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21. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
One cool thing thats in another game but I forget its name. Its made by Crytek. But allow teammates to boost each other up to higher positions but only problem is that Dust's maps are lacking
- by Phantom Vaxer - at 2013.07.17 00:53:00
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22. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Well the direct damage vs splash damage is so small you really don't get penalized for not making a direct hit.
- by Phantom Vaxer - at 2013.07.16 17:57:00
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23. Redline fix proposition. Also could solve AFK issue. - in Feedback/Requests [original thread]
DS 10 wrote: daishi mk03 wrote: Over 50% of the public matches I play are very one-sided, often we push them into the redline and still massacre them. Why do you want to make their lifes even worse? Forcing people onto the battlefield wo...
- by Phantom Vaxer - at 2013.07.16 17:28:00
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24. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Alright, I know a lot of complaints have been made about Logis being over effective but those complaints have never really specified that it's the Caldari Logi that is breaking the game. The problem lies in how incredibl...
- by Phantom Vaxer - at 2013.07.16 15:54:00
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25. plasma flamethrower - in Feedback/Requests [original thread]
Dust needs some type of DoT weapon. Maybe a flamethrower and also a DoT AoE weapon that shoots a blop of acid on the ground or coating a group of enemy players
- by Phantom Vaxer - at 2013.07.16 02:57:00
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26. New Light dropsuit Idea - Grenadier - in Feedback/Requests [original thread]
I've talked to others in-game about this. Like having a demoman grenadier role to specialize in explosives and other AoE instant damage.
- by Phantom Vaxer - at 2013.07.16 02:54:00
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27. Squad spotting - in Feedback/Requests [original thread]
Ice Fitzy wrote: I hadnt thought of that, but the active scanner isn't used by anyone because you have to drop a piece of equipment that gets WP for the scanner which gets none. If CCP add a score bonus for spot assists then that is a great alt...
- by Phantom Vaxer - at 2013.07.16 00:51:00
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28. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support. Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an ...
- by Phantom Vaxer - at 2013.07.16 00:46:00
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29. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
Interesting idea with movement affecting damage since it would make explosive weapons less the annoyance that they are with just people spamming them.
- by Phantom Vaxer - at 2013.07.16 00:06:00
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30. [feedback] Plasma Cannons - in Feedback/Requests [original thread]
My same problems with the Plasma Cannon. Adv and Proto versions need better scaling since you essentially pay 45k more for a little over 100 damage. Also it lacks variants. Its just Plasma Cannon with no flavors. CCP needs to give us a reason to b...
- by Phantom Vaxer - at 2013.07.15 18:50:00
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31. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
Omen Astrul wrote: First of all, please don't touch the regular/charge scrambler rifle. It's perfect. But the assault scrambler rifle needs some love. I've been trying out the ADV version vs militia AR and let me tell you, the AR is much bet...
- by Phantom Vaxer - at 2013.07.15 16:41:00
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32. [Feedback/Request] Plasma cannon variants - in Feedback/Requests [original thread]
Spectral Clone wrote: I would like this thread to focus on discussions on how to make the plasma cannon a better weapon. It needs some tweaks really, not a complete overhaul. The area denial DOT weapon could be something else. I know, but h...
- by Phantom Vaxer - at 2013.07.12 23:53:00
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33. [Feedback/Request] Plasma cannon variants - in Feedback/Requests [original thread]
With the idea of a plasma slag that coats the blast radius that would create many different variants. But we gotta ask ourselves. Is this DoT effect right to be paired with the Plasma Cannon or should that be a new weapon.?Cause then should the P...
- by Phantom Vaxer - at 2013.07.12 10:40:00
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34. [Feedback/Request] Plasma cannon variants - in Feedback/Requests [original thread]
Spectral Clone wrote: Phantom Vaxer wrote: Could also act as anti-infantry by giving as obstacle in chokepoints Mhm, I like this. Could be together. Like when the plasma contacts a surface it coats the surface with it and causes DoT. ...
- by Phantom Vaxer - at 2013.07.12 09:12:00
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35. [Feedback/Request] Plasma cannon variants - in Feedback/Requests [original thread]
Spectral Clone wrote: Phantom Vaxer wrote: The plasma cloud AoE DOT effect is a cool idea that I think should be implemented. Punish tanks when they decide no to move Yes, since there is no such weapon today. It should make the plasma can...
- by Phantom Vaxer - at 2013.07.12 08:45:00
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36. [Feedback/Request] Plasma cannon variants - in Feedback/Requests [original thread]
The plasma cloud AoE DOT effect is a cool idea that I think should be implemented. Punish tanks when they decide no to move
- by Phantom Vaxer - at 2013.07.12 06:48:00
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