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1101. Who should win, 1v1? - in General Discussions [original thread]
Dropship should have advantage over blaster/missile hav, blaster hav over infantry, rail over dropship, av should have an advantage over all vehicles, and infantry over all AV
- by P14GU3 - at 2014.01.18 00:02:00
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1102. Who should win, 1v1? - in General Discussions [original thread]
Eurydice Itzhak wrote: P14GU3 wrote: T'orq wrote: 1. 50/50 2. 50/50 3. Dropship 4. 50/50 5. HAV 6. 25/75 So infantry almost always loses? Still the only unit that can cap points and win games. So the only reason i should play this g...
- by P14GU3 - at 2014.01.17 23:57:00
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1103. Who should win, 1v1? - in General Discussions [original thread]
T'orq wrote: 1. 50/50 2. 50/50 3. Dropship 4. 50/50 5. HAV 6. 25/75 So infantry almost always loses?
- by P14GU3 - at 2014.01.17 23:48:00
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1104. one man, one missile, one dead tank... - in General Discussions [original thread]
Operative 1171 Aajli wrote: I posted about this stuff before. SWARMS NOT RPG! Show me where the RPG can lock on, fire multiple volleys, chase the tank around a corner. Show me how the RPG user reloads several times from hammer space AND then...
- by P14GU3 - at 2014.01.17 23:31:00
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1105. one man, one missile, one dead tank... - in General Discussions [original thread]
Lol, thx guys. I knew this would cause some nerd rage. The one shot to kill a person irl quote is priceless. What about armor? Do soldiers not where it? Ive seen a guy shot multiple times and live. So no, ttk is NOT .001 secs. (Btw i can one sho...
- by P14GU3 - at 2014.01.17 23:23:00
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1106. one man, one missile, one dead tank... - in General Discussions [original thread]
here but we cant pop one solo with a full mag from swarms? and tankers say we shouldn't be able to?
- by P14GU3 - at 2014.01.17 17:56:00
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1107. Heavies with Light Weapons - in General Discussions [original thread]
Its because rifles are too good, especially the rail and combat. Why use an HMG that hits out to 30m when you could pack a rail that puts out near the same dps, both at close range and far? Fix rifles (rail is too god at cqc, and combat and assual...
- by P14GU3 - at 2014.01.17 14:36:00
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1108. Remote explosive deployment is too slow - in General Discussions [original thread]
Say what? You do realize explosives take time to set. Imo, they are still too fast. You dont know how many times i have seen scouts run up to a group of people drop a RE and explode it before anyone realizes they are there. They are explosives tha...
- by P14GU3 - at 2014.01.17 14:16:00
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1109. Correct Gun Terminology. - in General Discussions [original thread]
You gun snobs do realise the only real difference between a clip and a magazine is a spring right?
- by P14GU3 - at 2014.01.10 02:14:00
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1110. CCP it's time to lower the damage for shotguns - in General Discussions [original thread]
Did Alldin sell his account? The last few post from him have been ridiculously hilarious. Its like he doesnt even know whats going on in-game anymore. Nerf scouts alldin? Really? And before the cloak is even out? Wow bro, seriously just lost the l...
- by P14GU3 - at 2014.01.09 20:58:00
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1111. real logi - in General Discussions [original thread]
I agree, logis have the most isk/sp investment of any suit (tanks included,) but you can get away with a MUCH cheaper suit. Drop the proto rep. If your repping mostly infantry, the BDR-8 triage does a great job and cost half the isk. I get away wi...
- by P14GU3 - at 2014.01.09 20:52:00
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1112. Shotguns - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I'm gonna try to due this for ALL weapons just bear with me. Thx in advance for all the work entailed
- by P14GU3 - at 2014.01.08 22:02:00
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1113. Shotguns - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: If its per pellet than it makes more sense why the numbers are ridiculously low. Yes, its per pellet. And i believe you get more pellets as you go up to adv/proto, but dont quote me on that.
- by P14GU3 - at 2014.01.08 21:45:00
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1114. Rename Dren weapons - in General Discussions [original thread]
Dren is the word for SH!T in farscape
- by P14GU3 - at 2014.01.08 21:33:00
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1115. feedback: entering and exiting vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: it is infact a problem..but this isnt a good solution to it. Any suggestions? Im not looking to argue, i just dont see any better option
- by P14GU3 - at 2014.01.08 21:32:00
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1116. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
Komodo Jones wrote: I really think they should just have modules that repair a percentage of your armor instead of just a set amount, there's so much armor out there now it just can't come back very fast at all, especially for things like heavi...
- by P14GU3 - at 2014.01.08 21:14:00
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1117. feedback: entering and exiting vehicles - in Feedback/Requests [original thread]
No input or feedback from anyone else?
- by P14GU3 - at 2014.01.08 21:10:00
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1118. Proposed Fix for Academy - in General Discussions [original thread]
Expand academy to 2M SP, give them all game modes (an academy only version,) and give them an instant respec upon completion. Will go a LONG way for the NPE. The only problem with this option that i see, is low player count
- by P14GU3 - at 2014.01.08 21:06:00
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1119. Vehicle Recalls - in General Discussions [original thread]
ONE-I-BANDIT wrote: Soraya Xel wrote: Absolutely necessary. Unfortunately, a whaaaaambulance will follow any such changes, as tank drivers do not believe in risk, because bringing a fit that costs as much as maybe two dropsuits entitles them...
- by P14GU3 - at 2014.01.08 20:49:00
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1120. Vehicle Recalls - in General Discussions [original thread]
Harpyja wrote: Running low on ammo? Change suit at supply depot Running low on health? Change suit at supply depot Don't want to risk losing your proto suit anymore? Change suit at supply depot I'll forego my ability to recall if you can't swa...
- by P14GU3 - at 2014.01.08 20:46:00
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