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2521. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Spkr4theDead wrote: Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to...
- by Pokey Dravon - at 2015.03.11 01:25:00
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2522. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Just becuase eve does it doesnt mean we have to but we have to balance between investement; gains; and diversity and growth. Giving good value to SP without creating a massive grind sink. It's not even about EVE, its ...
- by Pokey Dravon - at 2015.03.11 00:41:00
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2523. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Summa Militum wrote: Tread Loudly 2 wrote: Vehicles in Pubs can be hit or miss, I've had games where I've lost a few million vs a group of tanks, and I've had games where I've gained over a million because of so many...
- by Pokey Dravon - at 2015.03.10 22:56:00
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2524. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Summa Militum wrote: Pokey Dravon wrote: Summa Militum wrote: abdullah muzaffar wrote: The new payout cap is too low. Probably why the team with most BRIGADIER wins, unlimited proto. The payout amount also doesn't make sense. One ti...
- by Pokey Dravon - at 2015.03.10 22:37:00
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2525. Question: Are Minmatar/ Amarr vehicles in the works? - in Feedback/Requests [original thread]
Vektor Amak wrote: Pokey Dravon wrote: Vektor Amak wrote: Pokey Dravon wrote: Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar ...
- by Pokey Dravon - at 2015.03.10 21:45:00
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2526. Question: Are Minmatar/ Amarr vehicles in the works? - in Feedback/Requests [original thread]
Vektor Amak wrote: Pokey Dravon wrote: Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be...
- by Pokey Dravon - at 2015.03.10 21:27:00
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2527. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Summa Militum wrote: abdullah muzaffar wrote: The new payout cap is too low. Probably why the team with most BRIGADIER wins, unlimited proto. The payout amount also doesn't make sense. One time I got over 500,000 ISK in a Domination match...
- by Pokey Dravon - at 2015.03.10 21:15:00
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2528. Question: Are Minmatar/ Amarr vehicles in the works? - in Feedback/Requests [original thread]
Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they ...
- by Pokey Dravon - at 2015.03.10 21:09:00
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2529. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hull...
- by Pokey Dravon - at 2015.03.10 20:13:00
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2530. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will ac...
- by Pokey Dravon - at 2015.03.10 19:27:00
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2531. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Summa Militum wrote: MRBH1997 wrote: Dude, proto suits are meant for PC, not pub matches. If you could lose a couple proto suits (which is only possible as a logi) and still profit, then why would anyone play PC. Here's a tip, don't try to p...
- by Pokey Dravon - at 2015.03.10 19:19:00
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2532. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CommanderBolt wrote: I am just curious is the skill itself will actually give any sort of bonus or anything? I feel one of the biggest quality of life changes that CCP could implement quite easily would be to give ALL skills, yes every last on...
- by Pokey Dravon - at 2015.03.10 19:14:00
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2533. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Aidualc wrote: Pokey Dravon wrote: Aidualc wrote: so.. free Respect to Vehicles skill tree ? Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will l...
- by Pokey Dravon - at 2015.03.10 18:42:00
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2534. Basic frame cost, half measure? - in Feedback/Requests [original thread]
I agree. Frames should be cheaper than their specialist suits on all tiers.
- by Pokey Dravon - at 2015.03.10 18:19:00
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2535. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Aidualc wrote: so.. free Respect to Vehicles skill tree ? Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocate...
- by Pokey Dravon - at 2015.03.10 18:18:00
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2536. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not...
- by Pokey Dravon - at 2015.03.10 17:37:00
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2537. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Stop exaggerating , current HAV's can nowhere near fit almost all PRO mods , even if you want to talk about Cal HAV's like most try to bash because their use to roaming around in their Gal HAV's and sma...
- by Pokey Dravon - at 2015.03.10 17:34:00
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2538. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as or...
- by Pokey Dravon - at 2015.03.10 08:59:00
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2539. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
I don't really see why you can' just say that when a BPO 'dies' it adds its equivalent MLT/STD cost the overall 'ISK Counter'.
- by Pokey Dravon - at 2015.03.10 07:43:00
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2540. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
The Hotfix Echo spreadsheet states that the change from x4 to x8 is to make it in-line with Specialized Dropsuits. However, HAV Operation is for Generalist HAVs (MBT/SHAV), thus the x4 which is in line for Generalist Dropsuits (Dropsuit Frame Oper...
- by Pokey Dravon - at 2015.03.10 07:15:00
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