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21. bug when queuing for battle - in Technical Support/Bugs [original thread]
Confirming logging out and back in fixes it.
- by Parson Atreides - at 2013.09.05 22:18:00
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22. Sprint, Melee, Sprint, melee! - in Technical Support/Bugs [original thread]
Fix planned for 1.5 ? This needs a hotfix. It's making a mockery of your tournament because AE is exploiting it and ruins PC for the same reason.
- by Parson Atreides - at 2013.08.27 06:57:00
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23. Invincible Hackers - in Technical Support/Bugs [original thread]
Whoa there. First off, the hitboxes can be screwed up near structures, as someone pointed out with certain null cannon structures. Secondly, I always strafe when I hack just in case someone comes up behind me. Thirdly, I did kill you but that's b...
- by Parson Atreides - at 2013.08.18 22:19:00
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24. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
Not sure how this got to the 4th page, but it's still broken. Word on a fix would be nice.
- by Parson Atreides - at 2013.08.10 14:03:00
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25. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
What's the news Logibro? Is this going to be fixed before the tournament starts?
- by Parson Atreides - at 2013.08.04 19:40:00
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26. Cannot mute all on voice comms - in Technical Support/Bugs [original thread]
Post in this thread.
- by Parson Atreides - at 2013.08.03 19:48:00
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27. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
Having the same issue. Chat bubbles don't show up so you can't mute anyone, though people are clearly talking (we know each other's voices in our corp). Even those bubbles that do show up don't get the normal red X over the bubble if you try to m...
- by Parson Atreides - at 2013.08.03 19:44:00
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28. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
Not sure why more people aren't talking about this. Even if you don't do PC or never mute anyone in battles anyway, you still won't be able to mute anyone who is being annoying or playing loud music, etc in any channel unless they just happen to b...
- by Parson Atreides - at 2013.08.02 05:49:00
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29. [BUG] Not able to attack a district after winning first attack and loosing the 5... - in Technical Support/Bugs [original thread]
Deluxe Edition wrote: does that mean they do get one day of clone regen because of the 48 hour waiting period? Or will their be no clone regen at all? I looked at the dev blog and it didn't really cover what happens when the attacker looses ...
- by Parson Atreides - at 2013.07.14 18:17:00
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30. [Bug] No stats displayed after PC matches. - in Technical Support/Bugs [original thread]
Also confirming rewards are received even without being shown after Victory Screen. We won and got ISK, Salvage, and they lost their 150 clones.
- by Parson Atreides - at 2013.05.16 17:21:00
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31. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Not sure why this is on the 8th page, because it's still broken. I can't believe CCP can't fix something as simple as how many kills and deaths you have. This is laughable and pathetic.
- by Parson Atreides - at 2013.05.12 20:46:00
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32. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Mithridates VI wrote: Parson Atreides wrote: If they can fix it without having to reset anything, that would probably be preferable to vast majority because some players spent a lot of time so they could be at the top of the board. My und...
- by Parson Atreides - at 2013.05.07 15:02:00
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33. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Mithridates VI wrote: Seriously, just reset the leaderboard and take it offline until you can teach the game to count. My suggestion is that every time the player kills someone, you increase the variable holding their kills by one, but I'm not...
- by Parson Atreides - at 2013.05.07 02:51:00
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34. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
At least they're consistent in their poor design... CCP this is an FPS. Right or wrong, people care about their stats, especially KDR. Many corps have a KDR requirement. If this isn't fixed by the 14th, you're going to have new players simply lea...
- by Parson Atreides - at 2013.05.07 02:20:00
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35. Skirmish is still broken... Will it ever get fixed? - in Technical Support/Bugs [original thread]
Resetting the K/D/WP, etc back to zero is a bad idea because it's going to make more people angry than if they just failed to update missing KDRs, etc for skirmish players. A lot of people have put a ton of time into the game just to stay on top o...
- by Parson Atreides - at 2013.04.14 19:38:00
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36. [Bug] Random Actions Taken - in Technical Support/Bugs [original thread]
I tried not using the headset and it seemed a little better, but there were still some problems, so it may have just been a coincidence. Then I tried the controller fix mentioned above and so far it's worked great. I haven't had one problem yet w...
- by Parson Atreides - at 2013.04.14 16:35:00
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37. [Bug] Random Actions Taken - in Technical Support/Bugs [original thread]
I didn't really get a chance to test the fix involving the wireless headset, so i'll have to do that today. I might try that controller fix with my old one that was having some major issues, thanks for the tip.
- by Parson Atreides - at 2013.04.12 11:37:00
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38. [Bug] Random Actions Taken - in Technical Support/Bugs [original thread]
Yes, I do have the Sony Wireless Headset and it used to cause me problems until I manually switched the channel for the wireless internet connection and now it seems to interfere less. There might be some merit to your suspicion, however, since I'...
- by Parson Atreides - at 2013.04.11 11:42:00
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39. [Bug] Random Actions Taken - in Technical Support/Bugs [original thread]
I've noticed recently that sometimes on my characters, everything will be going along smoothly, and all of a sudden, I'll be in the middle of a firefight and my guy will crouch and reload at the same time for no reason (I haven't pressed reload or...
- by Parson Atreides - at 2013.04.11 10:43:00
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40. [BUG] SP is decreased after passive sp booster stops - in Technical Support/Bugs [original thread]
Relogging usually fixes any of those SP issues you may have. There used to be a bug where you had negative SP.
- by Parson Atreides - at 2013.03.10 21:03:00
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