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2301. 2 questions from a noob - in General Discussions [original thread]
Zores Solomon wrote: To be honest, this is so few that I stopped playing, cause it-¦s faster for me to wait for XP that come automatically,. Is this intended? I mean, I understand that they limit it, but I didn-¦t play 24/7 and after a few day...
- by Pokey Dravon - at 2014.08.14 16:59:00
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2302. Hotfix Delta needs to be vehicle based. [Video Link] - in General Discussions [original thread]
Commandos are legit, I love the flexibility and utility they provide, it'll be interesting to see how they change them. As long as I keep my reload speed, I don't care what they do.
- by Pokey Dravon - at 2014.08.14 16:50:00
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2303. 5000 WP OB... are you insane? - in General Discussions [original thread]
Well I agree that it needed to be increased, though 5000 is probably pretty excessive. Also, I thought Warbarge OBs were disabled in FW so the only OB support you get is from EVE pilots, who's OBs are set to the timer, and not tied to WP? I could...
- by Pokey Dravon - at 2014.08.13 23:17:00
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2304. Great... - in General Discussions [original thread]
Swarms have always suffered from the the largest gap between tiers, at a 25% damage difference between STD and ADV, and a 20% between ADV and PRO. Almost all other weapons have a 5-10% difference between tiers, so the changes to swarms simply brin...
- by Pokey Dravon - at 2014.08.13 22:26:00
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2305. CPM1 Request - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh a dev said tomorrow in a post. its on the forum somewhere so go find it I don't feel like linking it. Can confirm. Heard it straight from members of the CPM1 as well
- by Pokey Dravon - at 2014.08.12 22:40:00
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2306. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: TYCHUS MAXWELL wrote: For Caldari I mean that they will recharge more per tick like the shield energizers, not that they will get higher e/hp like extenders. For Amarr the speed penalty reduction...
- by Pokey Dravon - at 2014.08.12 21:58:00
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2307. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: For Caldari I mean that they will recharge more per tick like the shield energizers, not that they will get higher e/hp like extenders. For Amarr the speed penalty reduction would probably be better as you say since this ...
- by Pokey Dravon - at 2014.08.12 21:55:00
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2308. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Alright well considering assaults are the medium suit slayer types: Gallente: Armor rep efficiency. Downtime is the Gallente's greatest enemy with abysmal shields and high armor. Caldari: Increased shield efficiency. T...
- by Pokey Dravon - at 2014.08.12 21:38:00
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2309. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: I-Shayz-I wrote: Reduced recoil would make the most sense, and it would definitely help the magsec out a bunch (since the bonus applies to both light and sidearm weapons). Recoil all the way, it shouldn't be anything el...
- by Pokey Dravon - at 2014.08.12 21:23:00
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2310. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: Reload speed in the case of Caldari Assault is just....lame. However it needs to follow the "Weapon Support" theme that the other 3 have, so increasing DPS or defenses isn't gonna fly. Couple thought...
- by Pokey Dravon - at 2014.08.12 21:20:00
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2311. Let's talk the caldari assault bonus. - in General Discussions [original thread]
Reload speed in the case of Caldari Assault is just....lame. However it needs to follow the "Weapon Support" theme that the other 3 have, so increasing DPS or defenses isn't gonna fly. Couple thoughts to kick around ~Reduced Charge & Lock Tim...
- by Pokey Dravon - at 2014.08.12 20:54:00
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2312. My Dream fit. - in General Discussions [original thread]
Hakyou Brutor wrote: http://www.protofits.com/fittings/shared/214/5437 That's more how I'd do it. Upgrade to better plates and reppers, and use Biotics to offset the speed loss from the plates.
- by Pokey Dravon - at 2014.08.12 00:00:00
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2313. My Dream fit. - in General Discussions [original thread]
Tectonic Fusion wrote: Topher Mellen wrote: Tectonic Fusion wrote: Here's mine: http://www.protofits.com/fittings/shared/0/6454 What's yours? Try using a combination of armor plates and repairers instead of five reactive plates. You'...
- by Pokey Dravon - at 2014.08.11 23:52:00
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2314. An informal leave. Who wants my ISK? - in General Discussions [original thread]
*Likes* HIS LIKES ARE OVER 9000! (9001 to be exact)
- by Pokey Dravon - at 2014.08.11 22:56:00
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2315. Suggestion for new variants? - in General Discussions [original thread]
Vehicles: I wont list them all out, but essentially make Type-II vehicles, each swapping a secondary slot for a primary one. For example, Gunnlogi Type-II w/4H & 1L or a Saga Type-II w/3H & 0L Weapons: Assault Ion Pistol Full-Auto No Char...
- by Pokey Dravon - at 2014.08.11 21:41:00
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2316. Where are all the other... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Ripley Riley wrote: ThePlayerkyle13 wrote: Militia Weaponry? It's nice to see finally the Scrambler Rifle, Rail Rifle, Combat Rifle, Plasma Cannon and Laser Rifle to be in the Militia Category, but what about the ot...
- by Pokey Dravon - at 2014.08.11 20:53:00
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2317. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen. Honestly this is only going to be an issue for Armor Assaults that can afford to spend high...
- by Pokey Dravon - at 2014.08.11 20:39:00
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2318. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods. He means 2% diff...
- by Pokey Dravon - at 2014.08.11 20:35:00
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2319. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I...
- by Pokey Dravon - at 2014.08.11 20:32:00
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2320. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh no its the plain proto scrambler. Its first shot tends to be misleading as it is much stronger then the numbers taken into acount for the DPS. forgot to do that. also don't complain about a gun because your trigger f...
- by Pokey Dravon - at 2014.08.11 20:12:00
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