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Keri Starlight
Psygod9 RISE of LEGION
10
|
Posted - 2013.06.19 14:12:00 -
[1] - Quote
What's your opinion?
I did a test.
Recently I've been trying some stealth action (it's not the first time, of course, but I usually stick to AR/SCR so I never had the chance to get "used" to it) running light dropsuits.
I focused on 2 different fittings: Shotgun and Sniper.
I'm not a vet player but I had the chance to take advantage of the various dropsuit modules I've unlocked so far for my Assault suit and spending some extra SP I could get to some new modules which I though it would have been useful to fit into a light suit. I didn't use militia gear for this test to be the most competitive I could be. I'm aware of my lack of skill at stealth classes so I know this test is not 100% accurate and I need different opinions about this: I can't pretend my impression is the absolute truth. Anyway I'm a decent player, even if kinda new, so that you know I'm not just a foolish newbie who already sucks but wants to try something different...
Ok, so I ended up using mostly Advanced gear, which is pretty good.
Fast forward, I had some struggling matches shotgunning people, some good performances and some hard times, while I really enjoyed sniping without the need to camp the redzone.
Then I've tried the same classes using my Assault suit.
Well, I was quite surprised.
Using Shottie in a medium Dropsuit is not bad at all (Of course, not the Logi one, you're just too slow), if you fit some Profile Scan modules (either profile reduction or scan increase are great) and if you add a speed booster you're really on the top! Anyway, I'm not saying it is better than running a light suit, but surely they are both great choices. In a light suit you can not only run faster but MOVE faster so it's great. Also, you really are a difficult target while you approch enemies with your shotgun and scare them to death. In a medium tho you can get all the rest of a light suit's bonuses (not general speed, but sprint speed and scan profile/efficiency) AND have an infinitely better defense. So yes, both viable... but is it right for the Assault suit to be SO GOOD to cover a stealth role? Let's say it is (just saying "let's say", I'm not assuming this is balanced for good) and get over. Sniping.
Well, this IS impressive. Without the same (ok, I'm really about to say this haha) NEED FOR SPEED of the Shotgun class, you will be much more than OK with a sprint speed booster here, you don't really need the same super quick movements to run away when you're taking fire, you just need to run faster than your enemy. Once again, you can get better scan efficiency/profile to be a perfect sniper. But here comes the point. You still have a lot of CPU and High powered modules! How many Damage boosters can you stack? That is going to be an amazing, super boost to your sniper skills! Or at least it was for me! And you still have a solid protection from your dropship, even if you're not adding a single module to improve your defences. Wow!
I was able to follow my team in the battlefield (not positioning) doing very good scores (of course, you DO die, but if you know what you're doing, you are able to get a lot of kills!) and really had the chance to own 1v1 with my SMG.
So if you ask me, beside the fact Light Dropsuits are cute on a female merc, Assault Dropsuits are BETTER for sniping! :/
I feel like this is a problem. And it comes mainly because of the very limited CPU/Slots of a Light Dropsuit AND because you can get ALL the bonuses (except overall movement speed) via Dropsuit Modules!
Right now, I may say Light Dropsuits need some sort of buff. More Armor/Shield is a stupid option, because they are LIGHT suits, aren't they... More CPU? Not sure. Maybe more Module slots. Better scan efficiency and scan profile? Or maybe something you CANNOT get from an Assault suit which improves your stealth approch (I don't know what)
Or maybe I'm wrong and Light Dropsuits are perfectly fine?
What's your opinion?
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Pandora Mars
Kang Lo Directorate Gallente Federation
14
|
Posted - 2013.06.19 14:23:00 -
[2] - Quote
Great thread!
I'm a gallente scout sniper.
I can't say about Shotgun fittings (not really into) but I definitely agree about sniping!
The only reason I generally run the Scout suit is because I want to move as fast as possible to support my team, changing my position in objective games to be there. ALWAYS. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
35
|
Posted - 2013.06.19 15:00:00 -
[3] - Quote
I liked the one with 2 equips. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.06.19 15:15:00 -
[4] - Quote
light suits are decent for sniping but you're extremely vulnerable to counter sniping because of your lack of HP. If you're going to snipe as a light suit you need to move move move. If you want to hang out in a nice spot for a while you should not use a light suit.
