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41. Do all of the vehicle stats stack? - in Rookie Training Grounds [original thread]
Void Echo wrote: they get stacking penalties, the skills come 1st then the penalty is introduced when a module is in place. Skill bonuses *NEVER* contribute to or are affected by stacking penalties, even if multiple skills affect the same att...
- by Oso Peresoso - at 2013.06.19 15:48:00
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42. Light Dropsuits... are they competitve? - in Rookie Training Grounds [original thread]
light suits are decent for sniping but you're extremely vulnerable to counter sniping because of your lack of HP. If you're going to snipe as a light suit you need to move move move. If you want to hang out in a nice spot for a while you should no...
- by Oso Peresoso - at 2013.06.19 15:15:00
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43. Dropsuit BPOs affected by skills? - in Rookie Training Grounds [original thread]
do dropsuit BPOs that require no skills to use eg the Dren suit BPOs benefit from dropsuit command skill? I've found a few threads on the topic but they're mostly from a month ago and information has always been conflicting.
- by Oso Peresoso - at 2013.06.19 14:11:00
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44. So. Lost. - in Rookie Training Grounds [original thread]
Konstantin's Ghost wrote: Local - is local literally all DUST mercs? Or are there a few different locals and we can move around? Seems weird. Local is where you are in New Eden at a given time. Where you are between matches depends on your ...
- by Oso Peresoso - at 2013.06.18 19:03:00
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45. Proto dropsuit or modules? - in Rookie Training Grounds [original thread]
Rusty Shaklefurd wrote: Gal - Hybrd Armour/drones be sure to let me know when gallente suits get drone-pets.
- by Oso Peresoso - at 2013.06.18 18:56:00
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46. need more wp - in Rookie Training Grounds [original thread]
join a random squad when you enter game. You get additional points for assists and kills if people in your squad are shooting the same target. Same for uplink spawns, resupplies, and healing i think. Speaking of which, put down uplinks and nanohi...
- by Oso Peresoso - at 2013.06.17 18:49:00
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47. char progression - in Rookie Training Grounds [original thread]
Artificer Ghost wrote: EEveryone's favorite Logistics is here to cover equipment (Because no one else does...)! :D Could you comment on which pieces of equipment are more or less worthwhile to upgrade from militia to basic to advanced?
- by Oso Peresoso - at 2013.06.12 00:43:00
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48. char progression - in Rookie Training Grounds [original thread]
For suits, I would recommend sticking with militia suits. Unless you want to try a different race of suit, base your medium suits off the starter blueprints. Buy a few militia versions of the other suits. I would skip the non-militia basic medium/...
- by Oso Peresoso - at 2013.06.11 22:33:00
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49. quick question on voice chat - in Rookie Training Grounds [original thread]
ah thanks, I was looking at audio settings, and it was asking me to exit game.. thanks again!
- by Oso Peresoso - at 2013.06.10 23:06:00
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50. quick question on voice chat - in Rookie Training Grounds [original thread]
I just bought a headset for my ps3. However upon joining a squad I'm only hearing my squadmates voices from my TV instead of my headset. How do I change this? Thanks.
- by Oso Peresoso - at 2013.06.10 23:00:00
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51. Gaining SP - in Rookie Training Grounds [original thread]
The complaints about slow SP have been made about Eve for years and years, but the common consensus is that its a good system. There are factors inherent in the design of both games that balance the powerful effect of high SP. Diminishing returns ...
- by Oso Peresoso - at 2013.06.09 07:11:00
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52. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
gbghg wrote: Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% effective against shield...
- by Oso Peresoso - at 2013.05.13 22:54:00
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