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1741. Serious Question - in General Discussions [original thread]
All the support bonuses and equipment in the world are pointless if the suit dies too quickly to be of any use. There seems to be a general mentality that any sort of buff to the Logistics survivability will result in "OMFG SLAYER LOGI" but the f...
- by Pokey Dravon - at 2015.03.17 03:25:00
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1742. SCOUTS ARE OP - in General Discussions [original thread]
Aeon Amadi wrote: EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely not...
- by Pokey Dravon - at 2015.03.16 01:40:00
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1743. Nerf rails please - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly. I think you mean 2 before ov...
- by Pokey Dravon - at 2015.03.15 06:01:00
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1744. Nerf rails please - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly. I think you mean 2 before overheat, with 3rd overheating. Unless that's ...
- by Pokey Dravon - at 2015.03.15 05:53:00
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1745. Nerf rails please - in General Discussions [original thread]
Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly.
- by Pokey Dravon - at 2015.03.15 05:47:00
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1746. I'm going to be honest about the new Myos - in General Discussions [original thread]
Which is why big vertical jumps should be reserved for the Jump Pack equipment, that way it's fair to everyone (Except Sentinels, because they're fat and should feel bad for being fat. Fatties.)
- by Pokey Dravon - at 2015.03.15 01:21:00
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1747. Judge Rhadamanthus - in General Discussions [original thread]
Juno Tristan wrote: Rather than ruin a feedback thread I thought I'd post this here. (and is only my opinion on what happened and is a bit of a rant) Judge was elected to the CPM and with the high percentage of the vote, was given a strong man...
- by Pokey Dravon - at 2015.03.15 01:19:00
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1748. hav fights - in General Discussions [original thread]
If the game allows you to do it, and its not a glitch, then you're free to do it. However, I personally feel that the game should not allow you to hop out on the fly, because the ability to do so typically leads to people who won the tank fight, ...
- by Pokey Dravon - at 2015.03.14 10:41:00
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1749. Pathetic Hotfix and Event. - in General Discussions [original thread]
SmokinRoses420 wrote: Pokey Dravon wrote: SmokinRoses420 wrote: Xocoyol Zaraoul wrote: SmokinRoses420 wrote: Just made it better for the cheaters. :) What do you mean "cheaters?" Oh you haven't experienced them yet?! LOL Luck...
- by Pokey Dravon - at 2015.03.12 23:41:00
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1750. Pathetic Hotfix and Event. - in General Discussions [original thread]
SmokinRoses420 wrote: Xocoyol Zaraoul wrote: SmokinRoses420 wrote: Just made it better for the cheaters. :) What do you mean "cheaters?" Oh you haven't experienced them yet?! LOL Lucky you. I've had tanks that are "indestructible",...
- by Pokey Dravon - at 2015.03.12 23:23:00
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1751. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Passive shield regen is already in the ground. Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regener...
- by Pokey Dravon - at 2015.03.12 23:02:00
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1752. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Passive shield regen is already in the ground. Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regenerat...
- by Pokey Dravon - at 2015.03.12 21:29:00
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1753. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right...
- by Pokey Dravon - at 2015.03.12 21:10:00
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1754. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don...
- by Pokey Dravon - at 2015.03.12 21:05:00
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1755. OMGWTFBBQ!? - in General Discussions [original thread]
ThePlayerkyle13 wrote: Why are their Frog leapers everywhere (this includes Heavies), though i found it somewhat funny but at the same time thinking "CCP you done fuckt it up... Again" You've could've limited how far you could jump, in fact i...
- by Pokey Dravon - at 2015.03.12 19:17:00
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1756. I'm going to be a downer for a second - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: I know that the mylolflys are fun and I'm sure many lulz will be had with them, but is anyone else just a bit put off by how silly they are? We are bouncing around like Goku on methamphetamine; that doe...
- by Pokey Dravon - at 2015.03.12 18:53:00
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1757. Question About the Kirn's Damage mod - in General Discussions [original thread]
If you're concerned about it timing out if you don't claim it right away, don't worry. It will stay on your account and you can assign it to your character when you have time, it wont disappear on you.
- by Pokey Dravon - at 2015.03.12 07:24:00
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1758. KirinGÇÖs LEX-71 Damage Modifier - in General Discussions [original thread]
MrShooter01 wrote: Pokey Dravon wrote: So basically this thing will make ADV Heavy Damage Mods obsolete, as it is easier to fit and provides the the same benefit +sidearm benefit. WTS: 300x complex heavy damage mods, 150x enhanced heavy ...
- by Pokey Dravon - at 2015.03.12 03:50:00
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1759. Do Protostompers Fear An Increase In ISK Payout? - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: smh, everyone here is a moron Well you're here too so...
- by Pokey Dravon - at 2015.03.12 03:48:00
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1760. KirinGÇÖs LEX-71 Damage Modifier - in General Discussions [original thread]
As a Comparison Heavy Damage Mods (3%/4%/5%) Light Damage Mods (3%/5%/7%) Sidearm Damage Mods (3%/6%/9%) Basic Damage Mod: 23 CPU / 3 PG Enhanced Damage Mod: 45 CPU / 5 PG Complex Damage Mod: 68 CPU / 9 PG Krin's Damage Mod: 30CPU / 5PG So bas...
- by Pokey Dravon - at 2015.03.12 03:15:00
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