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61. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Smh it's not aiming unless you holding l1 otherwise it's hipfire You seem to have a hard time understanding that hipf...
- by Oswald Banecroft II - at 2012.08.07 13:47:00
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62. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: Damon Romani wrote: The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked, and your account is suppo...
- by Oswald Banecroft II - at 2012.08.07 13:45:00
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63. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Smh it's not aiming unless you holding l1 otherwise it's hipfire You seem to have a hard time understanding that hipfire still requires aiming... Since the concept is ver...
- by Oswald Banecroft II - at 2012.08.07 13:35:00
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64. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Smh it's not aiming unless you holding l1 otherwise it's hipfire You seem to have a hard time understanding that hipfire still requires aiming... Since the concept is very simple I am unsure how to explain this better.
- by Oswald Banecroft II - at 2012.08.07 13:31:00
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65. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Neither the smg, shotgun, or hmg need aiming Can I come play in your Universe? Yep it's called hipfire land an...
- by Oswald Banecroft II - at 2012.08.07 13:27:00
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66. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?) They may not be able to be destroyed but they can be conquered.
- by Oswald Banecroft II - at 2012.08.07 13:26:00
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67. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Oswald Banecroft II wrote: vermacht Doe wrote: Neither the smg, shotgun, or hmg need aiming Can I come play in your Universe? Yep it's called hipfire land and i forgot the forge gun Firing from the hip still r...
- by Oswald Banecroft II - at 2012.08.07 13:13:00
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68. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
vermacht Doe wrote: Neither the smg, shotgun, or hmg need aiming Can I come play in your Universe?
- by Oswald Banecroft II - at 2012.08.07 13:09:00
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69. proximity chat - in Feedback/Requests [original thread]
EriktheHeartless wrote: by the way i dont care how "realistic" prxy chat in space is because giant explosions in space are not very realistic either but i dont whine about it Tell that to the sun in several billion years.
- by Oswald Banecroft II - at 2012.08.07 12:57:00
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70. proximity chat - in Feedback/Requests [original thread]
There could be a destroyable-communication objective that when controlled gives you snippets of enemy convo... Until, of course, it gets destroyed?
- by Oswald Banecroft II - at 2012.08.07 12:43:00
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71. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Oswald Banecroft II wrote: Khun-Al wrote: Oswald Banecroft II wrote: I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as poss...
- by Oswald Banecroft II - at 2012.08.07 12:41:00
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72. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Did not read the whole thread so if I say something that has already been addressed or suggested I apologize in advance. Cloaking... I think only vehicles should be able to truly cloak, it should be a module they have to activate, and they should...
- by Oswald Banecroft II - at 2012.08.07 12:31:00
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73. What about sp for the support - in General Discussions [original thread]
Tony Calif wrote: Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better? And runoftemiljay wtf a...
- by Oswald Banecroft II - at 2012.08.07 12:04:00
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74. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
Darkz azurr wrote: tanks are so powerful simply because they have 3 men shooting missles and railguns at you constantly, if you wish to take one out . frankly i think tanks are a bit too powerful becauseof how strong there armour/shields can be...
- by Oswald Banecroft II - at 2012.08.07 11:59:00
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75. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Khun-Al wrote: Oswald Banecroft II wrote: I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as possible to get the most kills you...
- by Oswald Banecroft II - at 2012.08.07 11:49:00
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76. Dream Team! - in General Discussions [original thread]
Timothy Reaper wrote: VigSniper101 wrote: Ad ski wrote: Anyone with mics and who isn't a brain cell short of being a rubber plant Ill take 5 of these to go please....and no, l dont want fries with that. But fries are yummy and ma...
- by Oswald Banecroft II - at 2012.08.07 11:46:00
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77. Points instead of KDR - in Feedback/Requests [original thread]
I would love to see my SP breakdown as well. I do not think points over K/D Ratio is a good idea over the idea of a Kill/Assist/Death Ratio.
- by Oswald Banecroft II - at 2012.08.07 11:40:00
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78. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as possible to get the most kills you can without dying.
- by Oswald Banecroft II - at 2012.08.07 11:39:00
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79. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
Regis Mark V wrote: Oswald Banecroft II wrote: Alshadow wrote: right now sp and gear is like 50% of ur ability to fight, actual fps skill isnt really the major factor due to everyone always standing or walking at you in the open spaming b...
- by Oswald Banecroft II - at 2012.08.07 11:29:00
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80. Killstreak - in General Discussions [original thread]
Minmatar Slave 74136 wrote: Oswald Banecroft II wrote: Minmatar Slave 74136 wrote: One thought made me wonder then, and keeps me wondering now when I play. What happened to the Earth and human race that our ancestors (as players in New E...
- by Oswald Banecroft II - at 2012.08.07 11:23:00
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