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1821. Vehicle reintroductions, is it dead? - in General Discussions [original thread]
Alaika Arbosa wrote: Pokey Dravon wrote: And yet another vehicle thread quickly turns to poop. Thanks for the response Rattati, good to see the vehicle conversation has not been lost despite the heavy focus on PC rework. How do you figure...
- by Pokey Dravon - at 2015.01.10 22:13:00
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1822. Vehicle reintroductions, is it dead? - in General Discussions [original thread]
And yet another vehicle thread quickly turns to poop. Thanks for the response Rattati, good to see the vehicle conversation has not been lost despite the heavy focus on PC rework.
- by Pokey Dravon - at 2015.01.10 21:31:00
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1823. Request to the Devs: MInes - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Pokey Dravon wrote: While your logic is sound that New Eden militiaries would develop landmines... lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the mos...
- by Pokey Dravon - at 2015.01.10 21:21:00
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1824. Request to the Devs: MInes - in General Discussions [original thread]
While your logic is sound that New Eden militiaries would develop landmines... lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the most annoying and fun-killing mechanics in a video game. I mean we're t...
- by Pokey Dravon - at 2015.01.10 20:16:00
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1825. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Clone D wrote: Pokey Dravon wrote: You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're o...
- by Pokey Dravon - at 2015.01.09 21:59:00
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1826. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support rol...
- by Pokey Dravon - at 2015.01.09 21:49:00
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1827. Bandwidth Management Skill - in General Discussions [original thread]
You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is...
- by Pokey Dravon - at 2015.01.09 21:43:00
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1828. Bandwidth Management Skill - in General Discussions [original thread]
Slayer Logi fear is irrational. What you're trying to do is buff a class which is actually in a pretty solid spot, sans some tweaks to its attacking bonuses. You're also ignoring a class which is innately underpowered. I don't see how it makes ...
- by Pokey Dravon - at 2015.01.09 21:09:00
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1829. Bandwidth Management Skill - in General Discussions [original thread]
In this particular case, I'm not concerned with spam. Im concerned with you effectively gaining a second equipment slot. Tell me, why are you so against simply buffing the Logis in order to encourage their use and thus get the intended effect of...
- by Pokey Dravon - at 2015.01.09 20:50:00
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1830. Bandwidth Management Skill - in General Discussions [original thread]
Ok I'll read between the lines for you. The maximum number of uplinks should be directly proportional to the total number of equipment slots of all dropsuits currently on the field with bandwidth as an additional level of protection against overus...
- by Pokey Dravon - at 2015.01.09 20:04:00
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1831. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: We need to establish a baseline. How many uplinks are a healthy amount, and how many are spam? Is this determined subjectively? Is it determined by the technical constraints of the game? It doesn't matter. Simply put, if a ...
- by Pokey Dravon - at 2015.01.09 19:44:00
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1832. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Well well whatever, its clear you're only interested in buffing your own class rather than fixing the underpowered support role. As you put, if you dislike the playstyle of the Assault because it can't have...
- by Pokey Dravon - at 2015.01.09 19:15:00
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1833. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: You're just repeating yourself, but your end goal is to be able to deploy uplinks and keep them active at the same time as whatever other piece of equipment you want to use. The end result is that you wan...
- by Pokey Dravon - at 2015.01.09 19:06:00
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1834. Bandwidth Management Skill - in General Discussions [original thread]
You're just repeating yourself, but your end goal is to be able to deploy uplinks and keep them active at the same time as whatever other piece of equipment you want to use. The end result is that you want two equipment at the same time, uplinks...
- by Pokey Dravon - at 2015.01.09 18:04:00
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1835. Bandwidth Management Skill - in General Discussions [original thread]
What you're effectively asking for is Assaults to have two equipment slots. Further devaluing the Logistics role.
- by Pokey Dravon - at 2015.01.09 17:52:00
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1836. Bandwidth Management Skill - in General Discussions [original thread]
What class, tier of Suit, and tier of uplink are you trying to use?
- by Pokey Dravon - at 2015.01.09 17:33:00
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1837. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Granting limitations to a dropsuit defines the dropsuit. The problem is when bandwidth is so tight that other roles can not perform a minimal amount of team support in addition to the demands of their role. There will be times w...
- by Pokey Dravon - at 2015.01.09 17:12:00
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1838. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base. So are you against 'strict Policies' like "Only Co...
- by Pokey Dravon - at 2015.01.09 16:39:00
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1839. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: If people wanted to play logistics, then they would have been doing it all along, regardless of the drawbacks. There is a thing called the defiant power of the human spirit. It basically drives this game. When something challeng...
- by Pokey Dravon - at 2015.01.08 23:02:00
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1840. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Clone D wrote: My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is sel...
- by Pokey Dravon - at 2015.01.08 22:36:00
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