Pages: 1 2 [3] 4 5 |
41. Hit detection on SiSi - in General Discussions [original thread]
bumping this for more input
- by Ourors - at 2012.08.19 02:13:00
|
42. Hit detection on SiSi - in General Discussions [original thread]
just a question, has anyone noticed an improvement or reduction in hit detection accuracy after the move to singularity? or it is mostly the same?
- by Ourors - at 2012.08.18 03:19:00
|
43. Explaination of what "Free to play" means - in General Discussions [original thread]
Dewie Cheecham wrote: But the real problem is that there are items that breaks CCP's promise of no P2W, however much P2W proponents/deniers yell there aren't. 1) Most P2W items in DUST are ones that looks like higher tier items, but are avai...
- by Ourors - at 2012.08.17 07:23:00
|
44. Explaination of what "Free to play" means - in General Discussions [original thread]
well, there is a sort of ethical distribution in the f2p model, which is why lots of EVE players were super concerned about DUST when it was announced to be f2p ever seen all those korean f2p mmos? notice how there are always big gaps between the...
- by Ourors - at 2012.08.17 04:37:00
|
45. Paying a monthly aurum fee for character slots - in General Discussions [original thread]
Raynor Ragna wrote: What is the point of the other slots aside for spying? just for going in different directions if you start an assault character, you might wonder how heavies are like. well, make a new character in a new slot and find ou...
- by Ourors - at 2012.08.17 01:12:00
|
46. Betamax. - in General Discussions [original thread]
The Russians will kill every last one of you, repeatedly i'm not saying you're bad or anything, it's just.... they're the ******* russians when they want you dead, you die, there is no resistance. anyone who has ever played eve should know this
- by Ourors - at 2012.08.16 19:28:00
|
47. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Avenger 245 wrote: Adding the other 90% of content is important so we can see how it all balances out. . there's a big problem here hit detection is actually factoring into game balance notice how everyone is specializing in scouts this bu...
- by Ourors - at 2012.08.16 18:56:00
|
48. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Tbone322 wrote: Dumb question, but with hit detection do you mean hit markers or actual hit's doing damage? The inconsistency of hit markers is whats driving me nuts. Sometimes I see shields depleting but don't get any hit markers, other times...
- by Ourors - at 2012.08.16 18:51:00
|
49. HAV Quesion - in General Discussions [original thread]
i simply fit up a surya with, like, 19,000 EHP through plates and resists and a damage control module it is very, very difficult to kill me. however, with no reps, i must rep myself. this isn't too bad actually since i get +25 points every five ...
- by Ourors - at 2012.08.16 10:59:00
|
50. Spend a build cycle on hit detection alone - in General Discussions [original thread]
LISA MICHELLE WARRIORS wrote: Mine were hitting all of you just fine.. feels much better.. let me put it this way go play a game such as TF2 which has optional hit markers, enable them, then compare it to dust... go on, give it a try. it's ...
- by Ourors - at 2012.08.16 10:33:00
|
51. Spend a build cycle on hit detection alone - in General Discussions [original thread]
seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch. i would not mind losing a weekend or two if ...
- by Ourors - at 2012.08.16 09:30:00
|
52. Tremendous rise in price for HAVs - in General Discussions [original thread]
this makes will fit marauders almost unstoppable, since nobody wants to spend money on a good AV fit if they'll just get killed by some random dude in militia gear and be out 90k isk per death. i see, at most, one set of proto swarms a game firin...
- by Ourors - at 2012.08.16 09:25:00
|
53. Lack of Logisticians... - in General Discussions [original thread]
Bendtner92 wrote: They have a notification. There's a red text at the top of the screen telling them that there's a medic nearby. Although they have no way of knowing how far away said medic is, or if said medic is even moving towards him. y...
- by Ourors - at 2012.08.16 02:25:00
|
54. UVT Solution (Concept) - in General Discussions [original thread]
cosmetics are great, but within reason i'd totally pay out the nose for heavy dropsuits which look like that amarr corporation, i forget the name, they make very striking red and gold paintjobs on their ships there's also the one which makes blac...
- by Ourors - at 2012.08.15 22:41:00
|
55. Universal Voice Transmittters - in General Discussions [original thread]
CCP Frame wrote: Hello, Just to clarify what UVT is supposed to enable and what you get for free: UVT Gives you: - Ability to voice chat in custom channels, DUST or EVE/DUST - Ability to voice chat in corporation channels, alliance channels,...
- by Ourors - at 2012.08.15 08:14:00
|
56. Good Voice Comms are not free - in General Discussions [original thread]
THEY ARE NOT CHARGING FOR IN GAME COMMS THEY ARE CHARGING FOR CROSS GAME COMMS! FROM PS3 TO PC I NEED TO YELL SO PEOPLE GET IT
- by Ourors - at 2012.08.15 08:12:00
|
57. Universal Voice Transmittters - in General Discussions [original thread]
pretty sure this is so dust players can talk with all corp mates in dust or eve in private channels in game comms STILL WORK JUST FINE.
- by Ourors - at 2012.08.15 08:07:00
|
58. Mouse sensitivity is too low. - in General Discussions [original thread]
don't know what you guys are talking about, i'm currently tearing **** up with KBM. stick to longer ranged weapons, don't try to CQC brawl with it, you turn slower than a heavy but you're INCREDIBLY accurate
- by Ourors - at 2012.08.14 22:54:00
|
59. dust on pc - in General Discussions [original thread]
it's using a very compressed and modified version of the unreal engine....but it's still the unreal engine CCP could port dust514 to pc with very little difficulty, and probably expand the graphical capabilities tenfold due to aging PS3 hardware....
- by Ourors - at 2012.08.14 10:08:00
|
60. ps3 KB+M. - in General Discussions [original thread]
nobody knows yet, Unreal (which is what will be interfacing with the mouse) only has basic, universal mouse driver support. don't expect to run your razer mamba or whatever with anything higher than a standard DPI and 5 mouse buttons. i'd say wai...
- by Ourors - at 2012.08.13 23:05:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |