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Piercing Serenity
PFB Pink Fluffy Bunnies
863
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Posted - 2015.03.12 19:51:00 -
[1] - Quote
After watching the link provided in a previous post, the new changes to jump height do not seem overly excessive to me.
It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plates extends to jump height (Not so much that we are back to square one, however), then shield suits can more fully embody the idea of higher mobility in a way that does not devalue armor plates by increasing the HP bonus of shield mods.
Additionally, I think that calculation for fall damage should be changed - as it unfairly punishes shield suits by taking out a larger percentage of total health on a less massive suit.
Thoughts?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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duster 35000
Algintal Core Gallente Federation
391
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Posted - 2015.03.12 19:59:00 -
[2] - Quote
Piercing Serenity wrote:After watching the link provided in a previous post, the new changes to jump height do not seem overly excessive to me.
It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plates extends to jump height (Not so much that we are back to square one, however), then shield suits can more fully embody the idea of higher mobility in a way that does not devalue armor plates by increasing the HP bonus of shield mods.
Additionally, I think that calculation for fall damage should be changed - as it unfairly punishes shield suits by taking out a larger percentage of total health on a less massive suit.
Thoughts? You are aware shield suits have no hp if they jump, yet an amarr assault can use 3 slots to jump high...no penalties.
Molestia approved
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Heimdallr69
Negative-Feedback.
4886
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Posted - 2015.03.12 20:00:00 -
[3] - Quote
duster 35000 wrote:Piercing Serenity wrote:After watching the link provided in a previous post, the new changes to jump height do not seem overly excessive to me.
It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plates extends to jump height (Not so much that we are back to square one, however), then shield suits can more fully embody the idea of higher mobility in a way that does not devalue armor plates by increasing the HP bonus of shield mods.
Additionally, I think that calculation for fall damage should be changed - as it unfairly punishes shield suits by taking out a larger percentage of total health on a less massive suit.
Thoughts? You are aware shield suits have no hp if they jump, yet an amarr assault can use 3 slots to jump high...no penalties. Same with gal. And Min doesn't lose much either
Removed inappropriate content - CCP Logibro
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1033
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Posted - 2015.03.12 20:02:00 -
[4] - Quote
The ability for every shield suit to armor tank properly mitigates this.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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One Eyed King
Nos Nothi
8423
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Posted - 2015.03.12 20:46:00 -
[5] - Quote
I definitely think that regular armor plates should affect jump height, but ferro and reactive shouldn't.
But this is awfully early to be coming to any conclusions, because its day one of Echo, and I have yet to even play it myself.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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