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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.24 08:30:00 -
[1] - Quote
i mentioned it in another thread( cant seem to find it) but generally all the quote unquote "Noobtoobing" AKA Mass driver and the ungoldy amount of nade spam ( seems to be fixed now, i likes -thumbs up- ) seemed to be annoying at the time.
Then you guys showed up ( newberries, fresh from the fields; Yummy >:])
So anyways reposting the idea in a new thread, why not add Friendly fire to all explosive-based weapons for the time being. (I.E: Mass drivers, swarm launchers, grenades, forge guns, plasma cannons etc) that way if would require the user to be more careful with his shots, any careless or even reckless uses of said weapons can and will kill a friendly clone.
I mean, looking at it from a developer's standpoint, full on friendly fire would be generally a bad idea, people will kill the other innocents, people will rage and tables will be flipped. but to the devs if you can implement this idea early on, to teach the other players that "hey is allright to throw a nade or shoot that MD at someone's face, but be careful with it, you will get negative x points if you wound or kill your allies indiscriminately from your actions." implementing an idea like this later on will cause some delicious if unnessecary QQ.
Just throwing it out there, hope to hear your response Safe Hunting. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.24 15:05:00 -
[2] - Quote
As someone who was incredibly sadistic with the EXO-5 Mass Driver last wipe, I can endorse this. Since the wipe, I've been using the standard Mass Driver, and I find it a lot more balanced than the EXO. Why? For the reason you just said; spamming.
Adding friendly fire will make people use it as a suppression weapon rather than a 'blow crap up' tool. Much better suggestion than decreasing RoF.
Well done, and yes, +1 |
Perseus Gallento
Mikwon Dynamics
12
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Posted - 2013.01.24 15:34:00 -
[3] - Quote
+1! ... and why not? After all, if you drop a grenade too close, you kill yourself. In CQC, it should kill friendlies in range too. I think this would also cut down on random friendly fire from remote turrets on an objective. So annoying to have my aim interrupted by pointless friendly explosions. |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.01.24 15:39:00 -
[4] - Quote
This would work if after say 3 friendly explosive kills a round you can be vote booted out of the round. If not,people would troll kill their team mates the whole round. |
KalOfTheRathi
CowTek
168
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Posted - 2013.01.24 16:31:00 -
[5] - Quote
Adding Friendly Fire to this game would be fun. Salvage would include items from your own equipment.
Nobody would ever win again.
The results would be based on who lost first.
It would be Perfect.
Sorry, my sarcasm flag seems to have stuck on permanently. Oh well. Perfect. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.24 16:48:00 -
[6] - Quote
As a mass driver user i say only if your AR starts hurting friendlies or your laser hmg smg SG whatever other gun you use. Friendly fire cannot be only applied to one type of weapon what you see as spam i see as firing my weapon at a whopping 60RPM while your AR is upwards of 700RPM.
Giving only explosive weapons friendly fire is both ridiculous and a tad short sighted. I'm sure the reason you want this is because a MD user fired into combat and kill the guy you were attempting to kill or you just don't like mass drivers/explosives in general.
So -1 your idea is bad and you should feel ashamed. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.24 17:26:00 -
[7] - Quote
Val'herik Dorn wrote:As a mass driver user i say only if your AR starts hurting friendlies or your laser hmg smg SG whatever other gun you use. Friendly fire cannot be only applied to one type of weapon what you see as spam i see as firing my weapon at a whopping 60RPM while your AR is upwards of 700RPM.
Giving only explosive weapons friendly fire is both ridiculous and a tad short sighted. I'm sure the reason you want this is because a MD user fired into combat and kill the guy you were attempting to kill or you just don't like mass drivers/explosives in general.
So -1 your idea is bad and you should feel ashamed.
nope, no shame whatsoever.
to restate: The statement originated in the middle of the insta-Nade QQ'ing, it was a simple idea i had proposed inside the thread and while a few people liked it, the others said that it was coming SOONtm. since that thread is useless now the grenades have been fixed (I hope) i decided to pull that idea into fruition. Slowly add friendly fire as time passes
in combat, would you chuck a grenade at someone's feet while he is next to a friendly? yes. but it would endorse spamming and later when they implement fully enabled friendly fire into the game itself: There's going to be alot of QQ.
Including you, who will use the Mass driver recklessly and take out a squad of red dots while killing 2 of your allies in the process.
That grenade should take out the Enemy and your ally, adding to the immersion of the game. now maybe that friendly had no clue, or he was that stupid, and yeah maybe that person should deserve a nade to the face.
Regardless, DUST 514 hopes to become a tactical shooter, and as such we should have the consequences of our actions hit us even by the pulling of the trigger. Adding friendly fire to at least the most obvious method of war should at least prepare us for full on F.F. we could start by adding FF to Explosive-based weapons , later on, Laser- based weaponry then at last, Projectile- based weapons.
Thats simply an idea I've proposed, and as such your entitled to your own opinion.
Safe hunting my friend. |
Perseus Gallento
Mikwon Dynamics
12
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Posted - 2013.01.24 20:02:00 -
[8] - Quote
And to your list add Precision Strikes to the top! There is no way friendlies should survive standing a few meters away from all the dead enemies. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.24 20:12:00 -
[9] - Quote
Friendly fire is a good Idea but starting with only explosive weaponry is the wrong way to go about it. The number of AR users is already ridiculously high compared to ANY other weapon in the game. now make it so that only explosive weapons cause friendly fire and your pretty much killing any incentive to use them. Because everyone will hate them even more.