I've found the militia light gallente suit to be both dirt-cheap and very competitive for skirmish matches using a shotgun (even militia variant with minimal skills). My build was something like this:
basic shield extender, militia shotgun, basic smg, basic grenade, basic drop uplink, basic armor repairer
You need to go for warpoints with hacks and team spawns, and this requires a bit of map awareness. Tactically, you need to be very aware of your surroundings. If you are, the suits speed and high burst damage will reward you. I'm talking specifically about a shotty-scout, but some of this would apply to scouts with any weapon.
The key to staying alive with a scout is this: If you don't know the situation and don't have a plan, run the hell away and get behind cover. If someone gets the drop on you (starts plinking you with in ar for example), you may die quickly. If you have time to react, spend that time running away and seeking cover rather than trying to identify your attacker. In open space its often possible to simply get outside the effective range of weapons before dying.
Most of the time however, you, as a scout, will be able to use your superior speed and sensors to choose the time and place of the engagement. As a shotty scout, you can use your wide scan radius to wait for an enemy as he rounds a corner, or tail him and sprint up behind for an easy kill (yes, even proto heavies will fall victim to a militia shotgun this way).
Scouts are fast, but they must also be patient. In my personal experience, if you don't see a clear moment of opportunity to go in for a kill, then you should always be repositioning or keeping yourself alive. Also, having a clear opportunity doesn't guarantee a kill, you can always manage to miss your close range shots and become mincemeat, but at least then you know you're playing the right way. The SMG also adds a lot of versatility, both to finish off your enemies when you only have a 6shot clip in your militia shotgun, or as a way to get assists or hit targets at mid-range without first having to close the distance or leave cover.
A shotty scout with an uplink can also be a real terror at a null cannon, on offense or defense. Discounting teammates for a moment, on offense the scout can place the uplink far enough away from the null cannon that it will survive, and still be able to close the distance after spawning reasonably quickly. The result is a single death trying to hero hack doesn't result in the opportunity being lost; you can just try again. On defense, an uplink means that dying after the hack is in isn't a total loss; you can respawn and keep fighting. Furthermore, by either hiding or respawning, you can catch them in the hack (being fast helps) and the shotgun is devastating against a stationary target. Lastly, the uplink is amazing in general. The basic one lets you have one active with another as a backup. A well placed uplink is a game-changer in skirmish (even in ambush it lets your team spawn where they won't immediately be surrounded), and can easily net you a very quick 100 war points. |
Scheneighnay McBob
Bojo's School of the Trades
1670
|
Posted - 2013.06.19 15:28:00 -
[5] - Quote
My opinion is that scouts are great- like I said before, they're the only true "lone wolf" dropsuit.
In the hands of a good player, this suit is amazing. No matter if you're sniping or doing CQC, you see (and kill) everyone before they see you, and solo capture an objective while the enemy team is focused elsewhere.
All around my favorite type of suit; once I get the stats for a specialist swarm launcher, I'm going to try running scout AV |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1969
|
Posted - 2013.06.19 15:57:00 -
[6] - Quote
Gallente Scout + TAC AR + Profile Dampeners
All I gotta say |
Severance Pay
Purgatorium of the Damned League of Infamy
402
|
Posted - 2013.06.19 16:33:00 -
[7] - Quote
Light suits are so invaluable beyond their weapon capabilities. I want to acknowledge the public view of suits and fittings being only as useful as its potential to kill over its potential to contribute.
In PC and FW, these suits are key for getting droplinks into key positions, and luring enemies away from objectives. These suits unveil an element that brings a whole lot of fun and variety to DUST. I cannot wait for Amarr and caldari scouts.
In the way of offense I believe the scout performs above expectations with shotgun, but a squad of scouts with plasma cannons is truly frightening. |
BARDAS
Amarr Templars Amarr Empire
6
|
Posted - 2013.06.19 17:21:00 -
[8] - Quote
Been playing with the Minnie Scout Dropsuit at STD level on an alt. What is the difference between the two different racial Scout suits currently and which one currently holds the advantage? I found dual SMGs with it to be quite pleasing. Though if I get spotted by someone with a Scrambler Rifle, a Heavy while in the open, someone with a Plasma Cannon, or get hit with Flux Grenades I die in seconds flat. |
Fox Gaden
DUST University Ivy League
504
|
Posted - 2013.06.19 18:25:00 -
[9] - Quote
Cloaking models have not been released yet, so yes, Light suits are missing something.
Although Light Suits and Heavy Suits both have their own strengths when it comes to sniping, I have preferred the Assault Suit for sniping since Closed Beta.
