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21. Minimum Starting SP - in Feedback/Requests [original thread]
I'm bumping this because with the new amount of SP you need to start to even say you're one specialty or another is becoming absurd, let alone the weapons, mods and equipment you need to be effective. The only true counter-point to this is the fa...
- by Parson Atreides - at 2013.05.07 02:44:00
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22. Everyone is very angry with you, CCP - in Feedback/Requests [original thread]
Overall I like the build. The sluggish and inconsistent aiming is what really makes me consider leaving. In really close range and even some medium range battles, I feel like a complete spray and pray noob when before I felt like I had some amount...
- by Parson Atreides - at 2013.05.07 02:31:00
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23. [REQUEST] Ability to remove turrets from dropships - in Feedback/Requests [original thread]
I wouldn't mind this feature on LAVs and Tanks (for the minor turrets) as well.
- by Parson Atreides - at 2013.04.29 11:33:00
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24. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
+1 I don't mind if it's starting them with 1.5 million or giving 5x the SP until they get there, I just think it's important to give newer players a faster starting pace so there is a much shorter "time-to-competitiveness" or whatever you want to...
- by Parson Atreides - at 2013.04.29 11:02:00
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25. Minimum Starting SP - in Feedback/Requests [original thread]
Response to: "They can do PvE" and "There will always be an SP gap so we shouldn't even bother" FIrst, it's important everyone realize that the game will not be launching with PvE. This means responses like "They can always do PvE until they ...
- by Parson Atreides - at 2013.04.29 06:52:00
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26. Minimum Starting SP - in Feedback/Requests [original thread]
Godin Thekiller wrote: once FW and PVE is fully released, and a incursion like gamemode is put in, I will never, EVER touch instant battles, EVER. You're one person. Also, the game is releasing in 2 weeks and PvE isn't coming until at least ...
- by Parson Atreides - at 2013.04.29 00:31:00
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27. Minimum Starting SP - in Feedback/Requests [original thread]
Godin Thekiller wrote: This makes no sense to me, so let me ask you if I read that right, " Noobs have trouble against vets, so to nerf the vets, give the noobs a extra million SP to start out with so they can get a suit, some decent weapons, a...
- by Parson Atreides - at 2013.04.29 00:27:00
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28. Minimum Starting SP - in Feedback/Requests [original thread]
Mithridates VI wrote: I feel like this would set a precedent we don't want to set. Two years down the track do we give everyone ten million SP to start with and let them max out an entire specialisation on their first day? I hate to call slip...
- by Parson Atreides - at 2013.04.29 00:23:00
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29. Minimum Starting SP - in Feedback/Requests [original thread]
With the release of Dust, we're going to have another influx of new players. If we want them to stay, then they need to have fun and pleasant experiences, for the most part. When some players are going to have 11+ million SP and a majority of the...
- by Parson Atreides - at 2013.04.29 00:03:00
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30. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Parson Atreides - at 2013.04.06 17:21:00
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31. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: Parson Atreides wrote: The minimum clone loss could be 1 and the attacker would still lose all the clones he brought though (according to the way you're reading it), so it doesn't make any sense to apply "minimum clone loss...
- by Parson Atreides - at 2013.03.31 16:24:00
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32. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: Parson Atreides wrote: So all clones the attacker sends die regardless of how many you lose in the battle and how many you send? That makes it seem like "minimum clone loss" only ever applies to defenders (and calculations ...
- by Parson Atreides - at 2013.03.31 15:54:00
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33. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: That's not what I meant though (and therefore your examples are still slightly wrong ). If the attacker attacks with 200 clones and loses, he loses all those 200 clones no matter how many were killed. If only 150 were kille...
- by Parson Atreides - at 2013.03.31 15:23:00
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34. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Tiluvo wrote: Apologies, Parson, but I am going to invalidate all that typing you did with one sentence. Minimum Clone Loss only affects the loser of the battle. If the defender has 300 clones and wins after losing 50 of them, that's all they...
- by Parson Atreides - at 2013.03.31 10:56:00
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35. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
I don't like the changes at all. The last version of PC was already too advantageous to attackers, but this is even worse. So far, the counter-point to the argument that attackers won't send more than 150 seems to be that in a 16v16 with coordin...
- by Parson Atreides - at 2013.03.31 10:04:00
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36. [Request] AUR Sex Change - in Feedback/Requests [original thread]
I don't want this to stare at my avatar's ass, I want this because there's still some talk that female characters have a smaller hit box. I can't say for certain one way or the other, but it does seem unusual that a lot of players in really good c...
- by Parson Atreides - at 2013.03.10 23:52:00
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37. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
Kovak Therim wrote: Wasn't the stuff that was 20 and 30 AUR only supposed to go up to 250 and 500 AUR? Yea...I really am interested to know how one day they say it's going to be 500 Aurum and then, almost literally overnight, it's 10,000.
- by Parson Atreides - at 2013.01.23 14:50:00
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38. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
Agreed. These prices, in my opinion, are way too high for four major reasons: 1. Quickly replaced by better items. Because these are almost all militia-grade items, they will be quickly replaced. Unless you made a conscious effort to gimp yours...
- by Parson Atreides - at 2013.01.23 05:08:00
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39. In Reality, Snipers Rifles Suck... - in Feedback/Requests [original thread]
I find the sniper rifle more boring than basically anything else (except maybe tank turret). You sit on a hill and try to put a small dot over tiny black ants. Check out posts 1 and 4 in the links for what I believe to be better estimations o...
- by Parson Atreides - at 2012.11.08 08:03:00
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40. can we get a free for all game mode? - in Feedback/Requests [original thread]
You'd think he was asking for a mode where you play as a Klingon that shoots Ewoks out of his gun for all the animosity directed at this idea.
- by Parson Atreides - at 2012.09.22 17:46:00
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