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Bodenn Thorburn
The Phoenix Federation
0
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Posted - 2013.05.24 13:22:00 -
[1] - Quote
Just after some personal opinions, do you think its better to spend points early on shield and/or armor modules or save up big time to unlock proto suits? Im really torn with this decision because they both will cost alot of sp but the modules will be cheaper in the long run i feel (in terms of isk).
Also while im on the subject of dropsuits can anyone tell me the difference between medium basic proto suits and assault proto suits? Apart from the obvious looks and the assault being a bit cheaper they seem the same to me.
Cheers |
Delirium Inferno
Edoras Corporation
401
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Posted - 2013.05.24 13:28:00 -
[2] - Quote
Keep in mind that a specific prototype dropsuit is the same as its militia dropsuit variant in terms of total armor, shield, recharge delay and rate, speed, and all those basic attributes. The only place they differ is how many slots they have and how much CPU and PG they get. So that said, if you have a prototype dropsuit but no prototype modules to put on it then its a waste. Like wise, if you have prototype modules but no suit that has enough room to fit them it is just as much a waste. Key is to generally level these up evenly.
As far as basic vs assault, the only difference right now are the bonuses the assault suits get (press Triangle on the assault skill to view what bonuses it offers). Hopefully they will update it to include some actual differences between the basic and assault suit fittings and/or attributes. |
Bodenn Thorburn
The Phoenix Federation
0
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Posted - 2013.05.24 13:43:00 -
[3] - Quote
Delirium Inferno wrote:Keep in mind that a specific prototype dropsuit is the same as its militia dropsuit variant in terms of total armor, shield, recharge delay and rate, speed, and all those basic attributes. The only place they differ is how many slots they have and how much CPU and PG they get. So that said, if you have a prototype dropsuit but no prototype modules to put on it then its a waste. Like wise, if you have prototype modules but no suit that has enough room to fit them it is just as much a waste. Key is to generally level these up evenly.
As far as basic vs assault, the only difference right now are the bonuses the assault suits get (press Triangle on the assault skill to view what bonuses it offers). Hopefully they will update it to include some actual differences between the basic and assault suit fittings and/or attributes.
Thanks del, since youve said that im kinda scratching my head and wondering why that never occured to me. Fair point and kudos.
But in terms of the suits atm there is no diff, reading the desc the assault sounds like it is better but the stats are the same. Would it be safe to assume that this will change in a latter patch as you say and the assault will get buffed? Or are there buffs i cant see on the stats currently? |
Delirium Inferno
Edoras Corporation
402
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Posted - 2013.05.24 13:59:00 -
[4] - Quote
Assault suits get 5% shield recharge rate bonus per level and a racial variant
Amarr: 5% heat reduction on laser weaponry per level Gallente: 5% reduction of hybrid weapon CPU and PG per level Minmatar: 5% increase to sidearm clipsize per level Caldari: 3% reload speed increase per level
So in the wrong run you'll have 25% faster recharging shields and whatever racial bonus your suit is. Basic suits do not get these bonuses, but are the exact same otherwise. So it's just a matter of if you want a quick road to a prototype suit or if you want to save up for what will be better in the long run.
I would honestly love to say it is safe to assume CCP will do something to further differentiate assault suits from the basic suits, but I have no sources to confirm anything is in the works. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
343
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Posted - 2013.05.24 16:55:00 -
[5] - Quote
Delirium Inferno wrote:Assault suits get 5% shield recharge rate bonus per level and a racial variant
Amarr: 5% heat reduction on laser weaponry per level Gallente: 5% reduction of hybrid weapon CPU and PG per level Minmatar: 5% increase to sidearm clipsize per level Caldari: 3% reload speed increase per level
So in the wrong run you'll have 25% faster recharging shields and whatever racial bonus your suit is. Basic suits do not get these bonuses, but are the exact same otherwise. So it's just a matter of if you want a quick road to a prototype suit or if you want to save up for what will be better in the long run.
I would honestly love to say it is safe to assume CCP will do something to further differentiate assault suits from the basic suits, but I have no sources to confirm anything is in the works. Actually due to the recent skill changes, you only need the racial skill to 3 to level it up. So, you'll gain at least 15%, but up to 25% if you skill that up all the way. |
Fox Gaden
DUST University Ivy League
335
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Posted - 2013.05.24 17:12:00 -
[6] - Quote
Halador Osiris wrote:Delirium Inferno wrote:Assault suits get 5% shield recharge rate bonus per level and a racial variant
Amarr: 5% heat reduction on laser weaponry per level Gallente: 5% reduction of hybrid weapon CPU and PG per level Minmatar: 5% increase to sidearm clipsize per level Caldari: 3% reload speed increase per level
So in the wrong run you'll have 25% faster recharging shields and whatever racial bonus your suit is. Basic suits do not get these bonuses, but are the exact same otherwise. So it's just a matter of if you want a quick road to a prototype suit or if you want to save up for what will be better in the long run.
I would honestly love to say it is safe to assume CCP will do something to further differentiate assault suits from the basic suits, but I have no sources to confirm anything is in the works. Actually due to the recent skill changes, you only need the racial skill to 3 to level it up. So, you'll gain at least 15%, but up to 25% if you skill that up all the way. If you go with the Assault suit, then you only need to level the Basic suit to 3 to gain access to the Assault suit, but it is the Assault suit skill that gives you both the assault suit bonuses, not the Basic suit skill. If you donGÇÖt like the bonus, it takes less skill points to reach Basic Proto suit than the Proto Assault suit, but I think the suit is more expensive ISK wise. |
Delirium Inferno
Edoras Corporation
414
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Posted - 2013.05.24 17:54:00 -
[7] - Quote
Halador Osiris wrote:Delirium Inferno wrote:Assault suits get 5% shield recharge rate bonus per level and a racial variant
Amarr: 5% heat reduction on laser weaponry per level Gallente: 5% reduction of hybrid weapon CPU and PG per level Minmatar: 5% increase to sidearm clipsize per level Caldari: 3% reload speed increase per level
So in the wrong run you'll have 25% faster recharging shields and whatever racial bonus your suit is. Basic suits do not get these bonuses, but are the exact same otherwise. So it's just a matter of if you want a quick road to a prototype suit or if you want to save up for what will be better in the long run.
I would honestly love to say it is safe to assume CCP will do something to further differentiate assault suits from the basic suits, but I have no sources to confirm anything is in the works. Actually due to the recent skill changes, you only need the racial skill to 3 to level it up. So, you'll gain at least 15%, but up to 25% if you skill that up all the way. As said, you're talking about the basic suit frame skill which does not give a bonus. And if you're not into the bonuses then you can get into a basic proto a lot faster, but if you ever decide to go into assault (or scout or sentinel if you did light or heavy) then you have close to 1 million wasted skill points because of the way specialized suits have no other differentiating factor besides those bonuses, excluding the logi.
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Rusty Shaklefurd
Couch Legion
34
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Posted - 2013.05.25 17:46:00 -
[8] - Quote
My advice... Stick to a single race depending on what you like. Your choice in race defiantly effects how you will play the game in the long run.
In eve all the races specialize in different things.... You will see High/Low/Equipment and stats of drop suits mirror the effectiveness of this.
In short:
Amarr - Lasers and Armour Caldari - Missiles/hybrd and Shields Min - Projectile and speed/shield Gal - Hybrd Armour/drones
In dust the suit stats will be similar with different slot options. This is how your fitting will be effected.
for example: 5 high slots = awesome for shield tank. 5 low slots = awesome armour tank.
Have a look at all suit progressions for the different races and stick with one. Then max out your support skills first. Armour, Shields and fitting.... Then go for a better suit in your race choice.
In the end you will have a cheaper solid fit. Instead of an expensive prototype paper bag suit.
______________
This is what makes dust special from any other FPS!!!
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ER-Bullitt
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.05.25 21:11:00 -
[9] - Quote
Delirium Inferno wrote:Keep in mind that a specific prototype dropsuit is the same as its militia dropsuit variant in terms of total armor, shield, recharge delay and rate, speed, and all those basic attributes. The only place they differ is how many slots they have and how much CPU and PG they get. So that said, if you have a prototype dropsuit but no prototype modules to put on it then its a waste. .
Not quite.
Militia Heavy Dropsuit has about 100 less armor than the Basic, Advanced, Proto. The rest of what you said is correct... get suit before mods. Think of it like building a home
The foundation are your core skills.... Armor, Shields, Engineering, Electronics, Weaponry, Etc.
The house is your Dropsuit, built upon the foundation.
The fixutres (carpet, cieling fans, cabinets) are your Modules, Grenades, Weapons, installed in the house.
No point buying all the fancy modules just to have them sit on the front lawn until you have a suit that can carry them.
And there is only one way to build a house :)
Just my $0.02 |
J Falcs
Bojo's School of the Trades
54
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Posted - 2013.05.26 00:28:00 -
[10] - Quote
Going with ER-Bullit. I will be skilled into basically all ADV modules and equipment I regularly use with the scattered proto items I have enough skill for. So, I will be going into level V Minmatar Logistics. Plus, the hacking and armor rep boni help my ADV suit when I decide to field it. |
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Centurion mkII
SVER True Blood Unclaimed.
50
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Posted - 2013.05.26 05:00:00 -
[11] - Quote
Here is how I will do it when I respect. Max fitting skills ,( no weapon optimize ) proto mods , proto suit. Basic weapons and grenades come last. You can make do with basics. If I was a new player though id do the math for my dream advanced or proto fit. Then figure out the bare minimum fitting skills required even change the fit if it required to many skills. Get my basic weapons first ( fun factor necessary to keep playing ) then the basic suit. then I would level module and suit skills. there is no harm and staying militia though for some. If it wants to make you quit after two weekend then do basic. It was a huge jump for me in terms of kdr. However militia gives you a big benefit of learning to do more with less. Its like running with a 40 pound pack , tacking it off and feeling like the flash. |
Travis Snyders
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.18 01:23:00 -
[12] - Quote
New Players Please Watch |
Oso Peresoso
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.06.18 18:56:00 -
[13] - Quote
Rusty Shaklefurd wrote: Gal - Hybrd Armour/drones
be sure to let me know when gallente suits get drone-pets. |
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