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221. Will having two BPOs come of any use? - in General Discussions [original thread]
Simple Question really. I have two Dragonfly Assault suits, two Toxin Assault Rifles, and an Exile Assault rifle, and I have no need to have doubles. So, will I ever be able to sell them? If I could, what would someone actually pay for them? I p...
- by Pete B - at 2013.10.05 13:32:00
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222. Player to player trading - in General Discussions [original thread]
I wondered how the player to player trading system might work if its implemented and what the effects might be. At the moment, we can only give each other ISK, which sure enough works wonders in corps, but when the floodgates open and we can star...
- by Pete B - at 2013.09.15 20:30:00
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223. [Dev/moderator response appreciated] Respec topic sticky - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: The sticky would go something like this... CCP Logibro wrote: No Respecs, end of story. This thread has been locked. Theres your sticky, enjoy your... oh wait... NO RESPEC FOR YOU Even so, it would so...
- by Pete B - at 2013.09.10 11:21:00
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224. [Dev/moderator response appreciated] Respec topic sticky - in Feedback/Requests [original thread]
Seeing as threads about respecs are made all the time, I think it would be a good idea to made a sticky on the general discussion and request boards on what the situation on respecs is. Cause its all speculation and finding a dev response is a bi...
- by Pete B - at 2013.09.10 02:05:00
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225. Customizable weapon mechanic - in General Discussions [original thread]
Monkey MAC wrote: The T3 weapon systems, are supposedly going to be a "build-it-your-way" kinda job If its just going to be T3 instead of T1 T2 and T3 then thats gonna be pretty ****. I don't see the same happening with vehicles and dropsuits...
- by Pete B - at 2013.09.10 01:11:00
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226. Customizable weapon mechanic - in General Discussions [original thread]
emtbraincase wrote: Only doing it in a way that hides it's OP-ness behind mods, instead of getting a solid base before adding it? P.S. Don't we already have this with Assault/Tac/Breach/etc variations of most weapons as well as all racial vari...
- by Pete B - at 2013.09.10 00:40:00
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227. Customizable weapon mechanic - in General Discussions [original thread]
AAGMUNDR wrote: I think having weapons with slots for fitting upgrades would be a great idea... Just kidding, I can just imagine all the ARs with damage mods and hip fire spread reduction mods jammed into them. Also, isn't this type of system ...
- by Pete B - at 2013.09.09 23:05:00
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228. Free roam / Procedural generation - in Feedback/Requests [original thread]
I can't remember the video but I saw one when the game was in very early beta about what you plan to do with Dust. Among 64 player matches, horde mode, and an actual market, another empty promise was procedurally generated maps, because (I'm para...
- by Pete B - at 2013.09.09 22:31:00
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229. Customizable weapon mechanic - in General Discussions [original thread]
Sgt Kirk wrote: Who cares about customized guns, only you will see it. Dropsuits on the otherhand.....I don't care about either because I'm not playing Project Runway. At what point did I mention aesthetics? At what point did I mention the ...
- by Pete B - at 2013.09.09 22:09:00
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230. Customizable weapon mechanic - in General Discussions [original thread]
To add to that, when choosing a weapon when adding a weapon to the dropsuits, you can flick through Marketplace (buy a stock weapon and add it automatically), Assets (stock weapons you own) and Customized (speaks for itself).
- by Pete B - at 2013.09.09 21:58:00
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231. So whats the difference between the paid blueprints items? - in General Discussions [original thread]
The Attorney General wrote: Well, if you want to get very particular, the BPO LAV's are closer to Saga II's. Not advanced, but slightly better than base standard. There's two BPO LAV's. Veteran and Elite...
- by Pete B - at 2013.09.09 21:51:00
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232. Customizable weapon mechanic - in General Discussions [original thread]
Why doesn't CCP add a weapon customization mechanic? it would be pretty simple to be honest and could open a whole lot of aspects of the game for people to explore. At the loudout options you would just add weapon to vehicle and dropsuits. From ...
- by Pete B - at 2013.09.09 21:50:00
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233. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
I'm signing this too. Another thing would be maybe bringing back war points for repping vehicles (even if its 10wp per x amount of health)? And putting a repairing and ammo icon on the Compact Nanohives?
- by Pete B - at 2013.09.09 21:09:00
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234. So whats the difference between the paid blueprints items? - in General Discussions [original thread]
I was looking at the aurum packages, and wondered if the BPO items you get with some of the packages are any better than the standards. I have an Exile from being in Beta I think, I don't know but I didn't pay for it, and its stats are the same a...
- by Pete B - at 2013.09.09 20:52:00
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235. Game mechanics ideas - in Feedback/Requests [original thread]
I know its too far in to make such drastic changes to the game mechanics, but I still want to know how well received the idea would be. First off, replacing the 'Stamina' Bar with an 'Energy' bar. This energy bar would power movement (from jumpin...
- by Pete B - at 2013.08.17 19:11:00
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236. As respecs are out - in General Discussions [original thread]
DUST Fiend wrote: Bob Teller wrote: DUST Fiend wrote: 1 Million ISK says the next SP Respec comes on or before 1.5 Dream on... New EP, new design team, massive shake up in 1.4 and 1.5 Yea....we'll have another respec. Well if th...
- by Pete B - at 2013.07.28 17:33:00
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237. [Request] Militia varients for all equipment - in Feedback/Requests [original thread]
Adelia Lafayette wrote: I would like to try the various weapons that are missing militia variants before I invest sp into them. Laser rifle, HMG, Flaylock, Plasma cannon to name a few. Militia flux and av too please. It would go a long way to h...
- by Pete B - at 2013.07.27 02:58:00
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238. How does this make sense? [installations] - in General Discussions [original thread]
aden slayer wrote: It's there for our convenience. Which is very convenient. I have a feeling they are only doing this because they haven't allowed users to bring in installations (which is a bit lazy tbh). I would find it WAY more convenien...
- by Pete B - at 2013.07.27 02:56:00
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239. How does this make sense? [installations] - in General Discussions [original thread]
Why are there neutral installations? Surely whoever owns the planet would already have automated defenses up, and if no one owned the planet then they wouldn't have any installations up anyway. Also when installations are brought in when others ar...
- by Pete B - at 2013.07.27 02:37:00
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240. Bunny Hopping FIX CCP READ - in Feedback/Requests [original thread]
Well I can agree hat bunny hopping is pretty stupid and annoying, and I am all in for the removal of jumping outright, and using a vaulting system BUT. How bout a dodge move instead? Something that will let you sidestep really quickly, or even a ...
- by Pete B - at 2013.07.27 02:32:00
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