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21. [BUG] Prerequisites - in Technical Support/Bugs [original thread]
If they took away the pop up menu choice "Prerequisites" (easy coding change), players wouldn't post this issue as a bug. If they actually fixed it (also easy coding change I think) so that the prerequisite tab is displayed as expected, players wo...
- by Perseus Gallento - at 2013.01.24 19:46:00
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22. [Demand] Squad commands via in-game crosshair - in Feedback/Requests [original thread]
Calroon DeVil wrote: KAGEHOSHI Horned Wolf wrote: Already in game. R2 + R3 = Squad command options. Just select, aim with the gun, press R1 to set orders. Thank you very much, I did not know that. On this note... we could really use a mor...
- by Perseus Gallento - at 2013.01.24 19:13:00
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23. explosive damage resistance skill - in Feedback/Requests [original thread]
+1 for dropsuits (not vehicles) splash damage but no effect on direct hit.
- by Perseus Gallento - at 2013.01.24 15:37:00
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24. [recounting a previous idea] friendly fire to Explosives - in Feedback/Requests [original thread]
+1! ... and why not? After all, if you drop a grenade too close, you kill yourself. In CQC, it should kill friendlies in range too. I think this would also cut down on random friendly fire from remote turrets on an objective. So annoying to have m...
- by Perseus Gallento - at 2013.01.24 15:34:00
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25. squad locking vehicles - in Feedback/Requests [original thread]
+1 and in addition, vehicle icon color should be green from the point of view of squad mates.
- by Perseus Gallento - at 2013.01.24 15:14:00
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26. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Try recalcing the values using damage per second taking efficiency into account: DPS = (Damage * RPM * efficiency rating)/60.
- by Perseus Gallento - at 2013.01.23 21:04:00
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27. Limited Sensitivity - in Feedback/Requests [original thread]
zazer temp wrote: I put the sensitivity to 100% on both the x and y axis but I still feel that my movement is limited. I feel that the controls would be more fluid if the max sensitivity was increased. But by the same token, there are some o...
- by Perseus Gallento - at 2013.01.23 20:53:00
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28. [Request] Drop uplink color - in Feedback/Requests [original thread]
Drop uplinks placed by me or my squad mates should be displayed on the spawn map in green (squad color).
- by Perseus Gallento - at 2013.01.23 20:43:00
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29. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Breakin Stuff wrote: Regarding Speed Skills: not that hard to figure out. Faster moving targets are harder to hit and can overrun enemy positions with alarming frequency and speed. Minmatar standard tactic, utilizes complex kinetic catalyzers ...
- by Perseus Gallento - at 2013.01.23 20:38:00
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30. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Cross Atu wrote: Armor Repair Systems (Unlocks Armor Repairer <-- Repairs self, Upgrades effects of Armor Repairer ) Has the underlined statement been confirmed? I was wondering...
- by Perseus Gallento - at 2013.01.23 20:13:00
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31. [Information]Squad Orders - in Rookie Training Grounds [original thread]
OP wrote: Standard Controller squad orders: Down Directional Pad: Opens Overview Map X on target under rectal: Opens order selection wheel, highlight desired order to assign. Would like to add: This may be obvious, but when attempting ...
- by Perseus Gallento - at 2013.01.23 20:04:00
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32. Skill Priorities - in Rookie Training Grounds [original thread]
I recommend to everyone to think of the skill cost multiplier (1X, 2X, etc.) associated with each skill. You should also press R2 to scroll the list of skills to the ALL tab, so you can see the ones you don't have skill books for. This is my perso...
- by Perseus Gallento - at 2013.01.23 19:47:00
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33. The 100k skill point gift - in Technical Support/Bugs [original thread]
Nightbird Aeon wrote: Yes... if it is a case by case basis, you need to petition. CCP is generally good at petitions regarding tech screwups, so you should get it resolved shortly. And if you're too lazy to precious to file a petition/bug rep...
- by Perseus Gallento - at 2013.01.23 19:32:00
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34. The 100k skill point gift - in Technical Support/Bugs [original thread]
GM Unicorn wrote: Guys, if someone is still without the bounus SP, please file a Petition at [email protected] . Please bare in mind that those were gifted yesterday to the most skilled character in your account :) So CCP is not going t...
- by Perseus Gallento - at 2013.01.23 17:34:00
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35. 28k AUR Missing ?!?!?!?!? - in Technical Support/Bugs [original thread]
Did you own BPOs bought with AUR? The prices jumped 1000% overnight, so sounds like they made a little accounting adjustment to your AUR balance. I'll check my balance when I arrive home from work. I purchased every BPO available, so if I am right...
- by Perseus Gallento - at 2013.01.22 18:08:00
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36. Aur BPO price increase - in Technical Support/Bugs [original thread]
Here is the latest official announcement with a link to another DEV post which supersedes the OP quote: https://forums.dust514.com/default.aspx?g=posts&m=480811#post480811
- by Perseus Gallento - at 2013.01.22 17:57:00
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37. Open Beta = Official Release?? - in General Discussions [original thread]
SUGAR-BOO-BOO wrote: Pimp Hand Strong wrote: Did they ever decide if The NDA was going to be fully lifted and if uploading to youtube will be allowed during the open beta? Why would anyone continue to heed the NDA once this thing goes int...
- by Perseus Gallento - at 2013.01.21 14:41:00
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38. Is there a probelm (or two, or three) this morning? - in Technical Support/Bugs [original thread]
Same here in EST zone.
- by Perseus Gallento - at 2013.01.21 14:09:00
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39. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
mollerz wrote: McFurious wrote: This needs fixing. The worst is when I'm frantically trying to switch weapons and it switches to my sidearm then back to the primary weapon. No the worst is being my logi trying to fumble getting your nan...
- by Perseus Gallento - at 2013.01.21 12:34:00
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40. PSN down for maintenance for over 24 hours - in General Discussions [original thread]
I started this post to discuss the PSN outage, not the effect on daily SP. SONY PSN blog now reports the outage will last until 10:00 AM GMT (5 ET, 2 PT).
- by Perseus Gallento - at 2013.01.19 01:43:00
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