I do my best to not hit my team mates as is because despite no friendly fire that lovely plumb of smoke that my MD makes is quickly blinding and i know that if i get used to hitting them when FF is actually turned on ill end up killing my team as much as i kill the enemy team.
The way to implement FF is simply just across the board all at once no phasing in because then at least everyone has to get used to it not just one group that has a harder job since well our weapons do splash damage and will hit more people. I like the idea of FF but do not think that it should be implemented on one type of weapon at a time that would be unbalanced and a poor choice.
Also i don't use the MD recklessly i use it tactically with all the points I have in Light Weapon SS i can lob explosive rounds at snipers and hit them... MMM delicious tears when i manage to get them. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.24 23:02:00 -
[10] - Quote
Val'herik Dorn wrote:Friendly fire is a good Idea but starting with only explosive weaponry is the wrong way to go about it. The number of AR users is already ridiculously high compared to ANY other weapon in the game. now make it so that only explosive weapons cause friendly fire and your pretty much killing any incentive to use them. Because everyone will hate them even more.
I do my best to not hit my team mates as is because despite no friendly fire that lovely plumb of smoke that my MD makes is quickly blinding and i know that if i get used to hitting them when FF is actually turned on ill end up killing my team as much as i kill the enemy team.
The way to implement FF is simply just across the board all at once no phasing in because then at least everyone has to get used to it not just one group that has a harder job since well our weapons do splash damage and will hit more people. I like the idea of FF but do not think that it should be implemented on one type of weapon at a time that would be unbalanced and a poor choice.
Also i don't use the MD recklessly i use it tactically with all the points I have in Light Weapon SS i can lob explosive rounds at snipers and hit them... MMM delicious tears when i manage to get them.
i wont argue if you can use the MD effectively, more power to ya. tried it myself recently, good weapon, difficult to control but a good weapon nonetheless.
maybe it does have to be friendly fire on all weapons, all at once and i can agree. Since the open beta, i have seen a surge of AR's and despite them being nerfed, Most of my deaths were mostly assault rifles( then again i was using a sawed-off Logi-bro, bad use of it in manus peak :P ). ar's and pistols are generally aiming down the sights and pulling the trigger. I'd hate to admit it, but even Laser and Sniper rifles are pinpoint accurate. HMG's and SMG's are spray and pray in a general direction.
but the reason why i would choose explosive-based weaponry first was this:
Area of effect. they are the only class of weapon that can damage an enemy simply by a combination of shockwaves, shrapnel and/ or just pure energy from the blast, all 360 degrees. perhaps add an additional incentive towards explosive-based weaponry, liike more warpoints perhaps?( "explosive-kill assists" to add to the regular kill assists. for HMG's you could add "Suppression kill assists"... hmm i might make a thread on that alone.)
I proposed the idea based on personal experiences on both sides and previous complaints from others about the different forms of explosive-based weaponry, why one would survive a an allies grenade. for myself... It just felt odd.
if this was to happen i would ask " what incentives can you implement to make up for the consequences?"
but as i say before its simply an idea, maybe the devs would read this and implement it into the game, make changes, perhaps even go big or go home. regardless,it would be a good way to start, both in phases or enabling full F.F
Safe Hunting
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Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.25 07:44:00 -
[11] - Quote
Val'herik Dorn wrote:Friendly fire is a good Idea but starting with only explosive weaponry is the wrong way to go about it. The number of AR users is already ridiculously high compared to ANY other weapon in the game. now make it so that only explosive weapons cause friendly fire and your pretty much killing any incentive to use them. Because everyone will hate them even more.
I do my best to not hit my team mates as is because despite no friendly fire that lovely plumb of smoke that my MD makes is quickly blinding and i know that if i get used to hitting them when FF is actually turned on ill end up killing my team as much as i kill the enemy team.
The way to implement FF is simply just across the board all at once no phasing in because then at least everyone has to get used to it not just one group that has a harder job since well our weapons do splash damage and will hit more people. I like the idea of FF but do not think that it should be implemented on one type of weapon at a time that would be unbalanced and a poor choice.
Also i don't use the MD recklessly i use it tactically with all the points I have in Light Weapon SS i can lob explosive rounds at snipers and hit them... MMM delicious tears when i manage to get them.
We need a way so others don't use MD's recklessly too. Any suggestions? |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.01.25 11:58:00 -
[12] - Quote
I agree that their should be friendly fire, but instead of doing full damage, it could do half damage, as well as be reduced by a third of their total hitpoints lost (If they have 100% HP it does 50% damage, but if they have 50% HP it does 33.5% damage, mostly to reduce accidental kills to a wounded friendly but still make friendly fire undesirable), and also make it impossible to insta-kill via friendly fire (they can always be revived if hit by friendly fire regardless of them getting headshotted or kaboomed.) |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.01.25 12:16:00 -
[13] - Quote
Friendly fire should at least be on for hand grenades, remote explosives, and orbital strikes.
Direct fire weapons would be better if they just wouldn't fire if aimed at a friendly then the shield lights up and does nothing. More realism, identify friend/foe and gun interrupt switches have both been around for decades, just not combined together. A plasma ball that knows not to burn what it hits is a little odd.
Null should have full friendly fire on, high sec could keep the current system other then grenades/orbital/explosives.
Logically splash weapons should cause friendly fire(they do to the user, I got a assist from forge killing us both after my melee attack). The game play issues it causes are enough to ignore and hand wave away the mass drivers not hurting friendlies.
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