it does - in Technical Support/Bugs [original thread]
0_0 you know I just checked, and it looks like the armor listed in the fitting screen matches the armor in the store, 3480 Armor HP...so perhaps the skill isnt doing anything. If so I'm going to be VERY happy, since I'll be getting 25% more HP tha...
- by Pokey Dravon - at 2012.07.02 08:18:00
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7502. Magic Missile Vechicles - in Feedback/Requests [original thread]
Eirnin Solista wrote: Kinda hard to get up next to the other building when it just blows you up on your way over. I can't tell you how many times I've tried to get over only to have my dropship blown up by a tank on the ground and the missile l...
- by Pokey Dravon - at 2012.07.01 11:53:00
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7503. Magic Missile Vechicles - in Feedback/Requests [original thread]
Swarm Launchers and Forge Guns fix everything. No seriously, use them, chances are the dropship in question in a cheap ass militia variant and will die with minimal effort. I can't stand people who complain about vehicles when they have every too...
- by Pokey Dravon - at 2012.06.30 10:07:00
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7504. Dropsuit Invalid?! - in Technical Support/Bugs [original thread]
Are you using two of the same item? Try restocking your suit to like 5 and see if that helps.
- by Pokey Dravon - at 2012.06.29 19:48:00
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7505. [BUG]: Missing skills - in Technical Support/Bugs [original thread]
Oryx Offerton wrote: So I am an assault rifle kind of guy. I like being on the front lines of the battle. I also like tanking and dealing damage while staying alive and taking a lot of damage. So I buy the Heavy Machine Gun OperIation ability a...
- by Pokey Dravon - at 2012.06.29 19:10:00
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7506. Voicecom oddities - in Technical Support/Bugs [original thread]
It happens seemingly randomly, but I've had several voice chat oddities including Talking to the other team
Talking to people in different games
Talking to people while in my merc quarters
Talking to people who are in their merc quar...
- by Pokey Dravon - at 2012.06.29 19:08:00
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7507. HAV turret placement. - in Feedback/Requests [original thread]
Sergeant Wiznowski wrote: I just tried militia HAV's for the first time. Inside view is seriously compromised by main canon flashing. It is very hard to target anything and see a hit indicators. I would very very much like to see different co...
- by Pokey Dravon - at 2012.06.29 09:10:00
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7508. HAV turret placement. - in Feedback/Requests [original thread]
This isn't quite related to the turret placement but I'd like to point it out if the devs are not aware It seems that on the new Skirmish map, turret missiles do not explode when they impact the terrain. They do explode when hitting structures, w...
- by Pokey Dravon - at 2012.06.29 08:08:00
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7509. Major issue with missiles passing through terrain - in Technical Support/Bugs [original thread]
So I was playing around with the HAV,, and it would seem that both the large and small missile launchers are having this issue. Basically when missiles are fired, if they hit the actual ground, they seem to pass straight through it and don't explo...
- by Pokey Dravon - at 2012.06.29 06:30:00
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7510. assault rifle zoom - in Feedback/Requests [original thread]
I totally agree, the old HUD for the ADS was badass, I dont know why people complained about it so much. The new one is much more generic and bleh
- by Pokey Dravon - at 2012.06.28 09:31:00
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7511. HAV turret placement. - in Feedback/Requests [original thread]
Considering the way dropships can attack now, really they should have the upper hand by flying almost directly above the HAV and raining hell down from above. Once again I haven't had a chance to try out the HAV much so I can't comment much yet. ...
- by Pokey Dravon - at 2012.06.28 08:22:00
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7512. Respawn Timer Should Start Immediately After Death - in Feedback/Requests [original thread]
Well for the record, I think the 10 seconds is just fine for a respawn counter. And I do understand where you're coming from Moejoe, the extended time dealing with menus can be frustrating, however I think its a very touchy system that needs to be...
- by Pokey Dravon - at 2012.06.28 07:09:00
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7513. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
Although somthing like a SSN would technically make each account unique, it would still be too easy to impersonate other people if they don't take the time to go check your ID Number, plus it is a matter of identity. I mean sure you may want a nam...
- by Pokey Dravon - at 2012.06.28 07:04:00
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7514. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
Noc Tempre wrote: Asher Night wrote: Noc Tempre wrote: One universe, one war. I am in support of how CCP has managed this. In a real universe, people have the same names as other people. In a real universe, some people die and go away...
- by Pokey Dravon - at 2012.06.28 06:42:00
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7515. HAV turret placement. - in Feedback/Requests [original thread]
Well I'll be making a straight rush to HAVs as soon as servers are back up, I'll bookmark this thread so expect incoming feedback and suggestions from me at the least.
- by Pokey Dravon - at 2012.06.28 06:34:00
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7516. HAV turret placement. - in Feedback/Requests [original thread]
Well yeah I know it had issues, but I dont think restricting its movement was the proper fix to movement problems lol
- by Pokey Dravon - at 2012.06.28 05:55:00
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7517. HAV turret placement. - in Feedback/Requests [original thread]
Hmm I'm kinda wondering why they changed it at all, I felt it was a good setup before. I haven't had a chance to try the HAVs yet, but I was planning on specializing in them this build, so this news its kinda disturbing.
- by Pokey Dravon - at 2012.06.28 05:40:00
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7518. Reorganize saved fitting list. - in Feedback/Requests [original thread]
Obvious Feature, I'm sure it'll be in the final release, but I totally agree. Especially since we cant get rid of the starter fits, I'd like to put them at the bottom of my list so I dont have to look at them.
- by Pokey Dravon - at 2012.06.28 03:12:00
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7519. Forge Gun and the reduced speed while charging... - in Feedback/Requests [original thread]
Well realism aside on the reason on why it would slow the suit down, my opinion still stands on nerfing the movement speed
- by Pokey Dravon - at 2012.06.27 21:52:00
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7520. Two small requests - in Feedback/Requests [original thread]
Logistics is not meant to be a combat role, its supposed to be a support role, so decreased offensive power only makes sense since you should be avoiding firefights. Can't have your cake and eat it, everything in EVE/DUST is set up so you have to ...
- by Pokey Dravon - at 2012.06.27 20:01:00
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