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381. I destroyed an MCC !!!!!!!!!! - in General Discussions [original thread]
So it's still the same as whatever build it was.... No sheild dmg, but yes to armor dmg... Just no partial dmg wp's so it is nearly pointless to attack it unless your a goof. What ever dmg you do will only increase its destruction by a few seconds...
- by Pent'noir - at 2012.12.17 23:27:00
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382. Militia Forge Guns - in General Discussions [original thread]
Roldrage wrote: This isn't going to bode well for LAVs is it? Militia forge guns and reduced shield booster times are going to kill LAVs unless there's something I'm missing in the notes. I took reduced activation time as the a reduced cool...
- by Pent'noir - at 2012.12.17 10:41:00
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383. Militia Forge Guns - in General Discussions [original thread]
I welcome the extra help as tanks will soon be harder to kill. Although, i'm guessing that unless they already do a lot of av work and have sp put into heavy sharpshooting and forgegun, they will just end up as cannon fodder. Atleast, it will be c...
- by Pent'noir - at 2012.12.17 10:26:00
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384. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
Iron Wolf Saber wrote: Pent'noir wrote: ahh, no more av land mines for unsuspecting lav drivers. There is the proximity explosive. I'll give them a try
- by Pent'noir - at 2012.12.17 06:54:00
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385. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
ahh, no more av land mines for unsuspecting lav drivers.
- by Pent'noir - at 2012.12.17 06:36:00
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386. SP BREAKDOWN? - in General Discussions [original thread]
I don't see the cap as having anything to do with casual vs. grinder. I see it as more of a way to extend the life of the game before ppl start to max skills out and no longer want to buy boosters. The boosters will probably be a big money maker f...
- by Pent'noir - at 2012.12.17 04:18:00
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387. Petition for SP Wipe next build. - in General Discussions [original thread]
Please no... it'll just cause the player base to shrink. There already isn't enough of us to correctly test the matchmaker or split us up into militia/standard/advanced/proto map restrictions.
- by Pent'noir - at 2012.12.16 23:08:00
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388. [suggestion] Skill Points & ISK - in Feedback/Requests [original thread]
I'm interested in what it will be like in the next build, but currently I like it the way it is. A low sp cap ensures that a player will really think about how to spend their points while also maintaining a very long skill progression that can tak...
- by Pent'noir - at 2012.12.16 09:24:00
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389. not enough isk/sp after the round - in Feedback/Requests [original thread]
Advanced/proto gear are the rare occasion unless you're really good or you've been saving the isk/gear for special moments. I absolutely suck at these games, so i've planned my dropsuit budget around that notion. All bpo's except for a standard sw...
- by Pent'noir - at 2012.12.16 08:47:00
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390. Can you damage the MCC from the ground? - in General Discussions [original thread]
I can't remember how this build treats mcc dmg. In the past we could dmg it on shields or armor and get dmg points for it. Then they changed it to where you would only get dmg points when it was in armor and couldn't hurt it in shields. Then they ...
- by Pent'noir - at 2012.12.16 04:52:00
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391. Squad Commands - in Feedback/Requests [original thread]
Some ideas to get ppl to use them or know where the squad movement should be. As I see it, constantly taking the time to change or reset a command is bothersome to a random pub. They don't want to be a leader, their objectives rapidly change, a...
- by Pent'noir - at 2012.12.15 21:35:00
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392. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
it'll be fine
- by Pent'noir - at 2012.12.15 18:38:00
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393. [Request] All bundled BPO items included in store for purchase - in Feedback/Requests [original thread]
Would buy just about any bpo
- by Pent'noir - at 2012.12.14 23:44:00
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394. What should CCP focus on for the next build? - in General Discussions [original thread]
The biggest thing to me would be fixing the graphics freezing/skipping. They should find why it does that and make it a limiting factor in map design.
- by Pent'noir - at 2012.12.14 20:50:00
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395. Put a stop to redline sniping - in Feedback/Requests [original thread]
If they make it so ppl must leave certain areas inorder to get points, then the next thing ppl will be complaining about is when a team gets redlined, everyone just leaves the match. No point in staying if your team can't break out and you can't g...
- by Pent'noir - at 2012.12.14 20:10:00
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396. Your connection to the host has been lost. - in Technical Support/Bugs [original thread]
Still can't get a match. Turning of the mic or restarting made no difference.
- by Pent'noir - at 2012.12.14 17:02:00
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397. Sharpshooting And The Swarmlauncher - in Rookie Training Grounds [original thread]
I'll just keep at skilling sharpshooting to see if i notice anything. In the past builds i noticed it the most when shooting dropships that were parked up on those towers or when they were out running the missles because they would follow them for...
- by Pent'noir - at 2012.12.14 16:22:00
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398. Sharpshooting And The Swarmlauncher - in Rookie Training Grounds [original thread]
What effect does the sharpshooting skill have on the swarmlauncher? What I noticed in past builds is that it makes the missiles flight time longer before the start to pop because of distance. Like a really far shot may only have 1 missile make it...
- by Pent'noir - at 2012.12.14 01:44:00
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399. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
It would be nice to get those wp for damaging a tank. I'll sometimes spend the entire match trying to destroy or put a dent in a tank that just kills me over and over. While I find it fun to throw 10 or 20 av dropsuits at them, it would be nice to...
- by Pent'noir - at 2012.12.12 22:50:00
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400. CCP If we destroy a Null cannon - in General Discussions [original thread]
That could be a fun game mode. Either destroy the cannons or hold them. As their number diminishes, the battle gets more and more concentrated. Maybe even cause some nice long games.
- by Pent'noir - at 2012.12.12 00:43:00
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