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81. Obligatory "CCP dont let blueberrys pick me up unless i call for help!"... - in General Discussions [original thread]
Yeah I can see that. Although I would suggest a 'terminate clone' option at the death screen along with continue and ask for help.
- by Pete B - at 2014.01.26 04:59:00
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82. Drones - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mordecai Sanguine wrote: Tonka Legacy wrote: Wouldn't it be cool to have a little drone as your equipment that did the hacking for you? Walk up to an installation, vehicle or objective, place it on the ground and it start...
- by Pete B - at 2014.01.26 04:44:00
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83. [Request] Different ammo for certain weapons.. - in Feedback/Requests [original thread]
I'm kinda happy with that idea of ammo types -The Gallante shotgun gets high energy capacity rounds which fire plasma for longer but requires longer time between rounds (single round, short live, short range flame thrower). -The swarm launcher ge...
- by Pete B - at 2014.01.26 04:28:00
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84. NEW GAME MODE - in Feedback/Requests [original thread]
Squagga wrote: I was under the direct impression we are already getting a capture the flag gmae mode. What I heard is that in this new CTF you get gear, BPC I believe I would not mind this at all. To get no ISK, or LP, but to get loads of sa...
- by Pete B - at 2014.01.26 04:11:00
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85. Reclamation modules, and reclaimer tool - in General Discussions [original thread]
Think I'll take this to requests section....
- by Pete B - at 2014.01.26 04:04:00
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86. Reclamation modules, and reclaimer tool - in General Discussions [original thread]
Aizen Intiki wrote: Seems more like a Scout tool to me, and to be used with a cloak, just like a ninja savager in EVE is. Issue with making it a scout tool is that the cloak is meant to work in combat thanks to its low cloak time. Although i...
- by Pete B - at 2014.01.26 03:56:00
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87. Reclamation modules, and reclaimer tool - in General Discussions [original thread]
The reclaimer would pick up destroyed material from the battlefield, and store them. This material could then be input into nanohives to further power them, taken to supply depots or CRU's. In the case of further powering nanohives, if a nanohive...
- by Pete B - at 2014.01.26 03:45:00
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88. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Lazy Scumbag wrote: There is nothing OP about armor. It got buffed the same day the AA and hit detection went off the charts. For people who have armor tanked all along, we still die much faster than before the 'fix'. The need for more hp is ac...
- by Pete B - at 2014.01.26 02:40:00
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89. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Atiim wrote: Henchmen21 wrote: So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. It seems like a great way to bring them in line with Shield Extenders... Shield extenders ...
- by Pete B - at 2014.01.26 02:24:00
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90. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Not gonna read the entire thread but gonna add my two cents. As a Logi that throws down armour onto everything, I think that armour is pretty perfect where it is now. The HP gain vs the speed lose is in a sweet spot at the minute, and the resourc...
- by Pete B - at 2014.01.26 02:20:00
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91. With the whole templar code sales - in General Discussions [original thread]
Patrick57 wrote: It would probably make sense if you weren't proposing it to CCP. Why's that?
- by Pete B - at 2014.01.26 01:52:00
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92. With the whole templar code sales - in General Discussions [original thread]
Doesn't it make sense to bring BPO codes back, but also have a in-game market. CCP would get real money sales from people buying BPO codes, and non real money buyers would get BPO codes evening out the playing field. I seriously think CCP should...
- by Pete B - at 2014.01.26 01:47:00
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93. Small corp looking for players - Blood Unit 13 - in Corporation Recruitment [original thread]
Blood unit 13 is a young corp looking for an assortment of players, both old and new, with a friendly set of alliance friends with an array of experience. For our new players, we are more than willing to teach you the ropes, and help out with ISK...
- by Pete B - at 2014.01.26 01:33:00
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94. Small corp looking for players - Blood Unit 13 - in Corporation Recruitment [original thread]
Pete B wrote: Blood unit 13 is a young corp looking for an assortment of players, both old and new, with a friendly set of alliance friends with an array of experience. For our new players, we are more than willing to teach you the ropes, and ...
- by Pete B - at 2014.01.26 01:33:00
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95. solo players get no 'killstreak' - in General Discussions [original thread]
I just noticed this. On a game were I played solo, and did exceptionally well (got 3000WP) compared to normal games (750WP), I got no orbital. Sure enough though I did get 20K SP compared to the normal 3 or 4K, but I really think there should be m...
- by Pete B - at 2014.01.25 01:15:00
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96. NO Eve SHIP MAPS ! - in Map Ideas [original thread]
Well if the problem at the minute is that the ships are expensive and you feel helpless at the fact that you can't do anything about dusties running around inside the ship... then the solution is CCP making slots for ships to add internal defense ...
- by Pete B - at 2014.01.24 00:13:00
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97. Regarding the new cloak CPU and Pg usage... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The CPU to Pg usage in my opinion is imbalanced. CCP said that the cloak would be CPU intensive, however at the rate of 1 pg is worth about 4.7-5.2 cpu on a proto dropsuit, the Pg level is actually higher than cpu, and I ...
- by Pete B - at 2014.01.23 23:12:00
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98. Can we have slightly more ambiance in game? - in General Discussions [original thread]
Wouldn't it be amazing to be doing a salvage mission on a desolate planet that had a reported cargo frigate crash with this sort of music in the background. Then when the player trips a sensor, the CRU's on the ship inject a generic, rabid AI i...
- by Pete B - at 2014.01.23 23:05:00
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99. Can you justify pub stomping? - in General Discussions [original thread]
Michael Arck wrote: Pete B wrote: Michael Arck wrote: Exactly. What is there to justify? They were good and you guys were not. It's one of the many problems of the Dust 514 playerbase. They don't know how to take their butt whoopings like...
- by Pete B - at 2014.01.23 01:09:00
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100. Can you justify pub stomping? - in General Discussions [original thread]
Marad''er wrote: Justifying the stomp? Easy.. Isk. There's nothing to else to spend isk on. As such you might Aswell use what you're buying. Aka proto. As for corps that do it, they are friends. You can't blame them for squading up. It jus...
- by Pete B - at 2014.01.23 01:04:00
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