For more information on Sniping read my Guides: The Role of the Sniper Marksman, Taking Sniper to the next level |
Fox Gaden
DUST University Ivy League
504
|
Posted - 2013.06.19 18:32:00 -
[10] - Quote
Scheneighnay McBob wrote:My opinion is that scouts are great- like I said before, they're the only true "lone wolf" dropsuit.
In the hands of a good player, this suit is amazing. No matter if you're sniping or doing CQC, you see (and kill) everyone before they see you, and solo capture an objective while the enemy team is focused elsewhere.
All around my favorite type of suit; once I get the stats for a specialist swarm launcher, I'm going to try running scout AV Scout AV is fun! You will like it. |
|
Artificer Ghost
Bojo's School of the Trades
136
|
Posted - 2013.06.19 19:09:00 -
[11] - Quote
Scouts (Or at least Gallente Scouts) require a different playstyle. I play Scouts as a... Spider? While i'm shotgunning, I'll actually wait for my opponent to hack or do whatever he's doing. As long as he's standing still, or has something else to focus on, the Spider has his prey. I'm the type of Scout that will sit in a corner, wait for you to walk through the door, and then wait for you to start hacking before I kill you. It works in most maps.
Sniping is also a thing for scouts, because of the mobility. I actually like Scout Snipers a lot. The profile is so low that I can sit for a whole game, just with a little base set up, complete with hives, and a perimeter check system I have. I pretty much go into a Logistics fitting with all my gear, and then suicide and switch to my stealthier Scout.
However, when it comes to Minmatar suits, I'm at a loss. It's apparently for closing distance, and getting as close as possible before 'killing' (Its dying for me, but you know). |
Cynder Nightheart
Osmon Surveillance Caldari State
0
|
Posted - 2013.06.19 20:19:00 -
[12] - Quote
Oso Peresoso wrote:light suits are decent for sniping but you're extremely vulnerable to counter sniping because of your lack of HP. If you're going to snipe as a light suit you need to move move move. If you want to hang out in a nice spot for a while you should not use a light suit.
I've found the militia light gallente suit to be both dirt-cheap and very competitive for skirmish matches using a shotgun (even militia variant with minimal skills). My build was something like this:
basic shield extender, militia shotgun, basic smg, basic grenade, basic drop uplink, basic armor repairer
You need to go for warpoints with hacks and team spawns, and this requires a bit of map awareness. Tactically, you need to be very aware of your surroundings. If you are, the suits speed and high burst damage will reward you. I'm talking specifically about a shotty-scout, but some of this would apply to scouts with any weapon.
The key to staying alive with a scout is this: If you don't know the situation and don't have a plan, run the hell away and get behind cover. If someone gets the drop on you (starts plinking you with in ar for example), you may die quickly. If you have time to react, spend that time running away and seeking cover rather than trying to identify your attacker. In open space its often possible to simply get outside the effective range of weapons before dying. In my build the shield extender and armor repairer are both critical. Scouts have fast shield recharge on a small shield buffer. Adding a bit more buffer in the highslot makes a difference, especially when you've gotten into cover at half armor (or survived a messy CQC engagement). 22 extra shields means 22 less armor damage taken. The extra shields will be back in a few seconds regardless, and your armor will be back to full as well at least 11s sooner because you fit it. The armor repairer should be self-explanatory. Running a suit that has 2/3's of its HP in armor without a local repairer is just planning for failure.
Most of the time however, you, as a scout, will be able to use your superior speed and sensors to choose the time and place of the engagement. As a shotty scout, you can use your wide scan radius to wait for an enemy as he rounds a corner, or tail him and sprint up behind for an easy kill (yes, even proto heavies will fall victim to a militia shotgun this way).
Scouts are fast, but they must also be patient. In my personal experience, if you don't see a clear moment of opportunity to go in for a kill, then you should always be repositioning or keeping yourself alive. Also, having a clear opportunity doesn't guarantee a kill, you can always manage to miss your close range shots and become mincemeat, but at least then you know you're playing the right way. The SMG also adds a lot of versatility, both to finish off your enemies when you only have a 6shot clip in your militia shotgun, or as a way to get assists or hit targets at mid-range without first having to close the distance or leave cover.
