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Athrak Kinz
Valkyrian Armada
15
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Posted - 2014.01.08 17:19:00 -
[1] - Quote
Currently the Academy is broken as we all know. I propose a small simple fix. 1. Increase the WP cap to pre-Uprising state (~10,000 WP) 2. Cut WP earns in Academy by 50% 3. Disallow spending of the initial 500k SP and add any SP accrued in Academy into a "Graduation Fund" which the merc will receive upon graduation.
This provides a much longer learning phase for newberries to adjust. If militia variants of all weapons, frames (Logi, Commando etc), and equipment were added this would help the cause even more. I also advocate interactive (boots on the ground) tutorials because words can only teach so much. The NPE is in drastic need of a rework and I think this is a start.
Feedback?
Full time Logi before it was cool.
G’ąProud GallenteanG’ą
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R F Gyro
Clones 4u
907
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Posted - 2014.01.08 20:10:00 -
[2] - Quote
Regarding 1 & 2, CCP found that with the longer academy, new players were thinking "is this all there is?" and quitting before graduating, have never seen what else was available.
The "graduation fund" idea is a nice one though.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Righteous Rage
BIG BAD W0LVES
14
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Posted - 2014.01.08 20:15:00 -
[3] - Quote
Instructors. Toons that get a set SP and weekly check. I'd do it. You would have no motive to stomp and we would have tutorials covered. maybe these accounts could get a blue name tag. that would be f-in sweet
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Athrak Kinz
Valkyrian Armada
16
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Posted - 2014.01.08 20:16:00 -
[4] - Quote
You have a point, but then how do we curb dipstick blue berries yet facilitate an easily accessible game to draw in a new player base?
Full time Logi before it was cool.
G’ąProud GallenteanG’ą
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Righteous Rage
BIG BAD W0LVES
14
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Posted - 2014.01.08 20:19:00 -
[5] - Quote
Athrak Kinz wrote:You have a point, but then how do we curb dipstick blue berries yet facilitate an easily accessible game to draw in a new player base?
I was expanding on your idea not challenging it.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Athrak Kinz
Valkyrian Armada
17
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Posted - 2014.01.08 20:28:00 -
[6] - Quote
Righteous Rage wrote:Athrak Kinz wrote:You have a point, but then how do we curb dipstick blue berries yet facilitate an easily accessible game to draw in a new player base? I was expanding on your idea not challenging it.
Haha, sorry about that. I was replying to RF Gyro without quoting. (I didn't expect multiple responses) On another note, how would "Instructors" be regulated? Would you have to log a certain amount of time with a new Berry or have your "Instructor License" revoked. I like this idea a lot and would gladly partake (I have some friends who could benefit from some tutoring).
Full time Logi before it was cool.
G’ąProud GallenteanG’ą
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1511
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Posted - 2014.01.08 20:30:00 -
[7] - Quote
R F Gyro wrote:Regarding 1 & 2, CCP found that with the longer academy, new players were thinking "is this all there is?" and quitting before graduating, have never seen what else was available.
The "graduation fund" idea is a nice one though.
Also he could just combine 1. and 2. 10.000 WP and WP gain halfed or earn 20.000 WP. What's the difference?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Delta 749
Kestrel Reconnaissance
2418
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Posted - 2014.01.08 20:32:00 -
[8] - Quote
Heres a better idea Tiercide
Im not drunk, the planet just happens to be especially wobbly today.
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Amarrgheddon
Warcaste
64
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Posted - 2014.01.08 20:33:00 -
[9] - Quote
Aikuchi Tomaru wrote:R F Gyro wrote:Regarding 1 & 2, CCP found that with the longer academy, new players were thinking "is this all there is?" and quitting before graduating, have never seen what else was available.
The "graduation fund" idea is a nice one though. Also he could just combine 1. and 2. 10.000 WP and WP gain halfed or earn 20.000 WP. What's the difference?
when adding its called a sum. Difference applies to subtraction. |
R F Gyro
Clones 4u
908
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Posted - 2014.01.08 20:35:00 -
[10] - Quote
The Academy is only ever going to be a stopgap while a proper new player experience is created, probably involving some element of PvE (rogue drones).
My views on how to provide a smoother transition for new players is to have payouts (SP and ISK) scaling up by security level from zero payouts at 1.0 to full payouts at 0.5 or better, and to manage the issues of fragmentation of the (limited) player base using contract matching.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ripley Riley
Incorruptibles
301
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Posted - 2014.01.08 20:37:00 -
[11] - Quote
aaaaannnd implement PvE so new players can learn basic game mechanics off the battle field first.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Righteous Rage
BIG BAD W0LVES
17
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Posted - 2014.01.08 20:40:00 -
[12] - Quote
R F Gyro wrote:The Academy is only ever going to be a stopgap while a proper new player experience is created, probably involving some element of PvE (rogue drones). My views on how to provide a smoother transition for new players is to have payouts (SP and ISK) scaling up by security level from zero payouts at 1.0 to full payouts at 0.5 or better, and to manage the issues of fragmentation of the (limited) player base using contract matching.
