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7441. Question on Turret gun - in Feedback/Requests [original thread]
Its a recent change, and one that needs to be reworked. I'm ok with the top support turret being restricted to its movement, but being restricted to the right side of the main turret is clunky and awkward. Something more along the lines of indepen...
- by Pokey Dravon - at 2012.07.14 11:03:00
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7442. Default modules on dropsuits - in Feedback/Requests [original thread]
Check out the Militia section in the market, you can buy usable default equipment there that never runs outs.
- by Pokey Dravon - at 2012.07.14 05:38:00
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7443. No Fat Chicks Please - in Feedback/Requests [original thread]
Considering we're clones designed for fighting, and fighting alone, my guess is the female builds would be rather athletic and lacking in chest size.
- by Pokey Dravon - at 2012.07.14 05:19:00
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7444. Don't nerf tanks - in Feedback/Requests [original thread]
Abron Garr wrote: I'd like to see a module fitting that would be equivalent to "jamming" the sensors of the enemy tank sort of like how electronic warfare works in Eve. Since the tank doesn't lock-on to fire the "jam" would have to be more akin...
- by Pokey Dravon - at 2012.07.14 05:16:00
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7445. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: i think the rail gun should work in reverse, you should fire the shot and then have it cool down. as to splash damage i think several weapons should be looked at in that regard, why does my forge gun so splash damag...
- by Pokey Dravon - at 2012.07.14 05:11:00
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7446. Nova Knife - in Feedback/Requests [original thread]
Do the math. Knife Handling is 50% more at level V, I think you can get an additional 50% from bionics, couple of those + stacking penalties you can probably get the knife damage up by 150% or so. Work that into the existing damage values and comp...
- by Pokey Dravon - at 2012.07.14 05:07:00
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7447. Can we have just one map with less emphasis on vehicles? - in Feedback/Requests [original thread]
Galthur wrote: That probably won't happen but people will be earning 4x less isk when the game is released will support this though You do realize the x4 is only effective for SP right? We're getting normal ISK right now. The price of items...
- by Pokey Dravon - at 2012.07.14 04:46:00
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7448. [Request] MCC Spawn Point - in Feedback/Requests [original thread]
Snipers will set up and enjoy the duck hunting when people jump out.
- by Pokey Dravon - at 2012.07.14 01:36:00
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7449. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Spawning into objectives? No, its fine as is. Uplinks? No, fine as is. Clone Reserve units? I'm more a fan of spawning INSIDE the CRU, and then being able to pick when and where you pop out. I mean the things have doors on them ffs, set it where...
- by Pokey Dravon - at 2012.07.14 01:33:00
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7450. [Request] Restock invalid fittings at respawn. - in Feedback/Requests [original thread]
I dont think it should be auto restock, but the ability to bring up the Restock Menu directly from the Dropsuit selection screen would be fantastic. Fumbling through the Neocom and Fitting screen feels bulky and unnecessary.
- by Pokey Dravon - at 2012.07.14 01:24:00
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7451. Let me keep vehicles that I hack - in Feedback/Requests [original thread]
Yeah I will agree its a bit of a weird mechanic where hacked vehicles kinda ....disappear at the end of a battle. The same thing happens if a person calls in a vehicle and leaves the game (for example freezes up and needs to restart). Even if the ...
- by Pokey Dravon - at 2012.07.14 01:12:00
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7452. [Request] Repair Tools? GM, Why only lvl 5 Aur based? - in Feedback/Requests [original thread]
fair enough. I have not tried them myself so I can't be of much help in that regard.
- by Pokey Dravon - at 2012.07.14 01:10:00
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7453. [Suggestion] Nanite "Grenades" - in Feedback/Requests [original thread]
Yeah Im not expecting like a 9m radius here, the multiple allies bit is probably super situational. Its more to provide a quick revive from a distance where running up and using an injector would not be very feasible.
- by Pokey Dravon - at 2012.07.14 01:08:00
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7454. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
Not to mention fully speccing into missiles on a tank, makes you exceptionally weak against other vehicles, which is a huge tradeoff. If a similar tank with a railgun comes around the corner, I'm going to have a bad day if I have large missiles eq...
- by Pokey Dravon - at 2012.07.14 01:06:00
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7455. [Request] Repair Tools? GM, Why only lvl 5 Aur based? - in Feedback/Requests [original thread]
zekina zek wrote: ahh okay so they are still broken then? im about to get the Viziam repair tool on my logistics suit so i can repair my dropship on the towers. hope it works. Yeah they're not ready yet, so if you use it, don't expect it to...
- by Pokey Dravon - at 2012.07.14 00:56:00
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7456. [Suggestion] Nanite "Grenades" - in Feedback/Requests [original thread]
So I was thinking with the coming updates to the medic system, we might want to consider additional alternatives to reviving downed allies. Basically it would be a gear item which could be thrown like a grenade, but when it "exploded" it would di...
- by Pokey Dravon - at 2012.07.14 00:53:00
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7457. [Request] Repair Tools? GM, Why only lvl 5 Aur based? - in Feedback/Requests [original thread]
Correct. Repair Tools are not ready yet, but the AUR version got left in there by accident. When they finally fix the tools, there will be both ISK and AUR versions.
- by Pokey Dravon - at 2012.07.14 00:41:00
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7458. |GÖá| - Not To Jinx Us or Anything But... - |GÖá| - in General Discussions [original thread]
Shield Adaptation V
- by Pokey Dravon - at 2012.07.13 23:19:00
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7459. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
Logistics have more resources and slots than Assault. Therefor even though the BASE stats are lower, they have higher potential for more defense if you equip them properly.
- by Pokey Dravon - at 2012.07.12 00:04:00
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7460. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Anton Niles wrote: as said in the subject. The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. .....you mean you don't watch your health bar consta...
- by Pokey Dravon - at 2012.07.10 04:08:00
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