A shotty scout with an uplink can also be a real terror at a null cannon, on offense or defense. Discounting teammates for a moment, on offense the scout can place the uplink far enough away from the null cannon that it will survive, and still be able to close the distance after spawning reasonably quickly. The result is a single death trying to hero hack doesn't result in the opportunity being lost; you can just try again. On defense, an uplink means that dying after the hack is in isn't a total loss; you can respawn and keep fighting. Furthermore, by either hiding or respawning, you can catch them in the hack (being fast helps) and the shotgun is devastating against a stationary target. Lastly, the uplink is amazing in general. The basic one lets you have one active with another as a backup. A well placed uplink is a game-changer in skirmish (even in ambush it lets your team spawn where they won't immediately be surrounded), and can easily net you a very quick 100 war points.
Wow, thanks a lot for your precious tips! Obviously I'm just used to my Assault playstyle and I need some work to get the best as a Scout. This will help for sure. |
Keri Starlight
Psygod9 RISE of LEGION
12
|
Posted - 2013.06.19 20:20:00 -
[13] - Quote
Oso Peresoso wrote:light suits are decent for sniping but you're extremely vulnerable to counter sniping because of your lack of HP. If you're going to snipe as a light suit you need to move move move. If you want to hang out in a nice spot for a while you should not use a light suit.
I've found the militia light gallente suit to be both dirt-cheap and very competitive for skirmish matches using a shotgun (even militia variant with minimal skills). My build was something like this:
basic shield extender, militia shotgun, basic smg, basic grenade, basic drop uplink, basic armor repairer
You need to go for warpoints with hacks and team spawns, and this requires a bit of map awareness. Tactically, you need to be very aware of your surroundings. If you are, the suits speed and high burst damage will reward you. I'm talking specifically about a shotty-scout, but some of this would apply to scouts with any weapon.
The key to staying alive with a scout is this: If you don't know the situation and don't have a plan, run the hell away and get behind cover. If someone gets the drop on you (starts plinking you with in ar for example), you may die quickly. If you have time to react, spend that time running away and seeking cover rather than trying to identify your attacker. In open space its often possible to simply get outside the effective range of weapons before dying. In my build the shield extender and armor repairer are both critical. Scouts have fast shield recharge on a small shield buffer. Adding a bit more buffer in the highslot makes a difference, especially when you've gotten into cover at half armor (or survived a messy CQC engagement). 22 extra shields means 22 less armor damage taken. The extra shields will be back in a few seconds regardless, and your armor will be back to full as well at least 11s sooner because you fit it. The armor repairer should be self-explanatory. Running a suit that has 2/3's of its HP in armor without a local repairer is just planning for failure.
Most of the time however, you, as a scout, will be able to use your superior speed and sensors to choose the time and place of the engagement. As a shotty scout, you can use your wide scan radius to wait for an enemy as he rounds a corner, or tail him and sprint up behind for an easy kill (yes, even proto heavies will fall victim to a militia shotgun this way).
Scouts are fast, but they must also be patient. In my personal experience, if you don't see a clear moment of opportunity to go in for a kill, then you should always be repositioning or keeping yourself alive. Also, having a clear opportunity doesn't guarantee a kill, you can always manage to miss your close range shots and become mincemeat, but at least then you know you're playing the right way. The SMG also adds a lot of versatility, both to finish off your enemies when you only have a 6shot clip in your militia shotgun, or as a way to get assists or hit targets at mid-range without first having to close the distance or leave cover.
A shotty scout with an uplink can also be a real terror at a null cannon, on offense or defense. Discounting teammates for a moment, on offense the scout can place the uplink far enough away from the null cannon that it will survive, and still be able to close the distance after spawning reasonably quickly. The result is a single death trying to hero hack doesn't result in the opportunity being lost; you can just try again. On defense, an uplink means that dying after the hack is in isn't a total loss; you can respawn and keep fighting. Furthermore, by either hiding or respawning, you can catch them in the hack (being fast helps) and the shotgun is devastating against a stationary target. Lastly, the uplink is amazing in general. The basic one lets you have one active with another as a backup. A well placed uplink is a game-changer in skirmish (even in ambush it lets your team spawn where they won't immediately be surrounded), and can easily net you a very quick 100 war points.
Thanks a lot for your feedback! I will be trying this! |
Oso Peresoso
Condotta Rouvenor Gallente Federation
9
|
Posted - 2013.06.19 20:59:00 -
[14] - Quote
I will give the shotgun-assault a try as well. |
Nimerae
LineZerkers
56
|
Posted - 2013.06.20 07:18:00 -
[15] - Quote
Could always go for the ultimate stealth-mode as a ninja knifer.... So damn satisfying to sneak up on that proto heavy and have him on the ground before he even had time to say WHAT THE **** |
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