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81. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
dust badger wrote: im happy with militia vehicles being free as now people have AV skills they are easier to kill than a heavy i think there need to be a bigger price gap between the tier 2 HAVs and the militia tanks,whihc it seems it is coming...
- by Ourors - at 2012.07.23 10:50:00
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82. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Iron Wolf Saber wrote: Laser Rifles? Electronic Warfare? Social Functions? Type III suits? Skill Clusers? Vtol Fighter? Minmatar LAV? Command Modules? Command Dropsuit? Pilot Dropsuit? Skill Adjustments? Module/Weapon Adjustments? ...
- by Ourors - at 2012.07.23 07:46:00
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83. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
sources of these are either from talks with the devs over irc, or posts by them on the forums. sources will be linked as they become available through IRC screenshots or forum posts THIS IS NOT EVERYTHING THAT WILL BE IN THE BUILD, JUST WHAT WE ...
- by Ourors - at 2012.07.23 07:43:00
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84. ASK BAD the sniping furry about sniping ! - in General Discussions [original thread]
BAD FURRY wrote: gangsta nachos wrote: why are snipers useless only the ones that dont move untill they get removed by onuther sniper and then cry on the forums that CCP need to buff snipers more . no sniping is not usless if you have so...
- by Ourors - at 2012.07.21 01:48:00
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85. I should not be the only AV on the field. - in General Discussions [original thread]
my AV is a surya although i really should put some points into proto swarm launchers
- by Ourors - at 2012.07.20 19:48:00
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86. cavity thunker grenade is just as bad as remote explosives if not worse - in General Discussions [original thread]
Renzo Kuken wrote: PDIGGY22 wrote: instantly blows up on impact by the player, funny nobody asking for nerfs on that.. and leave it to you to start crying about how it needs to be nerfed are you really gonnabe "that guy" the one that s...
- by Ourors - at 2012.07.20 08:47:00
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87. How to fix Remote Explosives - in General Discussions [original thread]
some people will call you a whiner some people are objectively wrong about game balance, or want to appear more wise than others remote explosives are broken in their current state, just deal with it and accept the nerf(s)
- by Ourors - at 2012.07.15 04:31:00
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88. Playstation Move Functionality - in General Discussions [original thread]
GM Nythanos wrote: The current build is the first one we'd added Move support to for the Beta. I know I've seen a few things like deadzone sensitivity come up in a few previous threads but more constructive feedback is always welcome. you gu...
- by Ourors - at 2012.07.13 22:18:00
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89. Dust EFT/Dust Mon? - in General Discussions [original thread]
a mod of evemon and eft seems likely, it's largely the same system, just with moderate changes and simplifications (a market of several hundred modules instead of several thousand)
- by Ourors - at 2012.07.10 16:40:00
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90. Should logi dropsuits be buffed? - in General Discussions [original thread]
would it be too much to ask for multiple spawn points in a coming build? getting spawn camped as people take a point is getting REALLY old
- by Ourors - at 2012.07.07 08:17:00
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91. Should logi dropsuits be buffed? - in General Discussions [original thread]
CCP Remnant wrote: As for downed victims: Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone wit...
- by Ourors - at 2012.07.07 06:20:00
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