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61. Amarr Logistics Suit - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'd given this some more thought, and think the Amarr Logi is more than a little off. Caldari/Gallente/Minmatar all have 12-slot totals at Proto: C=5H 4L 3E=12 G=3H 5L 4E=12 M=4H 4L 4E=12 The Amarr has 9 (3/3/3) and a sidear...
- by P-A-R-A-D-O-X - at 2013.05.12 19:47:00
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62. Amarr Logistics Suit - in Feedback/Requests [original thread]
I-X-I wrote: Aquinarius Zoltanus wrote: Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit...
- by P-A-R-A-D-O-X - at 2013.05.11 19:59:00
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63. Amarr Logistics Suit - in Feedback/Requests [original thread]
Llan Heindell wrote: Aquinarius Zoltanus wrote: Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other L...
- by P-A-R-A-D-O-X - at 2013.05.11 03:48:00
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64. Weapon\Equipment selection is slow AGAIN... - in Feedback/Requests [original thread]
Hey guys... I've noticed that weapon\etc selection reaction time has slowed back down to how it was before chromosone(or so)... Can y'all look into this? Thanks...
- by P-A-R-A-D-O-X - at 2013.05.11 03:06:00
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65. Auto Revive animation\process too(dangerously)slow... - in Feedback/Requests [original thread]
Hey guys... As I enjoy the game I've noticed that in attempting to revive players, finding them takes like a second too long, & when I do there's another pause after I hit the button before I begin to inject... This delay leaves me vulnerable ...
- by P-A-R-A-D-O-X - at 2013.05.11 03:03:00
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66. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
I just hope that relative to all the skill bonuses y'all removed(which I needed), y'all keep in mind that this game uses advanced technology, which should make it more than actually possible for certain short range weapons to be effective beyond t...
- by P-A-R-A-D-O-X - at 2013.05.10 16:23:00
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67. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
RedBleach LeSanglant wrote: P-A-R-A-D-O-X wrote: How does one do the Mercenary Pack respec & what exactly happens? Also can I keep my SP AND reset my character? I would like to change from Gallente(My MAIN reason fro these questions)... ...
- by P-A-R-A-D-O-X - at 2013.05.10 00:47:00
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68. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
BL4CK FRIAR wrote: P-A-R-A-D-O-X wrote: Watch how you speak to me 'Lady' - I'm not one of your 'kid' friends ok? -.- You go girl, way to stand up for yourself +1 like to you PARADOX, is(I'm)a dude - dude... o.O (Lol!!! =] #Seriously)
- by P-A-R-A-D-O-X - at 2013.05.10 00:21:00
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69. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
LittleCuteBunny wrote: P-A-R-A-D-O-X wrote: How does one do the Mercenary Pack respec & what exactly happens? Also can I keep my SP AND reset my character? I would like to change from Gallente(My MAIN reason fro these questions)... It...
- by P-A-R-A-D-O-X - at 2013.05.09 22:24:00
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70. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
How does one do the Mercenary Pack respec & what exactly happens? Also can I keep my SP AND reset my character? I would like to change from Gallente(My MAIN reason fro these questions)...
- by P-A-R-A-D-O-X - at 2013.05.09 21:17:00
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71. AUDIO CUTTING OUT WHILST SHOOTING(MY SMG)... - in Technical Support/Bugs [original thread]
Hey guys - what'z up? As I Enjoy Dust 514(=]), I've noticed lately, that the SMG firing sound effect\audio cuts out when another player is firing their SMG at me\in my vicinity... >.> (A tad too much limiting perhaps? O.O ---> Lol!!! =P jk)
- by P-A-R-A-D-O-X - at 2013.03.04 21:44:00
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72. HACKABLE NANOHIVES... - in Feedback/Requests [original thread]
Hey guys(Devs) - what's up? =] Sooo......I've been thinking that - like Dust514 - it would be Awesome, if players could(also)hack enemy Nanohives found as they play... >.> Would y'all Please consider this? O.O Thanks... =]
- by P-A-R-A-D-O-X - at 2013.03.02 19:10:00
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73. Passive SP - in Technical Support/Bugs [original thread]
I logged in today I saw that I did not acquire any Passive SP between last night & now - & I only have one character - something IS wrong... >.> PS: Great......another reason to deny me SP... -.-
- by P-A-R-A-D-O-X - at 2013.02.03 23:09:00
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74. Sound Bugs - in Technical Support/Bugs [original thread]
(To be more clear...) The game audio - since that last hot fix where the AR fire sound effect, SMG reload sound effects etc were changed - the audio in the game seems to cut out at times, especially(it seems)when the number of things which are mak...
- by P-A-R-A-D-O-X - at 2013.02.02 04:26:00
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75. SP restrictions... WHY IS THERE A NEED FOR THIS? - in General Discussions [original thread]
For those of you who did not understand what I wrote in capital letters... I AM NOT READING YOUR(UNWELCOME)RESPONSES UNLESS I SEE 'DEV' IN YOUR PROFILE PIC...
- by P-A-R-A-D-O-X - at 2013.01.29 19:39:00
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76. SP restrictions... WHY IS THERE A NEED FOR THIS? - in General Discussions [original thread]
(THESE QUESTIONS ARE DIRECTED TO DUST DEVS ONLY... OPINIONS OF ANYONE OUTSIDE OF THE DUST DEVELOPMENT TEAM ARE, NOT, WELCOME...) Why do you guys really see a need for SP restrictions? Why make a game that 'revolves' around SP, 'then' make it inc...
- by P-A-R-A-D-O-X - at 2013.01.29 15:02:00
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77. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Orin the Freak wrote: #2 because I believe in pacing players. also, I feel the soft cap should be 500 (750 with AB) instead of 1000 (1500 with AB). however, people should keep in mind that usually, in most skirmish games, only the top 4 or so ...
- by P-A-R-A-D-O-X - at 2013.01.24 20:25:00
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78. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
CCP Cmdr Wang wrote: Option #5 5) Weekly cap with no limit on the soft cap I believe - now having thought more about it - that this is the best SP system, because it allows daily/dedicated players to reap the benefits of their exploits bet...
- by P-A-R-A-D-O-X - at 2013.01.24 02:46:00
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79. Invalid Fitings on starting - Again... - in Technical Support/Bugs [original thread]
Grenwal Hiesenberg wrote: Ambush or skirmish? Were you active in the marketplace before searching for a battle? Did you check your MQ "closet" at all before joining battle? Thet were mostly random last time so it probably wasn't anything you di...
- by P-A-R-A-D-O-X - at 2013.01.15 04:09:00
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80. Invalid Fitings on starting - Again... - in Technical Support/Bugs [original thread]
Grenwal Hiesenberg wrote: NNNNOOOOOOOOOOOOOO !!!!!!!!!!!!! We, as the Dust community, are hereby placing you on official quarantine. You are no longer allowed close contact with any mercenaries, friendly or otherwise. This includes but is not ...
- by P-A-R-A-D-O-X - at 2013.01.15 01:43:00
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