| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2641. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
I find it odd that the Charge/Overheat mechanic even exists on the Ion Pistol when that mechanic exists in the Laser Rifle/Scrambler Rifle. If anything I think the way the Ion Pistol and the way the Scrambler pistol operate should be reversed.
- by Pokey Dravon - at 2014.04.01 17:05:00
|
2642. Heavies need HP reduced.. - in General Discussions [original thread]
Sir Dukey wrote: Kara Anschel wrote: Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 ...
- by Pokey Dravon - at 2014.03.31 21:07:00
|
2643. Heavies need HP reduced.. - in General Discussions [original thread]
Kara Anschel wrote: Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math...
- by Pokey Dravon - at 2014.03.31 21:00:00
|
2644. Heavies need HP reduced.. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: At lvl 5 the cal heavy goes down faster than mlt heavy, totaly unfair I would agree with you if the Amarr Heavy could rep its own armor at 50+HP/s like a Caldari does his shields, however it can't. Keep in mind the...
- by Pokey Dravon - at 2014.03.31 20:57:00
|
2645. Heavies need HP reduced.. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. it was gallante... Well this is pretty easy to figure out then. I dont have the inf...
- by Pokey Dravon - at 2014.03.31 20:45:00
|
2646. Heavies need HP reduced.. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar......
- by Pokey Dravon - at 2014.03.31 20:42:00
|
2647. Heavies need HP reduced.. - in General Discussions [original thread]
Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit.
- by Pokey Dravon - at 2014.03.31 20:26:00
|
2648. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
knight of 6 wrote: the second a pod is breached it takes a scan of the capsuleer's brain and uploads it to a fresh clone. the pod takes the place of the implant that dust mercs have. while that isn't a huge deal the next bit is. capsuleers hav...
- by Pokey Dravon - at 2014.03.31 20:00:00
|
2649. If/When we get PC 2.0 should districts reset ownership? - in General Discussions [original thread]
I would actually prefer to see an expansion of the number of districts available with a decrease in the ISK production/district and less expensive means to attack said districts. The idea being that it would make it difficult for a singular group...
- by Pokey Dravon - at 2014.03.31 19:51:00
|
2650. I quit DUST 514 - in General Discussions [original thread]
Fraceska wrote: I was tempted to do so as well with the changes they made to the Logi suits, but I put money into this game so to just walk away despite its many flaws is hard. Compared to Titanfall this game is slow and very unbalanced. Tit...
- by Pokey Dravon - at 2014.03.28 22:45:00
|
2651. About those damage modifiers... - in General Discussions [original thread]
Considering the typical damage difference between weapon tiers is 5%, a Complex mod is actually quite a bit. People are just spoiled with overly inflated 10% damage mods
- by Pokey Dravon - at 2014.03.28 21:37:00
|
2652. I think its time.. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: **** it already feels like it is. Bolt Pistol is amazing. I cant hit an aware n0enemy, because right before the **** fires my aim ia off, buff the fire...
- by Pokey Dravon - at 2014.03.28 21:12:00
|
2653. I think its time.. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: **** it already feels like it is. Bolt Pistol is amazing. I cant hit an aware n0enemy, because right before the **** fires my aim ia off, buff the fire rate first Its very much a skill weapon...
- by Pokey Dravon - at 2014.03.28 21:01:00
|
2654. I think its time.. - in General Discussions [original thread]
**** it already feels like it is. Bolt Pistol is amazing.
- by Pokey Dravon - at 2014.03.28 20:53:00
|
2655. Adding Calibration Delays to Cloaking Fields - in General Discussions [original thread]
Lynn Beck wrote: The delay from leaving cloak is alright, but entering cloak is not IMO. Cloaks are to enter a favoable position without being biomassed, and for high-adrenaline escapes. Currently leaving is just fine, it's the entering part ...
- by Pokey Dravon - at 2014.03.28 20:11:00
|
2656. Adding Calibration Delays to Cloaking Fields - in General Discussions [original thread]
So cloaks are a lot of fun, I think they add a new dynamic to gameplay and give Scouts a solid role on the battlefield. However I think many people agree that they may need a little tweaking, so I've been knocking these ideas around and I'd like t...
- by Pokey Dravon - at 2014.03.28 19:59:00
|
2657. Whats the big deal about shotgun scouts - in General Discussions [original thread]
If you want to make it feel better and be more in line with EVE standards, prevent any combat action after cloak is disengaged for a short period of time, like around 1-2 seconds. This assures the cloak effect is completely dispelled before shots ...
- by Pokey Dravon - at 2014.03.28 18:43:00
|
2658. Question for tankers? - in General Discussions [original thread]
Takahiro Kashuken wrote: IMPAIRS YOUR ABILITY wrote: I really do appreciate the comments from the tankers, unfortunately the response seem short sighted I'd imagine tanks will continue to experience constant pendulum swings based on this. Ha...
- by Pokey Dravon - at 2014.03.28 18:28:00
|
2659. Question for tankers? - in General Discussions [original thread]
Well like someone stated before, Blasters are really the only viable Large AP turret. Missiles typically require a direct hit to kill and Rails are tricky to use up close. HAVs need some form of AP otherwise they would only exist to kill other veh...
- by Pokey Dravon - at 2014.03.28 18:11:00
|
2660. CCP why in the world would you nerf Hardeners??? - in General Discussions [original thread]
I think some change was needed as there was obviously a problem. I probably would have gone with a reduction to hardener duration or increase to cooldown, as they would affect the HAVs more than the LAVs and Dropships but still provide a general n...
- by Pokey Dravon - at 2014.03.28 17:38:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |