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461. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
If a heavy is so op, why is by large more people roll assault suits with AR. and still play other suits? If it was the I win button, I would expect at least 50% heavy, and not the paltry 25% or less Its not like it takes a insane amount of inves...
- by Patoman Radiant - at 2013.02.06 04:56:00
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462. Are Aurum Blueprints worth the money? - in General Discussions [original thread]
the blueprints for modules are definarly worth it. One good suit is worth it too, the standard level BPO suit has extra slot compared to the starter mlllita. Though I got them when everything was cheep :P But eventually you reach a point where...
- by Patoman Radiant - at 2013.02.06 04:30:00
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463. What exactly determines how much ISK you get in a batle? - in General Discussions [original thread]
the isk I make is very little depended on performance, regardless of how well I do it seems always close to 200k for one skimersish match. could be 7-0 2-5 etc... It fluctuates but more so close to 200, usually just under.
- by Patoman Radiant - at 2013.02.05 05:12:00
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464. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
its sad I have to seriously rely on this thread to get range information about guns in the game, and consider doing it to find out for those not listed
- by Patoman Radiant - at 2013.02.05 05:08:00
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465. how are the racial dropsuits skills going to be handled? - in General Discussions [original thread]
hopefully they don't do racial suits skill but instead one skill for each base type (like what we have currently, remove the racial name from each one), and racial variants give 4 choices at every tech level.
- by Patoman Radiant - at 2013.02.05 05:02:00
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466. Clock - in Feedback/Requests [original thread]
of course has to be eve (iceland) time Ideally also a option to have a personal time clock side by side (like centeral time)
- by Patoman Radiant - at 2013.02.05 04:58:00
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467. (Request) Planetary Exploration Content - in Feedback/Requests [original thread]
all the above supported. It would defiantly add exploration and massive into the MMO (which others MMO's have standard) currently it is a high graphics and futuristic version of World of tanks, every match is a fixed number, and all battles are ...
- by Patoman Radiant - at 2013.02.05 04:56:00
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468. Please install ejector seats in all vehicles as standard equipment. - in Feedback/Requests [original thread]
Do people realy line up to take the turret seats often I am the only one in the tank, or just one turret filled, can't say I will be picky about free help, plus it is ****** side guns, I still command the tank where it goes, and what I shot the m...
- by Patoman Radiant - at 2013.02.05 04:50:00
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469. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
not supported
- by Patoman Radiant - at 2013.02.05 04:46:00
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470. What are some good passive skills to upgrade? - in General Discussions [original thread]
Gelan Corbaine wrote: Scout Hunter II wrote: engineering sounds fancy :3 what does it do? each level of engineering ups the power grid on your drop suit allowing you to equip better but more power costly mods . It is also a prerequisit...
- by Patoman Radiant - at 2013.02.05 04:33:00
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471. What are some good passive skills to upgrade? - in General Discussions [original thread]
Best passives Things that make fitting anything better. It affects both suit and vehicle (thats a passive buff) Opens up the door to fitting much better stuff, utilizing every slot better, with this, I was able to do BPO sheild extenders on al...
- by Patoman Radiant - at 2013.02.05 04:32:00
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472. [Request] New type of vehicle - Hoverbike - in Feedback/Requests [original thread]
would it be a ghost?
- by Patoman Radiant - at 2013.02.04 06:01:00
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473. [Request] Company HUBS? - in Feedback/Requests [original thread]
A corp lobby, this is a social game after all, why the solo. A option to trigger and disable it Mabey in future have rooms where anyone can join Have the channel be linked to a location, right click it to set to default. It is already in the...
- by Patoman Radiant - at 2013.02.04 06:00:00
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474. Something we haven't considered - in General Discussions [original thread]
It wouldn't make sense in faction warfare where it is basically two sides, with allies. But with sov warefare and other lowsec and nullsec it should be more of a anything goes, one defender, and many attackers at same time, some people attacking ...
- by Patoman Radiant - at 2013.02.04 04:58:00
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475. [Request] Space battles with and boarding? - in Feedback/Requests [original thread]
Maybe not boarding player ships but I see no reason for maps that are inside asteroids, wreaks, ruins, or installations. Call the heavy's terminators, and you have space hulk. I can't say the maps would be a insane technological marvel, the map...
- by Patoman Radiant - at 2013.02.04 04:47:00
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476. Tweeks to tanks, handeling, aiming, and turrets - in Feedback/Requests [original thread]
Also for plasma, why is it all red/orange. To differentiate it from projectile slugs, they should be glowing bolts of blue, green, or even purple plasma (fast moving fireballs).
- by Patoman Radiant - at 2013.02.04 04:39:00
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477. Tweeks to tanks, handeling, aiming, and turrets - in Feedback/Requests [original thread]
Unlike some I would say that tanks and vehicles are pretty balanced vs the current AV. Basically tanks die to AV, but to literally nothing else (heavy's have to actually worry about every gun but swarm launchers). The millita swarm launcher coul...
- by Patoman Radiant - at 2013.02.04 04:34:00
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478. Request: FIX THE SOUND - in General Discussions [original thread]
Something about the sound could use improvement, orbitals should sound more like a nuke, and a crack of thunder and a earthquake (leave molten earth behind) and less like a pew pew hurricane. Basically if they looked and sounded close to that in t...
- by Patoman Radiant - at 2013.02.04 03:31:00
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479. [REQUEST] Announce Voice Chat Available In War Barge Before Match - in Feedback/Requests [original thread]
Sure, people do forget to go to team chat (assuming people have mics) More variety in what they say would add much. Different voices too. Scotty in the reactor room Some garbled deep voice like those guys in police state gear in half life the...
- by Patoman Radiant - at 2013.02.04 03:15:00
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480. Losing via Clone reserve. - in Feedback/Requests [original thread]
don't get slaughtered? The side that has no reserves, or anyone else left loses. Ever hear about what patton said being patriotic or doing your duty to nation? Hint, its not dieing for your country, its making sure the other son of a ***** di...
- by Patoman Radiant - at 2013.02.04 03:13:00
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