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Bunker 0009
Mannar Focused Warfare Gallente Federation
10
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Posted - 2013.06.19 05:34:00 -
[1] - Quote
I was looking through the vehicle skills and noticed that there is alot of overlap between them. If someone were to spend the time to get all of the skills would you have ridiculous passives in all areas or do they give diminished returns at some point? |
Void Echo
Internal Error. Negative-Feedback
227
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Posted - 2013.06.19 09:22:00 -
[2] - Quote
they get stacking penalties, the skills come 1st then the penalty is introduced when a module is in place. |
Altina McAlterson
Not Guilty EoN.
549
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Posted - 2013.06.19 12:59:00 -
[3] - Quote
What do you mean by "all the vehicle skills stacking"? Do you mean the passive bonus from the logistics LAV applying to a scout LAV and vice verse? I'll have to confirm it but going off of EVE and the passive bonus to dropsuits the passive bonus from a particular skill would apply only to the vehicles that require that particular skill.
This is only an assumption but I feel very confident that you do not get the bonuses from other vehicle skills. I'll test it out in a bit to confirm.
*CONFIRMED* Assuming the fitting window is accurate you don't get the bonus. With lvl II Armor Upgrades and lvl II Logistic LAV skill my Baloch still only has 4% armor damage resistance. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
4
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Posted - 2013.06.19 15:48:00 -
[4] - Quote
Void Echo wrote:they get stacking penalties, the skills come 1st then the penalty is introduced when a module is in place. Skill bonuses *NEVER* contribute to or are affected by stacking penalties, even if multiple skills affect the same attribute (not many examples of this) If you have the CPU skill thus getting a % bonus to base CPU, then you add a CPU module and get another % increase, both bonuses will apply fully.
BTW: This is a bad example, because I don't think CPU bonuses suffer from stacking penalties under any circumstances. For something like vehicle damage mods, consider the turret damage as the base, and then calculate the final damage based on proficiency skill and damage mods.
Base CPU: 100 CPU Skill bonusat lvl 5: 25% Co-processor mod: 10% bonus CPU
total CPU = 100*1.25*1.1 = 137.5
If you run two co-processors at 10% each, the bonus from skill and the first module (the module with greatest effect) is unaffected, and the second module will be 87% effective.
total CPU = 100*1.25*1.1*[1+(0.1*0.87)] = 149.4625
If the skill in question provides a bonus to a module itself, rather than a direct bonus to your suit/vehicle, then you first modify the effect of the base modules by whatever the skill factor is, and then treat those modules normally, with the second strongest and onward being affected by increasing stacking penalties.
Also, some types of attributes do not suffer stacking penalties under any circumstances. |
Altina McAlterson
Not Guilty EoN.
549
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Posted - 2013.06.19 18:39:00 -
[5] - Quote
Oso Peresoso wrote: Skill bonuses *NEVER* contribute to or are affected by stacking penalties, even if multiple skills affect the same attribute (not many examples of this) If you have the CPU skill thus getting a % bonus to base CPU, then you add a CPU module and get another % increase, both bonuses will apply fully.
BTW: This is a bad example, because I don't think CPU bonuses suffer from stacking penalties under any circumstances. For something like vehicle damage mods, consider the turret damage as the base, and then calculate the final damage based on proficiency skill and damage mods.
Actually turret damage is a great example of skill stacking since you have two skills that modify your damage.
Quote: Also, some types of attributes do not suffer stacking penalties under any circumstances.
Generally combat related modules have the penalty and engineering modules did not, but that only works for EVE since in DUST PG Upgrades and CPU Enhancers do have a penalty The only universal hard rules are:
1. Skills never have a stacking penalty, ever.
2. Only modules with percentage-based bonuses might have a stacking penalty. Things like armor plates, armor reppers, shield extenders, shield boosters etc... never have a stacking penalty.
Anyway, bit off topic there but it's always worth mentioning this stuff because it really confuses a lot of new players. As per the OP's question no, the skills do not apparently stack and only work for the vehicle the requires the skill. Putting the bonus per level in the description of the vehicle instead of the skill would have been a much less stupid way to do it but whatever. I'll train up for scout LAV's just to make sure that the Logistic LAV skill bonus does not apply to them but it definitely does not apply to Militia or Standard LAV's. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
6
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Posted - 2013.06.19 19:59:00 -
[6] - Quote
adding to the confusion is that the word "stack" in eve almost always means stacking penalties, which is bad. But in a general context, stacking means getting the benefit of both, which is good. Even if a module is suffering stacking penalties, its provided a marginal benefit over not having it. |
Altina McAlterson
Not Guilty EoN.
551
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Posted - 2013.06.20 10:53:00 -
[7] - Quote
Oso Peresoso wrote:adding to the confusion is that the word "stack" in eve almost always means stacking penalties, which is bad. But in a general context, stacking means getting the benefit of both, which is good. Even if a module is suffering stacking penalties, its provided a marginal benefit over not having it. Wasn't aware that stacking meant something different in EVE than everywhere else. Seems stupid to me because every module that provides a percentage bonus has a stacking penalty with the exception of those that affect powergrid, cpu or capacitor. Seems simple enough that it doesn't require a word to be required to express whether or not a module falls into one of those three catagories.
Seems like there's something about cargo expanders as well, don't believe they have a penalty but whatever. |
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