Pages: 1 [2] :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MAXXX BETA
12
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Posted - 2012.10.09 03:40:00 -
[31] - Quote
lobo christy wrote:Yes we won !!!!!!!!!!!!!!! We the best.
BETAMAX>ZION
Get good scrubs. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.09 04:08:00 -
[32] - Quote
Zion Shad wrote:ZionTCD just throw up a Corp battle contract to help train some of our guys and BetaMax was more then happy to pick it up. The game went great and BetaMax won, but all and all it was a great game and look forward to the Official Challenge match. Great Game Jenza and Crew Sincerely, ZionTCD CEO ZionShad EDIT: Thanks Jenza for the report jenza aranda wrote:battle report
Planet = Deven II
Attacker Zion TCD Contracted by State Protectorate
a dirty shisno - 2/10 - 775 Dino Malice - 2/7 - 720 Maximus Creed - 3/12 - 635 4447 - 7/4 - 500 Zion Shad - 3/8 - 400 Ruthra V25 - 7/5 - 390 Valentine Crendre 1/9 - 200 Kellyn Whiteheart - 1/9 - 190
Defender Betamax Beta
Cyn Bruin - 9/2 - 2401 Mr Zitro - 13/3 - 2142 Omnipotens Zitro - 14/5 - 2050 jenza aranda - 12/4 - 1665 Tiel Syysch - 4/0 - 965 Nahtlog - 3/6 - 759 Sleepy Zan - 3/2 - 625 Steadyhand amarr - 4/7 450 BetaMax took out our MCC with 75% armor left on their own Note to CCP: I disagree with being put in a map with 5 objective and having team set only to 8v8. Its doable but the Biomass map with A-E gives a lot of people Hard Lag. Lord, I was reversed from fps to spf on that map earlier today. The only way I could move reliably was to hang around the outside objectives. Also, I wish I could have been in that fight with you all, but I'm hardly one of our better players. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.09 04:09:00 -
[33] - Quote
MAXXX BETA wrote:lobo christy wrote:Yes we won !!!!!!!!!!!!!!! We the best. BETAMAX>ZION Get good scrubs. And in comes this jackass again. Give it up. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.10.09 04:12:00 -
[34] - Quote
CCP Nullarbor wrote:Thanks for the feedback guys, we might change the map down to a smaller size then. I'll let you know if / when we do that. Any thoughts on what skirmish sizes are appropriate for 8v8 and 12v12?
Don't change the entire map - just take it out of the selection for small corp battles..... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.09 04:15:00 -
[35] - Quote
Aeon Amadi wrote:CCP Nullarbor wrote:Thanks for the feedback guys, we might change the map down to a smaller size then. I'll let you know if / when we do that. Any thoughts on what skirmish sizes are appropriate for 8v8 and 12v12?
Don't change the entire map - just take it out of the selection for small corp battles..... How about setting Corp battles to higher player counts? I mean, I'd personally prefer 32v32 at the lowest. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.10.09 04:17:00 -
[36] - Quote
Aeon Amadi wrote:CCP Nullarbor wrote:Thanks for the feedback guys, we might change the map down to a smaller size then. I'll let you know if / when we do that. Any thoughts on what skirmish sizes are appropriate for 8v8 and 12v12?
Don't change the entire map - just take it out of the selection for small corp battles.....
Agreed...The 5 objective Biomass is fun and I enjoy it with full teams (16v16) and no lag. |
Pezley McDoff
Seraphim Initiative. CRONOS.
14
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Posted - 2012.10.09 04:40:00 -
[37] - Quote
Zion Shad wrote:Aeon Amadi wrote:CCP Nullarbor wrote:Thanks for the feedback guys, we might change the map down to a smaller size then. I'll let you know if / when we do that. Any thoughts on what skirmish sizes are appropriate for 8v8 and 12v12?
Don't change the entire map - just take it out of the selection for small corp battles..... Agreed...The 5 objective Biomass is fun and I enjoy it with full teams (16v16) and no lag.
Wouldn't know.. I've never actually got to have a full game on that map |
Reapz Krueger
BetaMax.
4
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Posted - 2012.10.09 14:37:00 -
[38] - Quote
i find the map with the first 2 destroyable objectives more appropriate for corp battles wirh one defending and one attacking with the mcc docking the commandpost. would be cool to see that map come back or something like that. |
Grezkev
The Red Guards
100
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Posted - 2012.10.09 19:08:00 -
[39] - Quote
http://gnn.enjin.com
Front Page News |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.10.09 19:22:00 -
[40] - Quote
Grezkev wrote:http://gnn.enjin.com
Front Page News
lol |
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Sentient Archon
Red Star.
690
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Posted - 2012.10.09 20:05:00 -
[41] - Quote
Can anyone from Zion TCD talk to me about this battle? I can do this either in game or over psn or email. Any takers? |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.10.09 20:29:00 -
[42] - Quote
Sentient Archon wrote:Can anyone from Zion TCD talk to me about this battle? I can do this either in game or over psn or email. Any takers?
Probably best you talk to Zion Shad as he was the highest ranking member involved directly with the battle. He's not hard to find usually. |
CEO-SIX RND
Ahrendee Mercenaries Legacy Rising
6
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Posted - 2012.10.09 20:42:00 -
[43] - Quote
Kudos to both clans for providing feedback to the developers about the battle. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.10.11 04:30:00 -
[44] - Quote
Sentient Archon wrote:Can anyone from Zion TCD talk to me about this battle? I can do this either in game or over psn or email. Any takers?
I can what you want to know? |
Sentient Archon
Red Star.
690
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Posted - 2012.10.11 12:15:00 -
[45] - Quote
Zion Shad wrote:Sentient Archon wrote:Can anyone from Zion TCD talk to me about this battle? I can do this either in game or over psn or email. Any takers? I can what you want to know?
When are you on EST time? Or what is your time zone and when are you on? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.11 13:15:00 -
[46] - Quote
I tend to agree with what people said regarding map size and player cap.
I will also mention that us, being in EUROPE, only had VERY LAGGY corp matches until now. With a framerate way below normal, people vanishing under the map and sounds being delayed from the action. Like, kill a guy then 5 sec later. hear "STOMP" and see +50 WP
Painful really ^^ |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2012.10.11 17:58:00 -
[47] - Quote
Lag has been a problem for a while. You would be surprised at how badly you can miss even using a shotgun when lag hits, (and always at the worst time for an epic fail lol).
Network was the thing I marked as needing the most improvement on the survey's they sent out. One thing you will notice with any successful shooter is they have smooth gameplay. They really need to iron out some of the network or NLB issues they are going through, (fingers crossed for next build).
As for sizes, I pretty much agree with previous posts on this so nothing to add really.
Also, it seems to me that lag hits during times of quick movements or lots of action, so I am not sure if this is a framerate issue or a lag issue, as I have a very fast connection and don't suffer lag on other shooters ect. If this is a framerate issue it would probably make a bit more sense, but their doesn't seem to be enough going on to justify a framerate issue unless the coding needs work. |
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