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461. SP cap in numbers - in General Discussions [original thread]
Spartan Agoge wrote: I've been playing 7 days, started at 500k im over one mil. by my calculations that's 1.5 mil in a month cap reached every day and a little more. Yes, 1.5 million per month without any boosters (51,200 times 30) if you hi...
- by Parson Atreides - at 2013.01.17 13:09:00
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462. SP cap in numbers - in General Discussions [original thread]
Umbat Boki wrote: It would be nice if someone can post here prices in AUR for all boosters variants and AURto$ ratio. This will give general look how much you need to spend to get necessary SP gain. PS I don't have access to PS3 at the moment....
- by Parson Atreides - at 2013.01.17 12:41:00
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463. two new game mode variations - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Parson Atreides wrote: I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago. If you asked someone how many game modes they have in Dust right now, they'd say two: ambush ...
- by Parson Atreides - at 2013.01.17 12:24:00
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464. SP cap in numbers - in General Discussions [original thread]
Two concerns: 1. It's going to take people playing every day for three weeks, if they don't use boosters, to get one million SP. I feel like this very slow progression is going to turn off a lot of people who were drawn to the game. 2. 14,000 A...
- by Parson Atreides - at 2013.01.17 12:20:00
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465. two new game mode variations - in General Discussions [original thread]
I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago. If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one...
- by Parson Atreides - at 2013.01.17 12:01:00
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466. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Fivetimes Infinity wrote: Parson Atreides wrote: It's unlikely anyone will play long enough to even get close to maxing everything, let alone the number of people CCP wants playing for this game to succeed. Their explicitly stated intent ...
- by Parson Atreides - at 2013.01.14 11:54:00
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467. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Fivetimes Infinity wrote: Parson Atreides wrote: Does it really matter if SP gain is faster in Dust? I don't understand the logic behind making them similar at all . They want people to be spending many years developing their characters....
- by Parson Atreides - at 2013.01.14 07:05:00
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468. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Heinz Doofenshertz wrote: Actually you missed the fact that Corp battles do currently affect FW control. Corp battles are all Dust-side though, the SP of the mercs itself doesn't, in any way, affect the EVE players. But yes, I'll amend the...
- by Parson Atreides - at 2013.01.14 06:32:00
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469. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Maken Tosch wrote: Hmm. I'm listening. But what about numbers? How would you set it up so that SP gains still don't go faster than the SP gains for the Eve player? Does it really matter if SP gain is faster in Dust? I don't understand the lo...
- by Parson Atreides - at 2013.01.14 06:25:00
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470. Where's my exile assault rifle?!! - in General Discussions [original thread]
Here. Also this should really have been posted in the bugs section, in which case you would/should have seen that sticky...
- by Parson Atreides - at 2013.01.12 07:24:00
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471. Game Theory, SPs, Welfare and you - in General Discussions [original thread]
Sextus Hardcock wrote: A) ISK payout based on performance and success/fail. Players want to feel like what they do counts. (right now KDR is the only metric/reward that is a challenge) This is something Dust has always had a problem with, ...
- by Parson Atreides - at 2013.01.12 07:02:00
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472. AV vs Vehicles in the New Patch - in General Discussions [original thread]
AV is a response to vehicles, though, whereas vehicles can be lucrative (in terms of WP/SP) regardless of what else is on the field. Rarely, if ever, do you see someone spec immediately and exclusively into AV skills in the hope that they will be ...
- by Parson Atreides - at 2013.01.09 12:55:00
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473. When I Started Back In June - in General Discussions [original thread]
Dr Debo Galaxy wrote: I see it this way though. In the game MAG they promised an innovation of 256 people in one battle. They never really had this implemented during the beta. It was just the smallest mode that we played. But the game released...
- by Parson Atreides - at 2013.01.09 08:56:00
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474. When I Started Back In June - in General Discussions [original thread]
Dr Debo Galaxy wrote: But the point is we are in a beta. If I complained that the 2014 porsche doesn't have doors, or a windshield or whatever. People would say " how do you know that it doesn't have doors or a windshield yet, it's not even out...
- by Parson Atreides - at 2013.01.09 03:52:00
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475. When I Started Back In June - in General Discussions [original thread]
Dr Debo Galaxy wrote: i'm more pissed that i got into a BETA and it's not what the final release is supposed to be. SOrry Closed Beta. It's been said, but it boggles my mind how you can judge something before it is truly sent to the public. If ...
- by Parson Atreides - at 2013.01.09 03:22:00
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476. When I Started Back In June - in General Discussions [original thread]
Hehaw Jimbo wrote: My problem with DUST is that none of the features that push it beyond a generic FPS seem to be active, or even close to being realized. With the pace the beta has been going (and my experience in EVE), it doesn't seem possibl...
- by Parson Atreides - at 2013.01.09 02:37:00
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477. Deaths Should Aquire Negative WP - in General Discussions [original thread]
BigussDikkuss wrote: If this has been said a 1000 times already, my appologies. But here is time number 1001. If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match o...
- by Parson Atreides - at 2012.12.31 13:46:00
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478. Out of 10 what would you give chromosome. - in General Discussions [original thread]
8/10 Iron sights aren't as bad as I thought they'd be, though it's very difficult to be effective in mid-long range fights for me now (coupled with the recoil). Gameplay, UI, loading screen wait time--basically everything--is a lot smoother and i...
- by Parson Atreides - at 2012.12.20 02:40:00
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479. New weapons in Chromosome? - in General Discussions [original thread]
Later update.
- by Parson Atreides - at 2012.12.18 18:37:00
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480. Downloading... - in General Discussions [original thread]
Wussy Pillows wrote: Kitten, i downloaded before checking forums.. Not sure what I finished downloading, but the client is now corrupted Try relaunching the game. I got this once and I thought I had to reinstall everything, but I started th...
- by Parson Atreides - at 2012.12.18 13:36:00
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