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401. Merc Quarters - in General Discussions [original thread]
I hope quarters will be customizable, in base race and extras. Ammar is good for gold, but the eve one is way better (gold statues)
- by Patoman Radiant - at 2013.02.15 03:16:00
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402. AV grenades - in General Discussions [original thread]
Y0UR NAME HERE wrote: Ydubbs81 RND wrote: Vermaak 'Fatal' Kuvakei wrote: Only problem is their homing radius, they should require you to throw somewhere around said vehicle to home in, other than that they're fine You are required to ...
- by Patoman Radiant - at 2013.02.15 03:12:00
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403. Our resident local chat troll - in General Discussions [original thread]
mollerz wrote: I don't want to mention any names since he'd probably ejac from being mentioned here, but has anyone noticed that this particular local chat dingleberry is going a little bit off the deep end lately? Maybe it's the lack of perpet...
- by Patoman Radiant - at 2013.02.15 03:02:00
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404. Dust Killmails - in Feedback/Requests [original thread]
support. This would solve the whole kill-stealing thing once and for all. But I think it should be closer to 25 most damage 25 final blow. That way a person doing the killing blow gets more than a assist. Also final blow while not everything...
- by Patoman Radiant - at 2013.02.14 03:41:00
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405. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
Use keyboard
- by Patoman Radiant - at 2013.02.14 03:05:00
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406. Where are the drop ships? - in General Discussions [original thread]
Suck or not they are just not a good solo pwn-mobile tanks are A tank you have a main gun, and can drive. They also tank better (which makes sense being they are not made of light materials used for planes) A drop-ships main advantage is its a...
- by Patoman Radiant - at 2013.02.14 02:58:00
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407. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Keep the damage the same, but reduce the splash, and make it more random. A direct hit from the center of a orbital should blow up anything but indirect hit should have some chance if well tanked.. Maybe more of a warning being suits do have high...
- by Patoman Radiant - at 2013.02.14 02:49:00
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408. *MAG PLAYERS WILL TAKE OVER* - in The War Room [original thread]
If you take over can you make battles larger, and have the maps super large, and from planetside have one area conected with another in each world.
- by Patoman Radiant - at 2013.02.12 23:41:00
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409. Vehicle seat lock - in Feedback/Requests [original thread]
It should be a option, the contracts are done by formal empires anyway. Vehicles should be locked unless otherwise specified. Also the options should be separate for side guns and driving, driving being the most important, likely is the olny on...
- by Patoman Radiant - at 2013.02.12 04:51:00
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410. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
with training HAV it it takes 150 k to get the base vehicle skill to level 5, and much less to train to level 1. To max out, it would take a week or more, but beyond that core skills remain the same. It takes a day at most to train a new racial ...
- by Patoman Radiant - at 2013.02.12 04:37:00
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411. if this is pay2win than why do i loose - in General Discussions [original thread]
best post ever, bookmarking forever
- by Patoman Radiant - at 2013.02.12 03:46:00
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412. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Heinz Doofenshertz wrote: www.dust514stats.com I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches? Had a ta...
- by Patoman Radiant - at 2013.02.11 07:04:00
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413. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
xprotoman23 wrote: WP/H just gets down to who can sit in a tank the longest though so no. tanking also gets you some of the best KD ratio even a millita tank I can go 14 0 10 -0 many games with 1 or no deaths. Other people get more kills,...
- by Patoman Radiant - at 2013.02.11 07:01:00
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414. Question about social status of the mercenaries - in General Discussions [original thread]
Our characters are all supposed to be realy evil. I did the lolcaust, a planet existed of humanoids that resembled anthromorphic fennic foxes, and my character killed them all, billions. Offical backstory so ccp doesn't have to include races othe...
- by Patoman Radiant - at 2013.02.11 04:34:00
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415. I need to get payed more to cover rising cost of gear - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: I've always thought that META level determines the payout. If your team kill a lot of high META levels, the distribution pay will be higher. If you run around with proto gears killing militia gears, the jokes is on you. ...
- by Patoman Radiant - at 2013.02.11 04:29:00
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416. Skirmish is pointless after hitting the cap - in General Discussions [original thread]
skimerish sucks regardless. The isk payout is butts. EXP is close to the same as ambush considering you can do 2 of them in the same time not reaching the cap.
- by Patoman Radiant - at 2013.02.11 04:20:00
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417. How about instead of a soft cap, CCP do this? - in General Discussions [original thread]
or for just remove the 1000 exp soft cap If you are pro enough to get 3000 WP, you diverse 3000 exp regardless.
- by Patoman Radiant - at 2013.02.11 04:15:00
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418. Moejoe's 50+ Kills Solo Gameplays Yo - in The War Room [original thread]
The kill count is realy high considering how dammed huge skimerish maps are, and rarity in finding people. Though... not so much for the fact that the games last forever and have 150 clone count compared with ambush matches.
- by Patoman Radiant - at 2013.02.11 04:10:00
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419. Sp caps and ambush - in General Discussions [original thread]
I find ambushes much more fun, and you get more isk, and the same SP for time invested. So little motivation exists to do skimerish. If they made the isk reward double it would actually be even, asides from taking forever to find anyone.
- by Patoman Radiant - at 2013.02.11 04:06:00
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420. Request, remove the redline completely - in Feedback/Requests [original thread]
make all maps larger, but have the spawning done somewhere where the current maps are. and all objectives near the 'real' portion of the map, same with spawning. Have the redline somewhere beyond that, but instead of the current mechanic of death...
- by Patoman Radiant - at 2013.02.11 03:57:00
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