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4541. lower sp - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: As if new weapon variants were still even a possibility Existing behaviors can be applied to weapons, so yes, variants can be produced.
- by Pokey Dravon - at 2014.09.13 07:53:00
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4542. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Pretty much. If you don't boost, 18 mil is the absolutely maximum you pull in a year by capping out every single week. Technically you could squeeze more in with 1000 SP a battle, which works out to lets say 2500 SP...
- by Pokey Dravon - at 2014.09.12 23:31:00
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4543. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: You pull 9 mil a year from passive SP, and up to 10 mil SP active if you cap out every day unboosted. If you no-life or use boosters then sure, you'll get a little more than that. For the unboosted, average player, thou...
- by Pokey Dravon - at 2014.09.12 22:55:00
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4544. Creating 'new' weapons - in Feedback/Requests [original thread]
Likely not. While the model probably has parts, since many of them move while being fired, that's all tied to the client itself. I think the best we could hope for are variations on how weapons perform but with the same model. You might be able to...
- by Pokey Dravon - at 2014.09.12 22:00:00
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4545. lower sp - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Pokey Dravon wrote: It takes the same amount of SP to bring any light weapon from Standard to Proto. Lowering cost based off of variants would completely throw that off and make certain weapons harder to train. ...
- by Pokey Dravon - at 2014.09.12 21:25:00
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4546. lower sp - in Feedback/Requests [original thread]
It takes the same amount of SP to bring any light weapon from Standard to Proto. Lowering cost based off of variants would completely throw that off and make certain weapons harder to train. Why should I be punished for using an AR, simply because...
- by Pokey Dravon - at 2014.09.12 20:51:00
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4547. Could you please put the caldari sentinel into line? - in Feedback/Requests [original thread]
Well to be fair, it has the reverse of the Gallente Sentinel, which has as much shields as the Caldari has armor.
- by Pokey Dravon - at 2014.09.12 20:40:00
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4548. [FEEDBACK] Vintage BPO dropsuits - in General Discussions [original thread]
Speaking with the CPM, the logic behind the re- release of the vintage BPOs is that they're already coded and in the database from waaay back in the day. Literally the only work needed is to put them on the marketplace. This means they can get BPO...
- by Pokey Dravon - at 2014.09.11 22:45:00
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4549. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
Why does it matter? I run pure BPO/Standard gear and typically land top of my team in kills and WP.
- by Pokey Dravon - at 2014.09.11 21:23:00
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4550. Dropsuits - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dust User wrote: Once again, a heavy with a light weapon is useless so who cares. There is that. Except for commandos. Those are comedy gold. Killed a guy in his tank with my Standard Plasma Cannon using a Comman...
- by Pokey Dravon - at 2014.09.11 20:05:00
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4551. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
xAckie wrote: Cause everyone stops running militia or standard suits Seeiousy: how do you or everyone not get that? I would rather play with or against people in decent gear. It's still an rpg in that you need to invest in your character....
- by Pokey Dravon - at 2014.09.11 19:53:00
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4552. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
xAckie wrote: CommanderBolt wrote: xAckie wrote: Just realised. Meant same price of suits v suits. So standard cost same as proto And tank v tank Not tank and suits the same But then for new players the game would be even harder...
- by Pokey Dravon - at 2014.09.11 18:39:00
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4553. I do much better in bpo and standard gear - in General Discussions [original thread]
BL4CKST4R wrote: No fear of dying, less range inducing deaths. Exactly. Ever since I switched to running STD/BPO gear 100% of the time, I'm having more fun than I ever have in Dust. All of the enjoying with none of the rage.
- by Pokey Dravon - at 2014.09.11 16:57:00
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4554. Amarr scout - in General Discussions [original thread]
One Eyed King wrote: Apothecary Za'ki wrote: Bright Steel wrote: Has it become viable, or should I say more viable, since Charlie? am scout.. 1k armor brick, dosnt show on tacnet and fits a six kin CR. How many armor plates does it ta...
- by Pokey Dravon - at 2014.09.11 16:37:00
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4555. I do much better in bpo and standard gear - in General Discussions [original thread]
Tech De Ra wrote: Probably because you arn't scared of losing a bpo and actualy go man mode with it instead of using these silly things like "cover" or "awareness" They both sound really dull, I don't see why people like them so much :P T...
- by Pokey Dravon - at 2014.09.11 15:33:00
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4556. Instead of making swarms faster... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey Dravon wrote: They are...sorta. Nerfing the cooldown on the afterburners from like 10 seconds to 45-35. Dropships will still be able to escape but far less often. So overall their speed is reduced due to less use ...
- by Pokey Dravon - at 2014.09.10 23:00:00
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4557. Instead of making swarms faster... - in Feedback/Requests [original thread]
They are...sorta. Nerfing the cooldown on the afterburners from like 10 seconds to 45-35. Dropships will still be able to escape but far less often. So overall their speed is reduced due to less use of afterburners.
- by Pokey Dravon - at 2014.09.10 21:41:00
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4558. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: I would recommend it be relevant to the currently equipped weapon, rather than total ammo count. I would be worried it would cause the icon to "flicker" as players cycle through their weapons as ...
- by Pokey Dravon - at 2014.09.10 21:13:00
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4559. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: Pokey Dravon wrote: Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to r...
- by Pokey Dravon - at 2014.09.10 21:09:00
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4560. Need Ammo symbol - in Feedback/Requests [original thread]
Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to replenish my primary." So If I'm below 25% for ...
- by Pokey Dravon - at 2014.09.10 21:02:00
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