The blueberries have no clue when leaving the academy. increasing their pay outs only helps alts get up to speed quicker. nice try.
That chick that calls out every hack could be reprogrammed to say things like: "hack that, yes you, no don't run, theres no one here hack. Hack it you stupid blueberry. no, stop shooting the console. do you see the circle, press it. no don't walk in a circle."
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Bethhy
Ancient Exiles. Renegade Alliance
751
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Posted - 2014.01.08 20:50:00 -
[13] - Quote
Just make militia modules not recognize any player skills.
Then make a militia item only game mode.
So everyone playing in that game mode has no skills applying and is essentially using the same level equipment.
It will be a decent learning mode for new players, and a game mode option for older players of DUST, without massive benefits from skills.
Will also encourage mercenaries outside of that game mode to invest in proper suits/items/weapons as the militia supplied ones offer no advantage other then being free. |
Delta 749
Kestrel Reconnaissance
2421
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Posted - 2014.01.08 20:53:00 -
[14] - Quote
Bethhy wrote:Just make militia modules not recognize any player skills.
Then make a militia item only game mode.
So everyone playing in that game mode has no skills applying and is essentially using the same level equipment.
It will be a decent learning mode for new players, and a game mode option for older players of DUST, without massive benefits from skills.
Will also encourage mercenaries outside of that game mode to invest in proper suits/items/weapons as the militia supplied ones offer no advantage other then being free.
And bonus for this idea being a mode that might actually be truly competitive since its removing a lot of the imbalancing factors IE Giving us a tiercide of sorts where actually playing ability has more emphasis
Im not drunk, the planet just happens to be especially wobbly today.
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R F Gyro
Clones 4u
910
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Posted - 2014.01.08 20:53:00 -
[15] - Quote
Righteous Rage wrote:R F Gyro wrote:The Academy is only ever going to be a stopgap while a proper new player experience is created, probably involving some element of PvE (rogue drones). My views on how to provide a smoother transition for new players is to have payouts (SP and ISK) scaling up by security level from zero payouts at 1.0 to full payouts at 0.5 or better, and to manage the issues of fragmentation of the (limited) player base using contract matching. The blueberries have no clue when leaving the academy. increasing their pay outs only helps alts get up to speed quicker. nice try. Re-read what I wrote: payouts for new players would be reduced, not increased.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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kneegrow face
SAM-MIK
6
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Posted - 2014.01.08 20:59:00 -
[16] - Quote
Ripley Riley wrote:aaaaannnd implement PvE so new players can learn basic game mechanics off the battle field first.
That's an awesome idea, have a whole series of PvE(or PvD in this case) starting off with tutorial based matches then becoming more advanced after that.
Mama always had a way of explaining things so I could understand them.
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P14GU3
The Southern Legion The Umbra Combine
491
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Posted - 2014.01.08 21:06:00 -
[17] - Quote
Expand academy to 2M SP, give them all game modes (an academy only version,) and give them an instant respec upon completion. Will go a LONG way for the NPE.
The only problem with this option that i see, is low player count |
Righteous Rage
BIG BAD W0LVES
19
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Posted - 2014.01.08 21:09:00 -
[18] - Quote
Bethhy wrote:Just make militia modules not recognize any player skills.
Then make a militia item only game mode.
So everyone playing in that game mode has no skills applying and is essentially using the same level equipment.
It will be a decent learning mode for new players, and a game mode option for older players of DUST, without massive benefits from skills.
Will also encourage mercenaries outside of that game mode to invest in proper suits/items/weapons as the militia supplied ones offer no advantage other then being free.
are you a dude? we always wondered way back in open beta
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Righteous Rage
BIG BAD W0LVES
19
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Posted - 2014.01.08 21:13:00 -
[19] - Quote
R F Gyro wrote:Righteous Rage wrote:R F Gyro wrote:The Academy is only ever going to be a stopgap while a proper new player experience is created, probably involving some element of PvE (rogue drones). My views on how to provide a smoother transition for new players is to have payouts (SP and ISK) scaling up by security level from zero payouts at 1.0 to full payouts at 0.5 or better, and to manage the issues of fragmentation of the (limited) player base using contract matching. The blueberries have no clue when leaving the academy. increasing their pay outs only helps alts get up to speed quicker. nice try. Re-read what I wrote: payouts for new players would be reduced, not increased.
I didn't read it much. my comment had little to do with the way you phrased yours. the payouts are moot. most new players do not understand them anyway. I explain the SP system atleast twice a week. the learning curve is steep mostly because nothing is explained. it could be easily rectified.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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